KarstenL
Chieftain
I guess many of you know the article in War Academy Recovering from Last Place after Expansion Phase, Step by Step by Zerksees.
Zerksess took over a game in 590 which looked absolutely hopeless. The human player was Japan, who was very small and extremely weak both militarily and technologically. Nevertheless Zerksees succeeded in winning the game.
Now I have managed to create a similar hopeless situation as Babylon, regent level. I play on a large map, arc, 60 percent water, climate normal, temperature temperate, world age 4 billion, allow cultural conversion: yes, allow diplomatic victory: yes.
The game has been a technological disaster for me, and Babylon has just entered the middle age where most of the other countries are in the industrial age. At least Babylon has built cities enough to build the Forbidden Palace in Akkad.
The score is:
Iroquois 1.775
Maya 1.504
Egypt 1.102
China 1.081
Russia 969
Greece 933
India 886
Inca 690
Babylon 648
England 580
Germany 466
France 334
United Nations might be just around the corner, but being a novice when it comes to diplomatic victory games I dont know if the builder of UN will call for a vote immediately.
Babylon is culturally strong compared to its neighbour Inca, and has had one small triumph, namely that the Inca town Vilcas has joined Babylon. Maybe theres a small hope that one or two more Inca towns can be gained in this way. All cities have temples, cathedrals, libraries and coliseums.
But war against Inca is out of question as Babylon simply is too weak, and on the contrary I have since meeting Inca bought technologies for gold per turn to secure peace.
Theres one advantage: Two countries, France and Germany, are no better off than Babylon, and it means that there are chances of technology trade with these two countries.
And I dont think technology development is going to be too much of a problem. Babylon is not so far away from democracy, which means more gold, and middle age technologies are cheap to buy.
Nor am I worried about being attacked militarily. At regent level and lover you wont be attacked as long as you have ongoing trades where you are buying technologies in return for gold per turn, maybe you also must accept paying tribute now and then. And if you cannot afford buying technologies you can buy maps, and if you already have the complete world map you can simply take a loan, for instance buy 180 gold in return for 10 gold per turn.
No, the problem is another: How can Babylon expand? Babylon can only expand at the expense of Inca, but a war against Inca is not realistic in the near future. Theres of course the hope that Inca will be involved in wars and loose cities close to the Inca Babylon border leaving land open for expansion. Its not impossible but we know that the AI countries are not too talented when it comes to intercontinental wars. Generally they dont send enough units to conquer cities.
So if some of you would take over from me your challenge would be to find a way to expand so that Babylon at least could grow somewhat. I dont expect that anybody could win the game. Or am I wrong?
Zerksess took over a game in 590 which looked absolutely hopeless. The human player was Japan, who was very small and extremely weak both militarily and technologically. Nevertheless Zerksees succeeded in winning the game.
Now I have managed to create a similar hopeless situation as Babylon, regent level. I play on a large map, arc, 60 percent water, climate normal, temperature temperate, world age 4 billion, allow cultural conversion: yes, allow diplomatic victory: yes.
The game has been a technological disaster for me, and Babylon has just entered the middle age where most of the other countries are in the industrial age. At least Babylon has built cities enough to build the Forbidden Palace in Akkad.
The score is:
Iroquois 1.775
Maya 1.504
Egypt 1.102
China 1.081
Russia 969
Greece 933
India 886
Inca 690
Babylon 648
England 580
Germany 466
France 334
United Nations might be just around the corner, but being a novice when it comes to diplomatic victory games I dont know if the builder of UN will call for a vote immediately.
Babylon is culturally strong compared to its neighbour Inca, and has had one small triumph, namely that the Inca town Vilcas has joined Babylon. Maybe theres a small hope that one or two more Inca towns can be gained in this way. All cities have temples, cathedrals, libraries and coliseums.
But war against Inca is out of question as Babylon simply is too weak, and on the contrary I have since meeting Inca bought technologies for gold per turn to secure peace.
Theres one advantage: Two countries, France and Germany, are no better off than Babylon, and it means that there are chances of technology trade with these two countries.
And I dont think technology development is going to be too much of a problem. Babylon is not so far away from democracy, which means more gold, and middle age technologies are cheap to buy.
Nor am I worried about being attacked militarily. At regent level and lover you wont be attacked as long as you have ongoing trades where you are buying technologies in return for gold per turn, maybe you also must accept paying tribute now and then. And if you cannot afford buying technologies you can buy maps, and if you already have the complete world map you can simply take a loan, for instance buy 180 gold in return for 10 gold per turn.
No, the problem is another: How can Babylon expand? Babylon can only expand at the expense of Inca, but a war against Inca is not realistic in the near future. Theres of course the hope that Inca will be involved in wars and loose cities close to the Inca Babylon border leaving land open for expansion. Its not impossible but we know that the AI countries are not too talented when it comes to intercontinental wars. Generally they dont send enough units to conquer cities.
So if some of you would take over from me your challenge would be to find a way to expand so that Babylon at least could grow somewhat. I dont expect that anybody could win the game. Or am I wrong?