WW2 in the Pacific

Ok, the game is underway. I got home from work and played my turn. It took me over an hour to sort thru the units, attack in an order I wanted, change production in all my cities, etc... But the Japanese are off to a good start!

"My original plan to start the game did not work, the Netherlands
has to be player 1, etc. So I played through all 4 allies just
drafting a couple of units for each country and moving them
around to add some uncertainty, but not moving any other units."

It actually had an effect on my play a little bit. I lost two units that I shouldn't have lost, and wouldn't have lost, but nothing can do about that now.
 
...otherwise, I could have offered a couple tidbits.

First: as you have already discovered, the admin must be the first player in the turn sequence. So with all five players as human, the admin must play the Netherlands (at least for the first turn).

Second: although all allied units are supposed to be unable to move on the first turn (as stated in the developer's diary), our experience was that only the Dutch were unable to move on the first turn. Although this may be a bug, my opinion is that the Allies need all the help they can get on this scenario and so I wouldn't be all that concerned about it.

Have fun - I'll be curious to observe the outcome of this game. :soldier:


heihojin
 
Originally posted by heihojin
...otherwise, I could have offered a couple tidbits.

First: as you have already discovered, the admin must be the first player in the turn sequence. So with all five players as human, the admin must play the Netherlands (at least for the first turn).

Second: although all allied units are supposed to be unable to move on the first turn (as stated in the developer's diary), our experience was that only the Dutch were unable to move on the first turn. Although this may be a bug, my opinion is that the Allies need all the help they can get on this scenario and so I wouldn't be all that concerned about it.

Have fun - I'll be curious to observe the outcome of this game. :soldier:


heihojin

heihojin:

I solved that problem in a kind of underhanded way, see post
#19.

Has your game ended yet?
 
Originally posted by DogBoy
Ok, the game is underway. I got home from work and played my turn. It took me over an hour to sort thru the units, attack in an order I wanted, change production in all my cities, etc... But the Japanese are off to a good start!

"My original plan to start the game did not work, the Netherlands
has to be player 1, etc. So I played through all 4 allies just
drafting a couple of units for each country and moving them
around to add some uncertainty, but not moving any other units."

It actually had an effect on my play a little bit. I lost two units that I shouldn't have lost, and wouldn't have lost, but nothing can do about that now.

Having Misfit as an advisor should be worth at least a dozen units!
 
Originally posted by eric_A
Has your game ended yet?
Not yet, although I expect it to end this turn (Oct., 1942 AD) with a Japanese victory.


heihojin
 
I didn't solicit Misfit as an advisor yet. I know he's a good player after following the ACW thread, so that's why I didn't want his advice...just yet ;)
 
Dogboy:

Feel free to consult me whenever you wish (or don't wish). I recognize that part of the greatest fun in a game is accomplishing things on your own.

I'm happy to assist if you want it.

Regards
Misfit


PS: Eric_A, I've cost you more than a dozen units my friend! I look forward to cocktails in Baltimore (a little ACW humour there since I'm the CSA).

:)
 
I will be out of town this weekend. I will play my turn Friday night before I leave, and I will be back Sunday night. So basically I will only miss Saturday night. Sorry for the inconvenience.
 
Originally posted by DogBoy
I will be out of town this weekend. I will play my turn Friday night before I leave, and I will be back Sunday night. So basically I will only miss Saturday night. Sorry for the inconvenience.

Whizkid is having some kind of computer problem quote:
"that time there was some jerkiness when I moved my units, and the game music played very choppy".

When I get the saved game from him I can't move any units,
except the ones that were newly built this turn.

What version of CFC is everyone running?
 
I'm running 1.15.

Eric_A, you seem to be having the same problems I had when I played a PBEM as the US. I played with my brother and a friend of his. I was US, and for some very weird reason, I could not move my units the first two turns. I thought we were going to have to give up on the game, but after the third turn everything was normal. Also, my ally the Commonwealth could give me techs, but I could not give him any. I could give techs to the Netherlands and the Chinese, but I couldn't give them to my human ally. Very weird. I thought maybe it was just our game but it sounds like you might be having the same problem. We were all running 1.15 also.

Has anybody else had this experience?
 
Two things to look at off the top of my head.

1) Make sure everyone is at the same version (1.15)

2) Make sure everyone is running the same game (US release of CIVIII Conquests). The French version uses different directory paths which might cause a screwup. I'm not sure about the other language versions.

I have not seen this problem in any game I have played.

I hope that helps.

Misfit
 
I upgraded to V1.15, started a new game and played it through
to game turn 2, same thing happed, US units could move on
GT1 but not on GT2!!!

I have PMed heihojin to ask him if he encountered this in his
game.

We could start the game from the Jan/42 turn for Japan.
Of course, time is not on Japans' side with some US
cities building 1 unit every turn, I am willing to disband
all US units built on GT2 to help balance things up again.
 
Eric_A I got your e-mail. I will not play the game until you send me a better version. In case anybody is wondering where the turn is, the game actaully hasn't started yet. There was a problem with USA not being able to move any of it's EXISTING units the first two turns. It can only move newly built units. Don't really know why this happens, but it happens sometimes, but it doesn't happen other times. We have enlisted the help of some people to fix this problem. Hopefully we will get it going soon.

Eric_A, everytime I try to send you an e-mail it gives me the outlook error window. It's weird, but you are the only one I have this problem with. I know I have the right e-mail because I am replying to your e-mail to me.
 
Dogboy:

Heihojin replied to my question and said that they
did not encounter problems. I believe it was caused
by playing the first allied turns on the same machine.

I had Whizkid set up the game on his computer and he
sent me the DEC '41 turn. None of my units could move,
which is correct for the first turn. I sent the game to jhnolte
and he has played and sent to Apricorn. You should receive
the game directly from Apricorn shortly if you have not
received it yet. No units were drafted this time.


I will PM you on my email address.
 
Got turn 2 from Whizkid, but it is still messed up. It was slightly
different this time in that I could not move units on either
GT 1 OR GT 2.

Dogboy:
I propose we continue the game as is with the restriction
no attacks on US ships or subs at sea on GT 2. You can still
hammer away at Pearl and other bases.
If this is OK with you PM me. Did you have any luck with any of
those Email addresses?
 
I will PM you also, but I will say it here. No way do I want to start the game over again. It took me an hour and half to do my turn last night. My eyes were about to fall out of my head from starting at the screen and cycling thru all my cities.

I'm going to take a wild guess here and say the problem is I didn't start the game. If I had started the game, I would be the first player on the first turn. But since someone else started the game you couldn't move your units (as it should be). However, when you got the game again, you naturally assumed it was the second turn because hitting the F8 key says it's the second turn. But since the game recognizes that Japan has only taken one turn then it "assumes" you are on your first turn, and that is why you can't move any units. Of course I could be completely way off base here, but that just might be the problem.
 
I had no problems with my turn.
I would guess Dogboys explanation is the right one.
 
Is there a particular reason you don't just edit the multiplayer War in the Pacific scenario and make Japan player #1?

(My thought is actually to switch Netherlands and Japan in the player order).

Just a thought.....

Misfit
 
Originally posted by DogBoy


I'm going to take a wild guess here and say the problem is I didn't start the game. If I had started the game, I would be the first player on the first turn. But since someone else started the game you couldn't move your units (as it should be). However, when you got the game again, you naturally assumed it was the second turn because hitting the F8 key says it's the second turn. But since the game recognizes that Japan has only taken one turn then it "assumes" you are on your first turn, and that is why you can't move any units. Of course I could be completely way off base here, but that just might be the problem.

As Misfit says, the player order is fixed, the Netherlands must
be the first player unless you edit the scenario file. I thought
of that, only it was too late. Also, no other allied country has
the problem, only the US.
 
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