[GS] Your first Gathering Storm game

I mean for once that would actually be solvable if he actually built a canal

I was hoping to make it a long game so I could play with the new late game stuff and try a diplo victory. But I overemphasized culture thinking as Canada I needed to buff my tourism. Unfortunately nobody else was...
 
Wow. Having Victor and Amani in his two cities doesn't impress me either. But 15 ships... No idea why the AI would be set to spam that much into the open ocean, let alone a lake.

I'm curious what would happen if you built a city on the lake (where the archer is or opposite shore) and bought a lot of those tiles. Would it break 1UPT, or teleport them out into the ocean?

Science demands testing.

@Harlequeen- no canal. Its two tiles from city to ocean, and the one spot for panama canal is already occupied by a district.
 
Please post this in the bug report thread, AI should seriously never do things like this
Oh, but why? He's just turtlin' , you know, building up his force in a secluded lake, then he'll build a canal, upgrade al this navy into something modern and then you'll see, how unprotected are your shores, all too easy to raid! Right? :)
 
For me it's seems impossible to stop climate change. In my first game climate change went to the highest level and the WC can't do anything about it.

The game does not allow me to delete my nuclear power reactors after I have built them, even when I already have enough alternative energy source. I still have to rebuilt those every 20 years to preserve them.

Imo the WC resolution need some improvement and the climate change mechanic needs to rebalance a little bit.
 
I started my first game on a Prince level, Standard size, Continents map, playing as Kristina. I haven't gotten very far yet, but all my neighbors seem to have forward settled on me. It looks like they didn't have much choice, but still, I was hoping for a peaceful game and it looks like I'll have to conquer most of them to make any headway. :(
 

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I mean for once that would actually be solvable if he actually built a canal

There's no problem to solve. Harald's just keeping an eye on Kandy, making sure Mathias doesn't levy their troops.
 
Well I got my butt kicked by barbarians straight away.

Or more accurately I gave up before I got 20 mins in because I was just constantly fighting 2-3 barb camps at once.

Assumed there was some "raging barbs" setting checked, but it seems like that's how it is now!
 
And be worried about barbarian spam, apparently.

Well I got my butt kicked by barbarians straight away.

Or more accurately I gave up before I got 20 mins in because I was just constantly fighting 2-3 barb camps at once.

Assumed there was some "raging barbs" setting checked, but it seems like that's how it is now!

Yup, they are swarming away...

Amusing, Preslav got hit by a flood three times pretty fast (standard intensity). First time saved them from being over run by Scythia, apparently lost three units there while Preslav health was in low yellow. :D
 
My first gathering storm game it put me on a small island with only one civ on it so I quit after the classical era when I realized there was nobody there, rerolling with the same settings (continents huge, as canada)

My second gathering storm game it also put me on a small island with NO civs on it, but it had much better terrain and five city states so I continued.
 
My first gathering storm game it put me on a small island with only one civ on it so I quit after the classical era when I realized there was nobody there, rerolling with the same settings (continents huge, as canada)

My second gathering storm game it also put me on a small island with NO civs on it, but it had much better terrain and five city states so I continued.
the tiny island nation of Canada . . .
 
My first game of gathering storm was a gorgeous mountain empire with the incas. I only met two civs but couldn't explore them because two city-states we're blocking the way out of my part of the contient. I started getting every "1st civilization to build x" era scores and every wonder I was going for and became suspicious that I had somehow not set the game to proper difficulty and woulnd't you know it was set on Prince. So I had to abandon my gorgeous Inca empire and move on to Maori on emperor difficulty (my sweet spot). Will definitely circle back to Inca tho, my capital having 6 specialty districts in Medieval was insane.
 
Well, this has been an awesome day. I took the day off, so obviously I woke up at 6 AM (CET here) and started my long-awaited game with Hungary after some 15 minutes of Steam patching. Game setup: Deity, Standard map, Continents, Random Civs, Level 2 Disaster Intensity, all other settings are default,
Game results: Peaceful Science win - turn 305.
Game notes:
  • This six-and-a-half hour was my purest joy of a Civ gameplay experience - I have played avidly since CivIII and finally, I was given the chance to play (and win) with my home civ.
  • The map looks awesome.The new tectonic plate-based geography generation creates logical and realistic mountain ranges and continents, but in my first game, it was quite overkill. There's only one natural mountain pass in the whole mountain range crossing through the continent horizontally. On the other hand, tunnels do provide a solution for this, but the unlimited movement range between tunnel entrances and exits seems to be gimmicky - attacking Roman troops routinely teleported 10-ish tiles to enter the battle.
  • Pearl of the Danube is definitely powerful and also easy to use. The river bend at Buda brought a boost for 4 districts that was very useful in the early Deity catch-up game.
  • Raven King is definitely OP, but if you are focusing on peaceful expansion, it might not be that useful. In my case, all city states on my continent were swallowed in the early game and as I was not aiming for a warmonger opening, I could not help my vassals. :( However, the CSs on the second continent were much more successful, so I was able to use these units for defensive and Eureka purposes quite efficiently. The 30-turn limit seems to be quite generous as the movement buff is really really powerful.
  • The resource game was surprisingly intense. Due to the ridiculous terrain, I was forced to use siege units in my CS liberation efforts, but due to the very limited availability of niter, I was not able to build bombards at all. The Raven King helps out once again: I was able to levy Hong Kong's catapults and turn them into bombards for free while at the same time, I could not hard build the units.
  • Trading seems to be harsher in general as well. In my pre-GS games, other civs were always eager to buy my luxuries at a fair lump sum price but this seems to be gone now. AIs would only offer 1 gold for my cold lux offers, so I was forced to actually listen to the AI offers and accept whenever they showed interest in buying something. This is even more frustrating for the strategic resources as balancing AI resource needs, resource amount and payment terms for each trade is a complex task. Oh well, who said that an international trade is easy.
  • Diplo favor is an interesting mechanism and I absolutely did not manage to figure out the mechanics on the first try. Obviously, I want to use the exact amount of favor required for passing a favorable option but my guesstimates on the amounts were sometimes quite off - I managed to allow Curtin to 2 DV points even though I had much more available favor.
  • Climate change and disasters are somewhere between gimmick and nuisance. They do provide some interesting flavor to the game but they are not really influencing the eventual result of the game. I acted as a careless industrialist and chopped everything in my sight, so I was quite responsible for reaching Global warming Lvl 7, but apart from almost completely losing an mildly useless island city to the rising tides, it seems that chopping is still the way to go.
  • I said that I was aiming for a peaceful game, but I could not overlook Roman aggression against city states so after some 50 turns of Rome's initial war declaration (neither of us could cross the mountain range effectively pre-tunnels) I have started my low-effort reconquest war that lasted until the very end of the game. The war was harder than my usual pre-GS experience due to the rough terrain and the limited availability of resources, but justice managed to avail. I was planning to achieve the decisive strike via a massive air strike but it turned out that 1) aluminum is required for all useful aircraft units 2) Rome owned all the aluminum on the map 3) Rome actually actively used Fighters to defend its cities. However, after I managed to take some of Rome's resources and buy a GDR, there was no doubt about the result.
  • I have a mixed opinion on the future era. The re-consideration of the SV seemed to make it more fun, and I would imagine that going through an actual race to the exoplanet would be a very intense experience, however, the AI is not really up for this challenge. On the other hand, the future seems to be empty. Apart from the few environmental features and the exoplanet phase of the SV, science only brings us GDR upgrades, which is just fine but not that interesting. The civic tree hit me even worse: the new governments are not really astounding, and the new cards are very very far from my expectation of wild, game-changing cards (+7 defense on friendly territory, +4 favor per turn, pick your own rock band promotion, etc.). The worst part of this blandness is the lack of Eurekas / boosts - I don't really understand why couldn't they come up with some ideas - especially on the civic tree.
  • Okay, I wrote too much - but yeah, there's so much to write about. This game was an amazing experience, and although I feel that the new some game mechanisms are not that impactful, the overall boost to the Civ experience makes this expansion so fun.
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I'm still waiting to get out of work so I can go home and play. Luckily they're letting us leave an hour early.

I saw that a lot of people took a sick day today just to play GS, but I work in the Floral Wholesale business . . . and today is Valentine's Day . . . so I think they would have castrated me if I even thought about calling in sick today. And the irony of the situation is: I actually am sick right now :(
 
(Re-post from another thread).

I broke down and (instead of Russia) played as the Maori at marathon pace with 12 civs and 20ish CS on the largest continents map. (I had all the new civs plus Scotland and the Netherlands. The latter two got wiped out early.)
The Linux version crashed at turn 60, but after reloading the autosave, it performed perfectly, and very quickly, for the next 550+ turns.
Even though the map is much smaller than I like, I've enjoyed it immensely. It's like getting drunk from those little bottles in a motel minibar ("getting pissed in Legoland" some wag once put it.)
It was strange to get so many great people and wonders. I usually play against 20-25 civs and it's much tougher to get as many.
Pachacuti was the best of the AIs, and IMO he'll be tough to beat when driven by a human player. Dido was a worry too. (Very early opinion, of course!)

In short: the Maori are a hoot to play.
 
Still playing my first game, Hungary on King, standard continents map at standard speed. Started on a continent with Norway and Russia. Harald attacked me early, and I was fighting him for a while when I remembered that I could levy troops; I levied La Venta's 6 warriors, upgraded them to swordsmen for free and crushed him. In the Medieval era, Gitarja suggested that we joint attack Russia (who was top score at the time), (even though she's off-continent and has no access to him), and I happily agreed. I levied 2 city-states' worth of swordsmen and they and a few Black Armies are in the process of stomping on Peter's head. After this I'll basically be running away with it.

20190214113452_1.jpg

There are quite a few "disasters" even on level 2, but none of them do any serious harm, at least thus far.
 
Well, this has been an awesome day. I took the day off, so obviously I woke up at 6 AM (CET here) and started my long-awaited game with Hungary after some 15 minutes of Steam patching. Game setup: Deity, Standard map, Continents, Random Civs, Level 2 Disaster Intensity, all other settings are default,
Game results: Peaceful Science win - turn 305.

Your Map/Mini Map is so Beautiful!
My map looks horrid compared to yours.
I pillage and warmonger my way through the game and don't bother improving the land or repairing much.
Nice Win and I am impressed at how orderly your map, cities and AI look so perfect.

Dido 233.jpg
 
...Started on a continent with Norway and Russia. Harald attacked me early, and I was fighting him for a while when I remembered that I could levy troops.

There are so many Great People we could get, but like you, I usually end up with General Alzheimer.
 
Phoenicia, Standard Size, King Difficulty, Fractal Map. Didn't change any other settings.

My neighbors are the Arabs and the Brazilians. I get friendly with Arabia early, although Brazil is a bit of a dick. Greece (Pericles) is to the North of Brazil. We're all on the left half of a large curving island that surrounds one of the largest inland seas I've ever seen in a civ game. It is also all one massive continent. I didn't find another continent until turn 80, and I was exploring. On the other half of the huge circle I find Mapuche, England (Victoria), and Indonesia. The Aztecs are on the far side of them but due to the map layout I don't meet them until a full two ages after everyone else.

The plus side of my home continent being massive is loyalty isn't anything I ever have to think about. The minus was I didn't get to (or have to I suppose) play with the capital moving mechanic. I had a lot of room to expand into what looked like useless tundra and snow but turned out to be crammed full of iron and niter and oil. Between Phoenicia's boost, the Ancestral Hall, Colonization and good ol' Magnus I was spamming 4 turn settlers for what seemed like two straight ages out of Tyre. I felt no pressure for early war, mainly due to the my closet neighbor being a rogue state that everyone else was going after and my ability to just grab all the land first. Between Goddess of the Sea and putting all my effort into Auckland (Pericles was really gunning for it too man that guy doens't give up!) I had some really great cities on my coasts.

Brazil's dickery manages to infuriate the world and they pull everyone into a war against them as they attack my allies. I don't bother taking cities as I'm still expanding to my south so I farm them for xp and plunder, but Arabia cripples them and is a great ally for the rest of the game for me. Mapuche then sweeps in for the scraps and further limits them. Former Brazilian territory is now a few Brazilian cities, a few Arab ones, and a bunch of constantly loyalty flipping Mapuche/Brazil stuff. Brazil is so weak now that over the next few ages my loyalty takes all that is left of them, even creeping up in to Greek territory. Once Phoenica takes your city she does not give it back! It's nice.

I found the resource management game a lot more intense and interesting than I expected. AI seems really eager to trade for stockpiles to. I became the world's chief supplier of Horses and Nitre and everyone except Brazil and the Aztecs loved me for it. Later on I actually founded four useless cities just to build oil wells/uranium mines next to them. It felt a lot like a late game colonization mechanic snuck in there. The downside though is that the AI is just as inept at this as they are at everything else. Taking the already bad AI and crippling their ability to build end game units just feels like it is a double whammy against them.

I would have won a diplomatic victory but got to science first. My spies kept everyone else fumbling about. I've noticed that the AI builds a ton more neighborhoods so partisans had their happy days. Also the devs weren't kidding about not breaking promises, the world backed the Aztecs against me when I broke my spy promise. It didn't really make a huge difference but still, it could be awful in a more dicey scenario. England meanwhile didn't once notice that 1k gold went missing every five turns or so. I also blew up a few dams, which is rather satisfying the amount of mayhem it causes.

Climate Change happened without me building any coal or oil power plants. It must have just been from normal factories, although it doesn't say anything about that in their tooltip that I noticed. I spammed coastal barriers and never really lost anything big. Volcanoes were flat out huge buffs in the two spots in my territory they existed. I never got hit by a flood (although one popped up where I had a dam) and while a few gigantic hurricanes popped up they always seemed to go out to sea thank goodness. The worst storm by far was a mega-blizzard late in the game that pillaged almost eight districts and about a dozen improvements.

Speaking of improvements the late game improvement power - wind, solar, offshore, are all really sweet and it does feel a lot like you have am modern civilization going. On the other hand the carbon reclaiming project didn't seem to have any impact on C02, well no real impact, even though I ran it about twenty times. The revamped space race was a bit 'meh' especially as there's only one small space to see how long it has to go, even civ 1 had a cool picture of a spaceship moving through the void to go along with that!

I didn't find the world congress that impactful, the net effect seemed to be city center buildings are always easier to make (the AI loves voting for that) and some religious squabbling that I never pay attention to. In fact my civ literally never even got Mysticism by the time I won (those four civics remain a "clump of leaves" to me), religion can still be safely ignored. I heard the sound effects of a few rock bands but never made one myself.

Oh, and I built nuclear power plants all over and was very happy when one actually blew up. It's something you have to watch indeed!

Overall a fun time and I already feel like I got my money's worth.
 
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