Troller0001
I've anxiously awaited your arrival!
Here's the question of today (I didn't post this in my 'stupid question thread' since these questions don't regard lua (I think?): Is it possible to add custom leader sounds to the game?
E.g. William of Orange's: 'Wat nu?' or 'Verschoon mij'.
Elizabeth's: 'ARE YOU INTERESTED IN A TRADE AGREEMENT WITH ENGLAND?'
I'm not talking about the literal text, but about them saying the text, as in, their voices.
Question #2: Is it possible to add custom music (E.g. war music) to a specific civ? If so, how?
Question #3: Which sound files can the game read/play? Can I use an ordinary .mp3 or do I need to convert it to something?
#Question 1.5: Can I add a custom DawnOfManAudio file?
EDIT: Civilizations.xml referenced me to these files:
Any advice/references to mods that do this will be appreciated!
-Troller0001
E.g. William of Orange's: 'Wat nu?' or 'Verschoon mij'.
Elizabeth's: 'ARE YOU INTERESTED IN A TRADE AGREEMENT WITH ENGLAND?'
I'm not talking about the literal text, but about them saying the text, as in, their voices.
Question #2: Is it possible to add custom music (E.g. war music) to a specific civ? If so, how?
Question #3: Which sound files can the game read/play? Can I use an ordinary .mp3 or do I need to convert it to something?
#Question 1.5: Can I add a custom DawnOfManAudio file?
EDIT: Civilizations.xml referenced me to these files:
Spoiler :
Code:
<Script2DFile>
<Script2DSound>
<ScriptID>AS2D_DOM_SPEECH_VENICE</ScriptID>
<SoundID>SND_DOM_SPEECH_VENICE</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMaxVolume>90</iMaxVolume>
<iMinVolume>90</iMinVolume>
</Script2DSound>
</Script2DFile>
Code:
<AudioDefinesFile>
<SoundDatas>
<SoundData>
<SoundID>SND_DOM_SPEECH_VENICE</SoundID>
<Filename>Venice</Filename>
<bDontCache/>
<bOnlyLoadOneVariationEachTime/>
<LoadType>DYNAMIC_RES</LoadType>
</SoundData>
</SoundDatas>
</AudioDefinesFile>
Code:
Venice.mp3
Any advice/references to mods that do this will be appreciated!
-Troller0001