WW2- the european front

Sid the Lucid said:
s the Panther could pop any tank in the Soviet arsenol, including the IS2 and IS3 Stalin tanks (which were the heaviest Russian tanks).
Are you serious ? The Panther couldnt stand up to an IS2 or 3. One was a medium tank, the other was a super heavy tank that could take an 88 and not work up a sweat.

movement and should be the cheapest MBT to produce.
None of the tanks in WW2 were "mbt," Shermans, and T-34's were medium tanks.
 
Noticed that some cities in Norway was misplaced. ALL Norway cities should be on the left side of the moutains (and conected to the atlantic) not on the right side, there is sweden.
And by the way, why not add some Neutral nations like Sweden, Portugal, Swechiz, Turkey, Iceland and Irland.

Cyprus, Gibraltar and Middle East was controled by England.
Marocko, Alger and Tunis was kotrolled by France
 
You could just make them ''barbarian'' states, with one or two cities. Switzerland for instance could have the city ''Bern'' somewhere in the mountains. Germany didn't invade them during the war.
 
The Irish Free State should be neutral, and not part of great britain.

Also I don't think that your geography in the British Isles is quite correct, the Isle of Man is too far north, and Ireland is a bit oddly shaped. I know that it can be a lot to keep track of though.

As above a lot of neutral countries haven't been implemented.

Maybe you could put all the neutral countries mentioned into one civ? Didn't they do that in the Civ 2 version of the scenario?

*Edit

Your scenario is by and all pretty good though! It's nice to see that you added cities like Douglas & John O' Groats!
 
noosh said:
Are you serious ? The Panther couldnt stand up to an IS2 or 3. One was a medium tank, the other was a super heavy tank that could take an 88 and not work up a sweat.


None of the tanks in WW2 were "mbt," Shermans, and T-34's were medium tanks.

Reread the quote you just made of him. He said a Panther could 'pop' those tanks, not stand up to them. IOW, it's gun was superior enough to go through most if not all the points of any given Soviet tank. BTW, the Panther didn't have an 88, it had a high-velocity 75L70 (which was actually better than the Tiger 88L56, but inferior to the King Tiger 88L71).
 
He didnt said the Panther had an 88, he just said that a IS 2 could fight one easily, as a comparision.
 
The Panther tank was designed specifically as a tank killer, hence the longer barrel (better rifling for range and accuracy). The Tiger was more of an 'all-purpose' tank, unfortunetely because of it's maintenance problems it became a very large 'bunker'.

I mentioned Panzer in the beginning in a reference to the whole. We can pick at each variant to our hearts delight but unfortunately that will do no good for the Civ IV.

None of the tanks in WW2 were "mbt," Shermans, and T-34's were medium tanks.

That is incorrect. All nations had main battle tanks. It may happen to be medium or assault tanks, depending on the countries strategy. The Pz III was Germany's early MBT, then it was Pz IV, T-34's to the T-42, it all depends on the country and year.

I played the scenario but was unable to reload after saving the game. Will continue to troubleshoot cause I really see much potential.
 
I have never seen a thread related to a ww2 scenario where the discussion didn't stray from creating a playable and enjoyable scenario to a debate over military hardware.

Once you've blathered on a while on the strengthes and weaknesses of every tank that saw the light of day during the late 30s and 40's, you'll need to move onto the debate "Iowa vs. Bismarck". That should take up a couple more pages of posts.... and then, we can get to "Hitler: Boxers or Briefs" :mischief: .

Meanwhile, how is this scenario progressing?
 
wotan321 said:
I have never seen a thread related to a ww2 scenario where the discussion didn't stray from creating a playable and enjoyable scenario to a debate over military hardware.
Once you've blathered on a while on the strengthes and weaknesses of every tank that saw the light of day during the late 30s and 40's, you'll need to move onto the debate "Iowa vs. Bismarck". That should take up a couple more pages of posts.... and then, we can get to "Hitler: Boxers or Briefs" :mischief: .

And it shall be called Wotan's Law, and it shall be good. ;)
 
Kaiserguard said:
He didnt said the Panther had an 88, he just said that a IS 2 could fight one easily, as a comparision.

The shell size and barrel calibre were merely background information. It was an attempt to confirm what the earlier poster said and infuse more data.

Actually, he said that the IS2 could "take an 88" and not work up a sweat. Actually it couldn't take an 88, not of the King Tiger variety anyway. The way he states it though, since he was talking about the Panther earlier, leads one to believe that the Panther had an 88, though of course he may had meant that the 88 was generally considered a superior gun to the Panther's 75. Indeed, there were plans for a future Panther, I think it was to be called Panther II if you can believe that (it doens't sound like German naming conventions of the 40's to me) and it would have had the King Tiger's 88L71 gun on it, which if that were the case the IS2 would be in more trouble than with the usual Panther 75.
 
wotan321 said:
I have never seen a thread related to a ww2 scenario where the discussion didn't stray from creating a playable and enjoyable scenario to a debate over military hardware.

Once you've blathered on a while on the strengthes and weaknesses of every tank that saw the light of day during the late 30s and 40's, you'll need to move onto the debate "Iowa vs. Bismarck". That should take up a couple more pages of posts.... and then, we can get to "Hitler: Boxers or Briefs" :mischief: .

Meanwhile, how is this scenario progressing?

Well some of us can't very much enjoy a game referring to WWII if it has all the accuracy of checkers (I personally have no idea if it is the case with this scenrio or not, but I shall be trying it later today. I personally don't expect too much, as most people just aren't into WWII that much, and to be serious about it would take more time than most people have. How serious can a CIV4 WWII game be anyway?). Some of this sort of thing you see, isn't so much that people demand this sort of accuracy in every WWII game, as of course the creator can call it WWII and have really nothing linked to WWII in it, apart from a few graphics, if he wants, but that some of it is just people clarifying misconceptions, which, in the long run, often goes just as far to get that scenario or the next one down the line into something more closely resembling WWII. Besides, some of us just like WWII.
 
I've played a bit of this scenario now, from the German side and at least in their case I've noticed some mistakes.

1. Despite England having 18 fighters and 24 bombers, Germany has NO fighters and 8 bombers. This is in Jan '41. This is a sizeable error because Germany is totally incapable of aerial defense, and only can use bombers out of range of enemy fighters (basically it's own territory) so any ground offensives such as in the USSR are impossible.

2. Though I only played the first two turns, I can see Germany probably has no hope of holding the East, as the USSR attacks and I must have seen 30 USSR tanks already. I'm not sure if the entire German army has that many. Germany also has very few infantry units and some of the cities are completely unmanned, but it matters little, as one USSR tank will take out a single infantry anyway.

3. Another problem is that Germany has no oil, yet she has oil units such as tanks and bombers. At first glance it looks as though the only hope for Germany to build any units it historically built is the hope that they can be gifted oil from Italy (which the Italians aren't even working on [no derrick built] - I sent some workers down there to try to get it operational). There's absolutely no hope of Germany getting oil from anywhere else as things stand, since Germany's force is too small and cannot build any more oil dependant units. Germany will lose a "minimum" of half it's tanks defending against the USSR attack, which of course means it will be on primitive units before the historical date of Operation Barbarossa even started.

So, in summary, the two largest problems with Germany is no fighters and no oil.
 
Besides, some of us just like WWII.

I'm there with you. I was overly snarky, maybe it was the coffee...maybe I was just rude. I commented because I do want to see a good Civ4 WW2 Europe scenario. I applaude accuracy in these scenarios, but I'm more interested in options such as promotions and technologies, so the scenario becomes more open to "what if" instead of simply replaying WW2 exactly as it happened. I'm much more interested in events and choices than I am about the gun sizes of various armored units.

Again I point back to the amazing Storm Over Europe scenario for Civ3. Unbelievable detail, every unit represented, and unplayable because of its size. So I don't want to see a WW2 scenario get bogged down in arguements over which unit should have more of this or that. One thing I liked about the Small, Fast and Beautiful WW2 scenario was the relative simplicity. That would be even more useful here, since promotions allow you to customize units more than you could in Civ3.
 
wotan321 said:
I'm there with you. I was overly snarky, maybe it was the coffee...maybe I was just rude. I commented because I do want to see a good Civ4 WW2 Europe scenario. I applaude accuracy in these scenarios, but I'm more interested in options such as promotions and technologies, so the scenario becomes more open to "what if" instead of simply replaying WW2 exactly as it happened. I'm much more interested in events and choices than I am about the gun sizes of various armored units.

Again I point back to the amazing Storm Over Europe scenario for Civ3. Unbelievable detail, every unit represented, and unplayable because of its size. So I don't want to see a WW2 scenario get bogged down in arguements over which unit should have more of this or that. One thing I liked about the Small, Fast and Beautiful WW2 scenario was the relative simplicity. That would be even more useful here, since promotions allow you to customize units more than you could in Civ3.

I don't know wotan321. At this point anyway, it's pretty simple when the Germans don't even have fighters and can't build them to boot. Must just be an oversight. I also recall the Germans commenced Operation Barbarossa with 180 divisions. Naturally the author isn't attempting this, and naturally each unit isn't supposed to represent a division, to say nothing of this being six months before the USSR was invaded. We need not get super accuracy and the author can do as he pleases, but we suggest in case he really is interested in makng it a bit more realistic. I'm not entirely sure my earlier take was completely accurate, nonetheless, if Germany has nothing like the sort of force you would envision for the time (or anybody else for that matter) which cannot be made up to par with the 6/22/41 Germans, because you don't have any oil, and then the USSR is attacking with very strong force to boot, that's quite a far leap from WWII. In fact it's much closer to 1/45 than 1/41.

Yeah, I know people start getting demanding a lot of times when people start making scenarios, but whether there's misunderstandings of whether the people are demanding, or suggesting, the simple fact of the matter is that it's just as stupid to pretend that there's nothing wrong with it although from some nation's perpectives it could be still enjoyable. Enjoyable in a fantasy way only though (such as WWII in 1/41 with Germany having NO oil and no fighters). A WWII where Germany can't even hold it's borders when it's at the height of it's power is quite a fundamental oversight. I suppose, in my case, I could go in and alter the forces a bit and add oil to Germany, but it does make me wonder just how massive that gets once you begin. I've only seen Germany for pete's sake. What if the other nations are much the same way? This way if everybody is playing random nations they can report the 'fundamental' flaws and it can be corrected with the most ease. It's not greatly historic, but at the same time it's not WWII with a nation being very inaccurately represented.

And one last thing, though we properly fear, that an engine like this cannot handle both historic accuracy and the common feel to CIV4, we in essence are the testors. Without giving the author feedback many of the scenarios are what they are claimed to be by virtue of using very spacious imagination indeed. As you said, you've seen better. Now, I can't recall if I played that CIV3 one you mentioned, but there was some problem with it for me, so I stopped playing it. I can't recall if it was lack of historic accuracy or lack of the ability to have it function like CIV3 does that drove me away (some scenarios drove me away either by their not loading properly or by the map being excessively busy). I personally think that with a CIV game, despite a scenario taking on something of the historic hue, that it's a bit ridiculous that people would bother to create units complete with proper divisional names. The reason I think that is because it's not anymore historic by it's use. I know that sounds strange to hear, but the fact of the matter is that divisions don't discentigrate as so many of our units do and none of the CIV games are adept at having somebody create every single division, or brigade, or any military unit, as they were in life, and then still have a CIV game out of it. CIV would work against such a desire, whereas such a desire for the precise amount of units would take away from CIV. That's why I like generic units, and frankly I don't much care for historic timelines either in the case of programmed events. I tend to care more if the game starts off with it's units with their relative power being accurate. The rest is pretty much fantasy and the CIV engine. But, as you can see, that's my problem with this game as it stands, as germany has a great weakness (and other nations may too). If there's any nations you cannot afford to get wrong (at the start only, as the CIV engine can change things drastically based on decisons ingame) in 1/41 it's Germany, the USSR, and Great Britain. The USA was so weak in 1/41 that getting them nothing more than a token force starting off, wouldn't be too inaccurate. We're just talking 'fundamental' things here, no great accuracy. You can't have fundamental flaws in a historic scenario, at least not at that start, and still call that even slightly historic. You might as well just start them all off even with one city if you have something as fundamentally flawed as the aggressor relugated to being a cowering wimp.

I'm sure if the author wants to make this more historic, he will gladly spot these flaws I mentioned, most notably the lack of fighters and the inability to build anything worthwhile (no oil), and correct them. That would make it at least taste a bit like WWII. If not, the game may be just as fun, just not very WWIIish. Unfortunately for me, I didn't load the game becaue I expected something more resembling a random setup than WWII. There's games you load ofr randomness, there's games you load for some flavor of history. It would be just as disappointing for the random game desire to see you've loaded the revolutionary war by mistake. Thanks.
 
Synthshadow said:
I...

Plus the other thing I wanted to say was how do you change leaderheads? I want FDR for america and Napoleon for the French......

I gave a thougth to that one, Beirut and Damascus can be created as they belonged to the "Free" France, such a way Free France can be played before the certain took over of Vichy.

I enhanced the scenario rearranging Soviet Union that needs a strong geographic revision, and giving some roads, the result was overwhelming strength of the Soviets.

I would vote to give Iceland to USA, to give USA more activity in the game, and probably to create Sweden.

For the rest the lack of units doesn't make me feel very happy, but I understand that is the limitation of the game, if you put more units there will be no trreasure capable to support them.
 
wotan321 said:
I'm there with you. I was overly snarky, maybe it was the coffee...maybe I was just rude. I commented because I do want to see a good Civ4 WW2 Europe scenario. I applaude accuracy in these scenarios, but I'm more interested in options such as promotions and technologies, so the scenario becomes more open to "what if" instead of simply replaying WW2 exactly as it happened. I'm much more interested in events and choices than I am about the gun sizes of various armored units.

Again I point back to the amazing Storm Over Europe scenario for Civ3. Unbelievable detail, every unit represented, and unplayable because of its size. So I don't want to see a WW2 scenario get bogged down in arguements over which unit should have more of this or that. One thing I liked about the Small, Fast and Beautiful WW2 scenario was the relative simplicity. That would be even more useful here, since promotions allow you to customize units more than you could in Civ3.

I learnt Paasky is redoing this scenario, could you give me the link?
 
My thanks for coming up with such a detailed scenario. However, there are some unhistorical things about it.

1. The United States did not enter the war until December of 1941, whereas in the scenario they are already in the war in January.

2. Germany did not invade the Soviet Union until June of 1941. They did not reach the Caucasus until 1942.

3. The Free French forces did not control any territory in 1941 in Europe or North Africa. The Vichy government was loyal to the Germans and controlled southern France, Morocco, Algeria, Tunisia, Lebanon, and Syria.

4. Italy never occupied Morocco, Algeria, or most of the other places they hold in the scenario. Italy only occupied Libya and Albania. The Germans invaded Greece in April 1941 when the Greeks beat back the Italian invasion.

5. The only oil squares I could see on the map were in Arabia. However, there is oil throughout north Africa and Russia.

I don't want to be too negative--this must have taken a lot of work. I just think more attention to history would make it even better. I suggest starting at Wikipedia's article on World War II.
 
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