X Wonder has been built in a far away land. MFW I wasted turns...

Y'know -- I qualified for that achievement in one single game a couple of days ago.:lol: I already had the achievement many times over, of course; and I went on to win that stupid game anyway.
Eventually we'll break you! :cool: :D


Are you guys talking about 'Seriously?' achievement? Does it count single playthrough only? I have it too. :mischief: Actually, according to Steam 72.5% have it.

But I don't build that many wonders and cannot remember loosing more than 3 (which is also an exaggeration probably) per single game. Or am I missing something?
 
Taking the risk of getting beat to a wonder has been part of the (pleasure/frustration) of CIV since the first version. One thing you can do in ciV is check out other cities on the map and you can see construction of the wonder going on beside it. Never been able to tell how close they are to finishing it, though.
 
Well, WOTATW *did* include the possibility of brining a GP near a wonder (The Oracle) to 'consult' and as such gain info on the progress for wonders for all players. Perhaps this could be implemented as a 'burn' for a great person, say, the great artist, to give wonder progress info for, say, 100 turns.
 
... Are you guys talking about 'Seriously?' achievement? Does it count single playthrough only? I have it too. :mischief: Actually, according to Steam 72.5% have it.

But I don't build that many wonders and cannot remember loosing more than 3 (which is also an exaggeration probably) per single game. Or am I missing something?
This is about the easiest Steam achievement there is. No, you don't have to miss 10 wonders in a single game; it's cumulative over an infinite number of playthroughs. BTW, I didn't just look this up, and am reporting from memory, but I *think* this is correct. All Steam achievements are dumb, of course, and this is one of the dumbest.:)
 
Maybe they should give the player a list of wonders being worked by each civ and how many hammers that have been put into each one. That's no less realistic than forcing a civ to stop work on something because someone they haven't met made it first, and it would be more fun to know.

Just the player? If the AI knew this they could calculate when to start building it based on when you started and still beat you to it.

At least you get gold now. A year ago, you would loose everything.It would be nice to be able to spy, but that has not been introduced yet. Open borders is your best chance. I would even go for a random, so-and-so is working on one. It does not even have to be at the beginning or near the end, but just a note saying that it is going on. Come on it is a "World" wonder and at least some one has passed that great of news on to others, not just on opening day!

Something like: "Spain is announcing their new Statue of Liberty". Make it random though, to keep people guessing, but still give a way to try and figure out the metrics by some means. My big question is, if it is still halfway built but sitting in your que, would you still get the gold for it, or only if it is currently being built. That way you could leave it in the que and start something else and still get gold for your effort, but have the choice to keep trying or start building something else you also need.
 
This is about the easiest Steam achievement there is. No, you don't have to miss 10 wonders in a single game; it's cumulative over an infinite number of playthroughs. BTW, I didn't just look this up, and am reporting from memory, but I *think* this is correct. All Steam achievements are dumb, of course, and this is one of the dumbest.:)
*Sigh of relief*
Sure, achievements are dumb. I couldn't care less, just curious. :) Thanks.
 
I miss the alerts from Civ2 that would tell you when a Civilization had begun their great project (started constructing a world wonder). At least then we'd know to not even try. :p
 
Taking the risk of getting beat to a wonder has been part of the (pleasure/frustration) of CIV since the first version. One thing you can do in ciV is check out other cities on the map and you can see construction of the wonder going on beside it. Never been able to tell how close they are to finishing it, though.

I am mildly embarassed to admit it, but I had not thought of looking at a rival city's graphic to see what they might be building. Another reason to keep open borders and scouts. Good thinking!
Just when I thought I knew it all... :lol:
 
I am mildly embarassed to admit it, but I had not thought of looking at a rival city's graphic to see what they might be building. Another reason to keep open borders and scouts. Good thinking!
Just when I thought I knew it all... :lol:

Just remember- they don't always build wonders just in the capital. Gotta watch all their major cities!
 
Just remember- they don't always build wonders just in the capital. Gotta watch all their major cities!

A question on this. Does it show the wonder graph while its being constructed, if you don't have your scout near the said city?

Because, I think you must position him near there in order to be able to see if someone builds it or not. In other words, you should have a scout in every single Civ's borders, so you can spy on them.
 
Don't buildings get completed at the end of the turn? O:


Orange Production is Calculated @ the beginning of your turn. After food and city growth.

So what happens is a GE is used to hurry production leaving 0 production. Hit end turn. Civ X builds your wonder bam your out 1 GE, 1 Wonder and begin feeling Woefully depressed.
 
Not really viable to rely on the image of a not yet constructed wonder in an AI city IMO

2 reasons:
1) fog of war prevents
2) you can't see how far it's progressed

IMO it aint a bad thing for the AI to know when you are building your wonders - it's fine to have an equal footing. I think u can still beat the AI to it in most cases if you have the right buildings and improvements
 
I miss the alerts from Civ2 that would tell you when a Civilization had begun their great project (started constructing a world wonder). At least then we'd know to not even try. :p
I always felt it's kind of information I'd never get naturally in real world, so why would I know that in Civ? The same way I cannot have exact military and other graphs like we had in Civ4. Sure I miss them, I was used to rely on them heavily, I just don't think it's a fair feature. Clues are ok, but explicit knowledge bugs me. Let them both rest in peace.
 
If you're not playing a modded game, you can see with open borders due to the construction version of the wonder model

Ugh, one more "you can know if you're familiar with the game but newbs won't know what to look for" situation, to add to the heap for this game.

Just the player? [would be given information on wonders being made]

Nope, I meant to say everyone, players and AI :)
 
I once had like 10 turns left to build a wonder, but I knew another civ also was building the same wonder, so I used an engineer. but guess what..lol, I missed it by one turn. that was ANNOYING lol. that was in civ 4 though.
 
It seams that the AI get free wonders in my game I doubt they ever built that in my game ghandi built the porcelain tower in a citie with desert say what?


I hope somebody can say the AI doesn't get free wonders but each time I have 1 turn left boom wonder is finished That isn't coincidence if it happens 5 times in one game
 
What is worse is 1 Turn away after burning a GE.

This is pretty bad. It happened to me once when I had 2 GE's saved up for both ND and PT. I used one for the PT first and got it, then was ninja'ed on the ND after using my second GE. It was my bad for doing it in the wrong order...the AI usually builds ND first. Live and learn.
 
It seams that the AI get free wonders in my game I doubt they ever built that in my game ghandi built the porcelain tower in a citie with desert say what?


I hope somebody can say the AI doesn't get free wonders but each time I have 1 turn left boom wonder is finished That isn't coincidence if it happens 5 times in one game

Unless the XML lies, wonder building is the only (and I mean only) thing the AI never cheats with. there might have been a lot of hills on the desert. Rivers next to desert make the desert act like grassland (don't ask me why). He may have had a Great Engineer.

Also, growth and tech development takes far less time for the AI than it does for the player on higher difficulties, which would help them build PT earlier.
 
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