The sieges of Katowice, Salsbourg, Kirako, Reins and Danzig have commenced
Salsbourg , are you seiging your own city??
Kirako : you mean Krakow?
The sieges of Katowice, Salsbourg, Kirako, Reins and Danzig have commenced
Originally posted by Darius
Kobayashi-
For that matter, is it against the rules to get a non-axis technology? For instance, it could mess up the game for Italy to have Sturmoviks, but maybe not...
Oops, I meant StrasbourgOriginally posted by sas
Salsbourg , are you seiging your own city??
Originally posted by sas
Kirako : you mean Krakow?
Its perfectly legal- either the soviet player agrees to give it to you or you use a commando unit to steal it.
Originally posted by Xin Yu
Even if you hit CTRL-N the AI may still change your production (although your units will stay where they are). Here's my small program to counter that. This file does not have a readme so I put it here:
When you first use this program in a PBEM game, the sequence of action is:
a) load a saved game or start scenario
b) select your civ and start playing
c) run lazyciv.exe before the end of your turn.
When you have already played a turn with lazyciv.exe running, then when you start playing a subsequent turn:
a) load a saved game, but do not start playing.
b) run lazyciv.exe.
c) select your civ and start playing.
Once activated, lazyciv.exe should not be closed until the player finishes his/her turn, so that the most updated information can be stored. If the player close lazyciv.exe before finishing his/her turn, then any change in city production item and shield progress will not be recorded by lazyciv.
If the player saved in the middle of his turn then continued playing after a while, then the sequence of action doesn't matter. The only requirement would be that lazyciv.exe is running when the player ends his/her turn.
Side effect: Your city names will be truncated to 12 characters. Hence if a scenario uses city names as event triggers, players should shorten the key city names to 11 characters or less, and modify events.txt according to the shortened city name.
I have put this utility program in Apolyton but not many downloads, and absolutely no comments. Please, if you use it, give me feedback on whether it works. Thanks a lot.
I'm led to believe this was another Ctrl-N problem
Originally posted by Duke of Marlbrough
Has anyone else noticed that the civlopedia is slightly off on stuff? The movement rates shown all seem to be lower than what the unit actually moves. Just checking to make sure it just isn't me.