Yield display only shows food

For me, what is happening is the number of bread icons represents how many DIFFERT things teh tile is producing. For instance a mined desert hill will always show 1 food (it only produces hammers). A grassland hill by a river shows 3 food (it produces food, hammers and coins) all the water squares show 2 food (the produce food and coins).

Others may want to check, but i think that what we are seeing is a representation of how many of the three kinds of resources are present, not how munch of each type.
 
Steve2000 said:
Also - Denze thanks for the updates from Firaxis. When did you email them? - they haven't responded to my email yet. At least they are working on it. That second reply was much more encouraging... they have been able to reproduce the problem.

I left a message on Firaxis' Game Feedback Form on their website a day after the game was released. They contacted me last week to get a copy of my DxDiag.txt file and to describe the problems, and this week a different company rep has been talking to me about the problems and he has been nice enough to keep me informed of the progress.
 
Having the same issue with a nVidia GeForce4 MX 440 SE card that is several years old with an older dirver. This is really the only issue I have ben having with the game (well, other than the memory leaking issue and the choppy graphics on in game movies).
 
Ragnoff said:
For me, what is happening is the number of bread icons represents how many DIFFERT things teh tile is producing. For instance a mined desert hill will always show 1 food (it only produces hammers). A grassland hill by a river shows 3 food (it produces food, hammers and coins) all the water squares show 2 food (the produce food and coins).

Others may want to check, but i think that what we are seeing is a representation of how many of the three kinds of resources are present, not how munch of each type.

This is a very interesting hypothesis. I will get to my feeling on it in a moment.

Here is what I have noticed: I went into one of my cities and saw that it is producing 29 food, and 10 shields. I made a note of which tiles it was working, and I manually counted the number of food and shields, and it added up exactly to 29 food, 10 shields. So that should dispel the worry that you aren't getting the correct counts. I repeated this on every city in my game (8 cities) with each one counting up correctly.

Next interesting point. While doing this I noticed that some of the bread icons are bigger than others. The connection is if a city is working a tile, the bread icons show up bigger! Weird! If the city is not working the tile, they are smaller. Try it out it is true.

Last weird point. I have seen what Ragnoff mentions to an extent - tiles that ONLY produce food had one bread icon, while tiles that produced BOTH food and hammers showed two bread icons.
 
+1 Same issue here...

Beyond the boot up issues I had and maybe this memory leak ppl are speaking of, this is my only issue....

geforce 2 btw...
 
Next interesting point. While doing this I noticed that some of the bread icons are bigger than others. The connection is if a city is working a tile, the bread icons show up bigger! Weird! If the city is not working the tile, they are smaller. Try it out it is true.

That's not weird, that's deliberate - the small ones are potential resources (with current tile improvements, obviously), the large ones actual resources you're making use of - this isn't part of your problem, it's also true when the 3 different icons are displaying properly.
 
BeefontheBone said:
That's not weird, that's deliberate - the small ones are potential resources (with current tile improvements, obviously), the large ones actual resources you're making use of - this isn't part of your problem, it's also true when the 3 different icons are displaying properly.

I know it is not part of the problem - I thought it was just an interesting observation. Thanks for letting us know that this occurs when the icons are displaying properly - good to know that that part of the yield display isn't the problem. What I find interesting is how close it is to working correctly.
 
mossmonster said:
Me too:

NVIDIA GeForce4 440 Go Mobile on my Dell Inspiron 8200 laptop.

Me too:
NVIDIA GeForce 4 448 Go Mobile on my HP zd7010us laptop. I guess I am a die hard fan/optimist if I consider myself lucky to JUST have this bug and not the "cant play" or BSOD bugs.
:mischief:
-TSteamer
PS: Im only on page 3 of 7 in this board...hopefully by the time I get to the end, someone will have posted a fix!!
 
Willem said:
Well if you look at the posts in this thread, you'd see that almost all of you have something in common. You're pretty much all using Geforce 2 MX/MX 400 or similar cards. It looks pretty obvious to me that it's an issue with your video card. Why don't you just go out and get yourself a new one? It is getting rather ancient after all, in computer terms, and it won't cost that much to upgrade to something better.

Seriously?! :eek: That logic implies that its the consumers fault that hammers and coins dont display not the programmers. Its enough to pay $50ish bucks for a game that doesnt operate as advertised let alone buy another video card.

I forget who it was, but I will paraprhase the earlier poster who said something along the lines of "its not cutting edge video card technology to get a piece of toast to turn into a hammer"

-TSteamer
 
Same problem here but Nvidia has released a new driver today. Tried it and still only bread :(
 
Add me to the fixed dark terrain & chershire cat -> only bread, yellow grasslands, black triangle water gang.

System stats in sig.
 
"
No hammers (MX440). Pretty much the only problem I've had along with tilted_axis CTDs, so it's not too bothering. I've gotten used to it, but I still hope it's patchable eventually

I think on a similar line, I don't see the ICBM mushroom cloud, either :nuke:
 
This is the one issue I have had with Civ 4. At first, I didn't realize it was an issue (until I looked at my wife's computer which shows the hammers and coins).

It bugs me, but I can live with it for a little while. I suppose I'd rather just know if I should upgrade my video card or not. I'd hate to wait a month for a patch, to have it not fix the issue, and then buy the card, that gets me nowhere, but I'd hate to pay $100 for a newer video card to have a patch come out in a week and fix the problem.

Oh well, compared to some of the other problems people are having this is certainly workable. Creates a lot more trial and error when I'm moving citizens around, but fortunately the automatic governor seems to be doing okay, and I kind of know what to expect just from looking at the tile.

Oh well, here's hoping for a fix and soon.
 
I had this problem too, with MX440. Only food icons showed. Then I installed the new video card I got today, Gainward GeForce 6600, and the problem disappeared.

Only this time the game crashed after 2 turns (in the modern age), not to the desktop, but rebooting the computer. Despite the slowness of the older card, at least the game never crashed. Now it does. Argh !
 
Add me to the list of Toastonlyitis sufferers. While I was reading the thread, I was hoping for a happy ending, one final post that said "here's the link to the fix, guys"...but life sucks.
 
RedWing19 said:
I had this problem too, with MX440. Only food icons showed. Then I installed the new video card I got today, Gainward GeForce 6600, and the problem disappeared.

Only this time the game crashed after 2 turns (in the modern age), not to the desktop, but rebooting the computer. Despite the slowness of the older card, at least the game never crashed. Now it does. Argh !

I think this is the silver lining for all us "toast only" sufferers. The more powerful card seem to be having the "serious" issues. I read a thread with someone who had 1GB of RAM, a 3 GHz CPU, and a kickin' video card who has tons of slow-downs, CTDs, and barely can play. Our weak little MX cards seem to be playing fine - just don't show hammers. I have not had one single crash. So weird - but it is a cruel world.

I am sorry that your game is crashing RedWing - but you could alwasy reinstall your old MX440! We will welcome you back and won't even give you a hard time for trying to jump off the bandwagon:)
 
Steve2000 said:
I think this is the silver lining for all us "toast only" sufferers. The more powerful card seem to be having the "serious" issues. I read a thread with someone who had 1GB of RAM, a 3 GHz CPU, and a kickin' video card who has tons of slow-downs, CTDs, and barely can play. Our weak little MX cards seem to be playing fine - just don't show hammers. I have not had one single crash. So weird - but it is a cruel world.

I am sorry that your game is crashing RedWing - but you could alwasy reinstall your old MX440! We will welcome you back and won't even give you a hard time for trying to jump off the bandwagon:)

:lol: I was going to upgrade in any case. I've been meaning to upgrade my video card for a better part of a year. It was the last piece of hardware I had to upgrade.

I don't know if this is a (semi-)permanent solution, but after deleting the contents of the cache folder, I played for about two hours without any problems. I'll see tomorrow how long the game holds up without crashes. So far the first crash has been the only crash.

I really hope Firaxis will fix this thing.
 
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