Yet another ZWK Game.

The AI have changed the production again... damn it !

Allthough Lazyciv isnt was it was told to be i still gave it a try. And yes i'm absoloutly positive i ended my round the right way.

It seems the AI changes the production whenever i loose cities. Actually this have happened every round so far. I hoped it would go away, but it doesnt... :(

I can play on, but it seems i wont be able to produce what i want. And the fact that the AI continues to change my millitary production to civilian makes me loose a great deal of shields allready made.

:cry:
 
Well, if you did Ctrl-N correctly, then this is an outright malfunction, and this game wouldn't work too well if he can't build units. What do you think we should do, guys?

P.S. If your game won't do this PBEM correctly, I'm worried about the 2194 Days one. I guess we'll find out soon.
 
It seems to be an enherient problem for PBEM games. You need guys might need to use Lazyciv to keep it from happening in that game also. I think ZWK game 1 is having the same problems with city production changing.

For our game, it won't be able to be fixed for sas's turn this round. He would have to use the utility this turn (and every turn going forward) to make sure it doesn't happen in future turns.
 
Fine by me, he's my enemy :D
 
I have started using Lazyciv2, and hopefully it will work...

-----------------------------------------------

"In a recent development in the French parliament, the minister of interior and the defence minister was sacked earlier today.
The reason for this action was after charges of corruption and serious mismanagement of their respective department. There has also been made allegations that they where on the pay list of the German secret service Gestapo."

"The French high command announced today that after a fierce tank battle, we managed to retake Lyon. Alas, the city was so devastated after the battle that it no longer exists. The once sprawling metropolis of Lyon is no more. Military casualties where light, only one M3 battalion was lost. We managed to destroy one Ju87 Stuka and one Panzer II"

Summary:

*Another try to get the military production back on track.
*Recapture and razing of Lyon.


-Sas-
 
Europe:
 

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-Dinjon attacked succesfully but not taken.
-Copenhagen, Brussels and Kovno(HA! Duck:p) captured.
-Two spitfires shot down near Amsterdam.
-Youth Movement nearly complete.:)(Treasury nearly exhausted:()
-Capital Ship almost destroyed with 3 HE 111s but not quite.

General Runstedt warns that while there will be no incursions onto Polish soil if any of the Polish army moves aggresively towards German cities the Axis reserve in the area will be forced to defend theirselves.

EDIT: Obsolete Save deleted.
 
I am trying to figure out why the movement allowance for some of my units have doubled. :confused:

I haven't changed anything for my Civ II game, but this turn my tanks can move 6 (12 on roads) and my infantry can move 2 (4 on roads). Even the city production screen shows them with the increased movement.

My air and sea units are the same, however.
 
It is possible to set double movement in multiplayer options "ingame". however you need to manually set them to double for it to work.

perhaps elibb activated them... :confused:
 
Originally posted by sas
It is possible to set double movement in multiplayer options "ingame". however you need to manually set them to double for it to work.

perhaps elibb activated them... :confused:

Or is it to do with LazyCiv ?

in anycase, can you open the rules.txt and check around the middle of th file for many lines like this

Panzer III, Las, 0, 2.,0, 20a,16d, 1h,2f, 5,0, 0, Che, 000000000000000

The number (in this case 2) with the period after it is the movement allowance.
 
Originally posted by kobayashi
Or is it to do with LazyCiv ?

Something I was wondering also. I am not using Lazyciv, however, so that would be very weird that sas using it would change my game.

I didn't know you could change the settings after the iniital phase of the game? If the settings for double movement were used, would that affect land units only?

I'll check the rules.txt settings. But, I haven't changed anything or downloaded anything for this scenario (except for the game files) since we have started, so I don't see how they could have been changed.
 
I'll try to explain again.

1. Load the savegame.
2. Press "Game" menue
3. Choose "Multiplayer options"
4. Check/Uncheck the desired box.


If the settings for double movement were used, would that affect land units only?

Good question, i dont have an answer to that though... :(
 
Oops, I forgot to mention the movement settings seemed out of wack.:blush: My Panzer II got 4 movement.

The multiplayer game options from the save from sas are like this as soon as I start. Also double prodution is turned on.
I tried playing right after Duck's turn 10 save and there's no problem there.

If sas confirms he didn't have it turned on for him I'll replay my turn, if not I guess he'll replay his if it was affecting him and then I'll replay mine.

BTW I did start using Lazyciv this turn, incase that means anything.
 
This is all my fault elibb !! :blush: :blush: :blush: :blush: :blush:

I "played" with the menues, before saving. It seems i might have pressed the buttons without thinking :mad:

I promise i havent played my round with the double movement on. Sorry to ruin your round elibb... :cry:

I have no good excuse here. I promise to be more carefull in the future. I checked the savegames as well, and elibb's calim is the truth. I reloaded my savegame, and the double movement and production was turned on.

Sorry guys !!!!!
 
Same as before except I didn't capture Brussels, I managed to sink the capital ship and I accidently flew a Ju87 Stuka into the North Sea where it ran out of fuel.

EDIT: Obsolete Save deleted.
 
Whoa whoa whoa, hold on here. I've got no problem with when turns get redone, but if anyone actually moved during their turns with doubled movement, I don't think we should leave it that way.
 
Darius, i messed with the double bonus after i had moved my units. I would have noticed if my tanks suddenly where on speed. So it was elibb who completed his turn with the double move on.

Because of that, he had to redo his round. All this is because of me not paying attention to what i was doing.
 
Yeah, but I was confused by this from duke:

I am trying to figure out why the movement allowance for some of my units have doubled.

Since he's after elibb, does that mean that now that it's fixed, his will be normal too?
 
Yep. If we hadn't gotten it figured out, I would have played the turn, but only moved the units their 'normal' rate anyway.

But, now that elibb unchecked the box, it is back to normal.

IIRC, you can disbale cheat mode in scenarios, so it seems to me that you should be able to disable the movement and production options too.
 
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