r_rolo1
King of myself
No , the thing is that they were not trying to make the Ai like a human player, they were trying to make a AI like a gamer in blazing speed simultaneous turns games. You just have to try a Pitboss game ( in a game that actually have it, unlike civ V at the moment ) to see that humans when not time constricted ( as the Ai isn't ) actually try to make aliances and playing with some cunning behind ( a thing that requires to keep a persona, even if only to drop it at the right moment ) because cooperation pays up more than going Conan on the world ( and even the original Conan was not that stupidBut they don't from my experience. They pretty much All hate you for the same silly reasons. Defensive war = your a warmonger etc. Cause they are no longer attempting to represent leaders.. but other players who are out to win. You really can't have both. You either program the AI to play the game to win or you program it to rule as a leader. They chose the former for V and is one of many issues I personally have with the game. IF you read more of the interviews they go more into detail .. basically stating the goal was to make the AI play like other players instead of playing like leaders.. and dislike you for the same reasons a player would. Which destroys any sense of immersion for me personally.

Too bad that the devs don't play Pitboss

Or did they wanted to transform civ V in a shoot-em-up in a civ board ?

