You cannot win this game. Or can you?

KarstenL

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I guess many of you know the article in War Academy Recovering from Last Place after Expansion Phase, Step by Step by Zerksees.

Zerksess took over a game in 590 which looked absolutely hopeless. The human player was Japan, who was very small and extremely weak both militarily and technologically. Nevertheless Zerksees succeeded in winning the game.

Now I have managed to create a similar hopeless situation as Babylon, regent level. I play on a large map, arc, 60 percent water, climate normal, temperature temperate, world age 4 billion, allow cultural conversion: yes, allow diplomatic victory: yes.

The game has been a technological disaster for me, and Babylon has just entered the middle age where most of the other countries are in the industrial age. At least Babylon has built cities enough to build the Forbidden Palace in Akkad.

The score is:

Iroquois 1.775
Maya 1.504
Egypt 1.102
China 1.081
Russia 969
Greece 933
India 886
Inca 690
Babylon 648
England 580
Germany 466
France 334

United Nations might be just around the corner, but being a novice when it comes to diplomatic victory games I don’t know if the builder of UN will call for a vote immediately.

Babylon is culturally strong compared to its neighbour Inca, and has had one small triumph, namely that the Inca town Vilcas has joined Babylon. Maybe there’s a small hope that one or two more Inca towns can be gained in this way. All cities have temples, cathedrals, libraries and coliseums.

But war against Inca is out of question as Babylon simply is too weak, and on the contrary I have since meeting Inca bought technologies for gold per turn to secure peace.

There’s one advantage: Two countries, France and Germany, are no better off than Babylon, and it means that there are chances of technology trade with these two countries.

And I don’t think technology development is going to be too much of a problem. Babylon is not so far away from democracy, which means more gold, and middle age technologies are cheap to buy.

Nor am I worried about being attacked militarily. At regent level and lover you won’t be attacked as long as you have ongoing trades where you are buying technologies in return for gold per turn, maybe you also must accept paying tribute now and then. And if you cannot afford buying technologies you can buy maps, and if you already have the complete world map you can simply take a loan, for instance buy 180 gold in return for 10 gold per turn.

No, the problem is another: How can Babylon expand? Babylon can only expand at the expense of Inca, but a war against Inca is not realistic in the near future. There’s of course the hope that Inca will be involved in wars and loose cities close to the Inca Babylon border leaving land open for expansion. It’s not impossible but we know that the AI countries are not too talented when it comes to intercontinental wars. Generally they don’t send enough units to conquer cities.

So if some of you would take over from me your challenge would be to find a way to expand so that Babylon at least could grow somewhat. I don’t expect that anybody could win the game. Or am I wrong?
 

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Hoo boy, what nasty territory. No water anywhere, maybe to the south, to irrigate at least some of your towns? You're not helping yourself with unchopped forest over grassland, or by being in despotism still when you're researching education. And size-four towns with cathedrals and colliseums? Yikes, no wonder you have no money.

I think I'll try this; I'll download it tonight and check it out. I'm no DocT, but I like hopeless causes, having created more than a few myself. Looks like fun.

Renata
 
Doc Tsiolkovski said:
Hey, that's great - finally a map for Feudalism :D.
Got it.
Unfortunately He does not know Feudalism.

The terrain here really sucks and must take most of the blame for the bad situation. But here is some general advice:

1. Get out of despotism.
2. If you are going to build this many units then use them. This means less a lot less spearmen and mort swordsmen.
3. No wealth. No early overpriced coliseums. The Colloseum upkeep is costing you a lot and each Colloseum is 4 swordsmen.

I would change government then try to build up to Invention. Then attack with Longbowmen/Med Inf and trebuchets. The Colosseums might need to go.

On the plus side, some trading is still possible, and it should be possible to bootstrap ones way to the industrial age.
 
Several cities in the screenshot are producing wealth. I have a theory, more or less unencumbered by the thought process, that there is ALWAYS something better to do than build wealth. I only use it if I am waiting out a sure victory and want to make the turns go faster. But I'm hardly an expert player....
 
There is nothing that is better than wealth if you are at the brink of bankruptcy, and are over the unit support limit.
 
except that you could sell the useless happy buildings and build swordsmen.thats why he has no cash
 
I agree with Renata, you are not helping yourself. The Colisseums are good for Culture, and may help if you wanna flip Incan cities, but they simply cost too much for you! I think you're wasting money on them, since they cost too much, and since you don't have large cities, they're almost useless...
If you wanna get out of this situation, get out of despotism! Get Monarchy or Feudalism, disband spearmen and get swords, or maybe Longbows, when you're able to get them, and go to war! You'll get cities faster than with city flipping, and better territory.
And don't forget to irrigate your plains ASAP, when you have any access to water.

And I guess you're right about buying techs from the AI, but don't you need money to do that? In your picture, you don't have any!
 
The answer is: No. :sad:
bingen already named the crucial errors - wrong Gov (Republic would be correct), too many useless units (tons of Regulars; and no, a war is pointless, Incans have Muskets and Knights), useless city improvements.

I did manage to reach IA in 22 turns, but UN was started by Iros in turn 21...
While it is possible to sign in the runner-ups (Egypt and Mayans) against Iros, this is pointless - someone will complete the UN at some point.
The killing blow is that no other victory condition is enabled; it should be possible to launch before someone holds Elections...
If it wasn't for the lack of SS or Dom victory, this would be really a nice challenge; but so, forget it.
 
*Only* diplo?

Well, dang. Elections can be prevented, but not generally in a way so as to allow a diplo win for the one doing the preventing.

Oh, well.

Renata
 
Any chance of capturing the UN? Or achieving a histograph victory?
 
Well, I just reached the IA; Iros and Mayans both have any possible resource, and thus know Rocketry and Fission. I don't even know if we have Rubber or Coal, and the only Civ we surely can take out is France (have nothing but Horses, not even a Lux). Incans are doable after that; Russia, India and Egypt lack critical resources. But Iros? They have the lead in any thinkable category...

Histograph...dunno. Is that a victory? ;)
 
Tech research obviously isn't going to help you, so maybe you should reduce tech rate to 0% and save up money to use to steal techs? Maybe you can steal enough techs to get up to speed?
 
You know, Doc, some of us hacks think of just getting to the historiograph with an intact country as a moral victory, in circumstances like these. IIRC that was Zerksees' initial goal in "Recovering from Last Place...".
 
Histograph:
Iroquois 1.775
Maya 1.504
Egypt 1.102
...
Babylon 648
(860AD)

No fresh water. One native Lux. How on Earth do you expect to win by score???

Teabeard: Techs at 4 turn research, shipping resources for one tech, gpt for others, trading techs where possible. All at the same time - how do you think I got the entire MA Techs aside Mono/Theo within 22 turns?
 
Doc Tsiolkovski said:
Histograph:

(860AD)

No fresh water. One native Lux. How on Earth do you expect to win by score???

Teabeard: Techs at 4 turn research, shipping resources for one tech, gpt for others, trading techs where possible. All at the same time - how do you think I got the entire MA Techs aside Mono/Theo within 22 turns?


Oh, you are right. Very impressive. :blush:
 
All of those volcanos look scary! :eek: That's some nasty land to work with... And from the screenshot, the yellow civ looks like it may be a run-away civ.


Ok, looked at the save.

It looks like you have automated workers. Don't do this. You have precious little land, and need to micromanage the worked tiles. Governors are also on. Another no-no. Your workers are working more tiles than your cities can use. If it were earlier in the game, I'd be building swords like mad, along with catapults and hope that I can get a quick attack or two in. I also don't like accelerated production.
 
Doc Tsiolkovski said:
Histograph:

(860AD)

No fresh water. One native Lux. How on Earth do you expect to win by score???
Conquer them?
 
All of those volcanos look scary! That's some nasty land to work with... And from the screenshot, the yellow civ looks like it may be a run-away civ.
The yellow Civ (Egypt) is medium-sized :eek:.There are two real run-away Civs (Iros and Mayans).

Another huge mistake: No exploration. All contacts and Egypts map were bought, while 2 Galleys were sitting around idle. That of course means about zero contacts before PP was around....
 
I noticed that after hitting the retire button. Germany isn't in a good position either. Atleast you don't have culture victory on, or Egypt just might win. (even 20K might be possible for them).
 
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