As suggested in other places, I'm attempting to first compilse a standard Beyond the Sword DLL before experimenting with changes, and the DLL isn't compiling at all.
The error log using the Build menu within Visual Studios 2005 is below:
Am attempt using a command line produces the result shown in the attached image.
The top of the makefile that I'm using is below. (I think it was supposed to link to folders rather than programs, and that's where it seems to go, though I may have understood this wrong.)
The error log using the Build menu within Visual Studios 2005 is below:
Spoiler :
Code:
------ Build started: Project: CvGameCoreDLL, Configuration: Debug Win32 ------
Performing Makefile project actions
Microsoft (R) Program Maintenance Utility Version 8.00.50727.42
Copyright (C) Microsoft Corporation. All rights reserved.
NMAKE : fatal error U1073: don't know how to make 'CvArea.cpp'
Stop.
Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
Build log was saved at "file://d:\Dillon's Documents\Fall From Heaven Mods\DLL Working File\Debug\BuildLog.htm"
CvGameCoreDLL - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Am attempt using a command line produces the result shown in the attached image.
The top of the makefile that I'm using is below. (I think it was supposed to link to folders rather than programs, and that's where it seems to go, though I may have understood this wrong.)
Spoiler :
Code:
### Variables used in this Makefile
#TOOLKIT="C:\Program Files\Microsoft Visual C++ Toolkit 2003"
#PSDK="C:\Program Files\Microsoft Platform SDK"
TOOLKIT="C:\Program Files\Microsoft Visual C++ Toolkit 2003"
PSDK="C:\Program Files\Microsoft Platform SDK"
#uncomment, if you want new dlls copied to your mod's Assets folder automatically
#YOURMOD=C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\RevolutionDCM