NoonePerson
Chieftain
- Joined
- Apr 25, 2018
- Messages
- 36
For low level play:
1. Eurekas and inspirations are king. On higher levels you may want to beeline techs or civics, but on low levels, leaving a tech half complete if you know you're going to get the boost saves precious turns.
2. Upgrades are solid in this game. Keep troops alive during the barb/scout phase. Stick to rough terrain near barbs and never fight over rivers earlier on if you can help it. Take merc civic and professional army policy for discount upgrades to maximise Gold saved mid game. Refer to civilopedia and tech tree for upgrade paths for units.
3. As in all civs, vision and map awareness = opportunity. If you see an unprotected civilian unit early on, surprise War and take it. If you're sieging a barb encampment but you're parallel to an AI doing the same, let the AI do the work then get the final hit and capture for the gold. If you're lucky enough to be isolated with a city state early on, annex while no one is looking.
1. Eurekas and inspirations are king. On higher levels you may want to beeline techs or civics, but on low levels, leaving a tech half complete if you know you're going to get the boost saves precious turns.
2. Upgrades are solid in this game. Keep troops alive during the barb/scout phase. Stick to rough terrain near barbs and never fight over rivers earlier on if you can help it. Take merc civic and professional army policy for discount upgrades to maximise Gold saved mid game. Refer to civilopedia and tech tree for upgrade paths for units.
3. As in all civs, vision and map awareness = opportunity. If you see an unprotected civilian unit early on, surprise War and take it. If you're sieging a barb encampment but you're parallel to an AI doing the same, let the AI do the work then get the final hit and capture for the gold. If you're lucky enough to be isolated with a city state early on, annex while no one is looking.