Yet another ZWK Game.

The sieges of Katowice, Salsbourg, Kirako, Reins and Danzig have commenced

Salsbourg , are you seiging your own city??

Kirako : you mean Krakow?
 
Originally posted by Darius
Kobayashi-

For that matter, is it against the rules to get a non-axis technology? For instance, it could mess up the game for Italy to have Sturmoviks, but maybe not...

Its perfectly legal- either the soviet player agrees to give it to you or you use a commando unit to steal it.
 
God, do I hate monarchy. Although all of my campaigns will continue, reinforcements will be lacking as I have to deal with internal problems. Toulon has been captured.
 
Its perfectly legal- either the soviet player agrees to give it to you or you use a commando unit to steal it.

Another scenario question:

I know that revolutions have been disabled, but I've found in other scenarios that if I discover a government tech then I am asked to launch a revolution, and I often do. But I see that in this scenario there are no actual techs for governments. Therefore, is there any way at all to get a new government, such as a commando stealing it or and ally giving it?

I doubt it, but I have to ask because of the torture of using this monarchy. It's convenient to be able to use martial law, but everything else is terrible, including low trade and civil disorder. More important, though is unhappiness due to civ size. For instance, I recently played ZWK on my own for fun as the Minor Axis. By week no. 62 I was at the helm of Spain, half of France, the Balkans, Turkey, the Middle East, and the eastern half of Northa Africa. Unfortunately, this civ size made my people so unhappy that cities without cathedrals could barely grow past four before being halted by the need for entertainers (unless I have so many luxuries that I have no science).

Although this limitation on the Italians is probably historically accurate, is there any way out of monarchy?
 
As for this moment now public information will be granted by the russian minister of millitary affair's and the minister of foreign affair's. (in both case's represented by Jozef stalin)

Meanwhile ,our glorius leader continue's secret diplomatic talk's.
 
Something is terribly wrong here. My production in the cities have been altered. I set all my cities to millitary production, and now most of them produce infrastructure.

This is my first PBEM game, what have i forgotten.... ARGH!!!

-Sas-
 
I really dont understand. I carefully went through all my cities and changed the production to millitary. It seems the AI just changed the production, and no units where moved. Is there a autoproduce option i have missed that
was "on" in the first place ??



I allso checked the last savegame and everything was okay there. So it "must" have happened after the next person took over.

I'm lost here folks....

-Sas-
 
Something like this happened in the other ZWK game I think. There is a post by TimTheEnchanter which has links to places with more info about it and a program to fix it.(I think):)

Edit: I think the AI mostly changes your production if some of your cities get captured, or you discover an important advance.

There is a program by Xin Yu to fix it here.

Originally posted by Xin Yu
Even if you hit CTRL-N the AI may still change your production (although your units will stay where they are). Here's my small program to counter that. This file does not have a readme so I put it here:

When you first use this program in a PBEM game, the sequence of action is:
a) load a saved game or start scenario
b) select your civ and start playing
c) run lazyciv.exe before the end of your turn.

When you have already played a turn with lazyciv.exe running, then when you start playing a subsequent turn:
a) load a saved game, but do not start playing.
b) run lazyciv.exe.
c) select your civ and start playing.

Once activated, lazyciv.exe should not be closed until the player finishes his/her turn, so that the most updated information can be stored. If the player close lazyciv.exe before finishing his/her turn, then any change in city production item and shield progress will not be recorded by lazyciv.

If the player saved in the middle of his turn then continued playing after a while, then the sequence of action doesn't matter. The only requirement would be that lazyciv.exe is running when the player ends his/her turn.

Side effect: Your city names will be truncated to 12 characters. Hence if a scenario uses city names as event triggers, players should shorten the key city names to 11 characters or less, and modify events.txt according to the shortened city name.

I have put this utility program in Apolyton but not many downloads, and absolutely no comments. Please, if you use it, give me feedback on whether it works. Thanks a lot.
 
I'm led to believe this was another Ctrl-N problem. At the very end of the turn, when you've moved every unit you want to move and you've micromanaged your cities, select "End Player Turn" on your Orders menu or type Ctrl-N, and then save your game. People forget it all the time.

If you want to redo the turn, no problem here, I've got some mistakes I wouldn't mind fixing... :groucho:

Read this in case you haven't already:
 
I'm led to believe this was another Ctrl-N problem

I think i know what the problem is. I did press Ctrl-N in the end of my round. What i forgot though was the fact that one unit still had to be active when you pressed Ctrl-N. :(

If its okay by the rest of you, i would like to start the round over. If i should keep playing, most of my cities would get the 50% penalty for switching back to military production.

I hope its okay by the rest of you.

If it is okay... here is the savegame:
 
Yeah, but what are you gonna do.
 
It was on this thread and the other ZWK PBEM, so I'm sure he'll get to it soon.
 
Originally posted by Duke of Marlbrough

Has anyone else noticed that the civlopedia is slightly off on stuff? The movement rates shown all seem to be lower than what the unit actually moves. Just checking to make sure it just isn't me.

Is this true? Can anyone quote an example?

Us humans don't actually get to put entries for units in the civpedia so there is no way I can fix it. They are generated automatically.
 
It's ok for me to if Sas wants to replay his previous turn ,ayway i have to make this announcement now while it still has some use. :D

Russia Anexes Poland

in a recent number of diplomatic negotiation's ,the Polish have decided to join the Glorius nation that is Russia.Within the next few turn's The Polish Army will surrender it's arm's to us and be assimilated in our nation.this mean's that although Russia doesnt have total cotnrol of the region yet ,any part of Poland is now considerd Russia's soil.

Therefore ,Russia will declare war on ever country that dare's to attack a Polish city ,as these city's are now officialy part of Russia.
 
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