Leuthesius
Chieftain
- Joined
- Apr 4, 2009
- Messages
- 29
in an .xml, what do I need to do to change raw datapoints to a percentage?
My mod runs wayyyyyy too hot. Its savagely easy on even deity. Obviously I have it set too high, but I'd rather it be an amplification of what else I'm getting right in a game rather than being the focal point.
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_CULTURE" YieldChange="10"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_GOLD" YieldChange="15"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_PRODUCTION" YieldChange="30"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_SCIENCE" YieldChange="15"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_FAITH" YieldChange="20"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_FOOD" YieldChange="10"/
How would I change these to percentages?
Starting production + 30% is a big nerf vs starting production + 30...
My mod runs wayyyyyy too hot. Its savagely easy on even deity. Obviously I have it set too high, but I'd rather it be an amplification of what else I'm getting right in a game rather than being the focal point.
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_CULTURE" YieldChange="10"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_GOLD" YieldChange="15"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_PRODUCTION" YieldChange="30"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_SCIENCE" YieldChange="15"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_FAITH" YieldChange="20"/>
<Row BuildingType="BUILDING_LEUBUILDING" YieldType="YIELD_FOOD" YieldChange="10"/
How would I change these to percentages?
Starting production + 30% is a big nerf vs starting production + 30...