acluewithout
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- Dec 1, 2017
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Gathering Storm: 9/10, but hopefully 11/10 after a few patches.
In summary:
Agreed. GS feels like the first real expansion.
I think GS also significantly improved loyalty and emergencies, so sort of of redeems RnF a bit too in those area.
There’s a lot of stuff in GS that feels really satisfying, but the numbers and some details aren’t quite there yet. Hopefully FXS will really nail this in the patches.
(Cheeky, I know, but I hope they can see their way to give a tech hub as an alternate T3 building for the IZ. They could just recycle the Research Lab building with some different colours.)
In summary:
- The Maps are beautiful. The new scripting, particularly the way mountains and continents are done are just gorgeous. My cities sit in beautiful river valleys, with towering mountains, jagged coasts. Exploring is genuinely exciting.
- Natural Disasters are incredibly fun and well done. No, not hugely impactful. I don’t care. Still fun. Maybe slightly too many too volcanoes, and hopefully we’ll get Earth Quakes and Tsunamis at some point because I really feel their absence. But yeah, awesome.
- The infrastructure stuff – canals etc. – are also fun and well done. No, not hugely impactful. I don’t care. Still fun.
- Resources and Power are very well done. I’d hoped resources + loyalty would slow conquest, and I think it does to some extent. But I think both Resources and Power need more work, and the IZ and its buildings, and Tier 3 buildings generally, are still not there.
- FXS, thank you for reworking England. Thank you so much. They’re much better and are finally playable again. Thematically they’re awesome – an empire of Coal and Iron. Pax B is basically okay now, and I’m loving the extra trade routes. But, yeah, England is still a bit rubbish. You need to buff the Royal Navy Dockyard and look at Workshop of the World again (it maybe should focus more on Factories).
- World Congress is great, and much better than Civ 5. I really like random resolutions, with player choice coming more from emergencies. I think the World Congress does still need more work though, but it’s a fabulous first cut.
- Grievances are terrific, and may end up being the best thing about GS both for new / casual players and veterans. It finally feels like the AI makes sense. Just wonderful. And it looks like there may now be negative loyalty for conquered cities via Grievances? Awesome.
- On the other hand, the future stuff (other than Tier 4 governments) is very weak. What there is, is very good, but there’s not much overall. FXS need to fill out the future tech better. (I mean, Predictive Systems (basically Strong AI) ... gives you just ... bigger Windmills?)
- The new Civs are great. Really great. It feels like there is a really good mix of Civs now.
- Also, a lot of the other balance changes, QOL and other polishes are just fantastic and just what the game needed. Yes, I think some work is still needed on balance and mechanics, but the list of what needs work has got a lot, lot shorter after GS, and overall the game feels much more satisfying. I think with some really serious tweaking and patching, GS and Civ VI could really nail it.
- Rise & Fall’s Governors, Government Plaza and its buildings, and loyalty need more work. I get that this is stuff GS was not looking to significantly rework and that’s fine for this expansion. But there is a lot of room to expand and improve these RnF mechanics, and this is the main area where the game still feels lacking to me. FXS need to go back to these via DLC and or a Third Expansion (#onemoreexpansion).
- If there is a third expansion, it probably also needs to look at ideology and maybe economics and colonization. Post GS, and post a few patches and fleshing out a few things from RnF, Civ Vi would feel very, very satisfying and complete. But, yeah, the game is missing something with ideologies, economics and colonization, and I think there is more that can be done there. A third expansion would also need to look at tying together more mechanics too, to offset any potential bloat and because there are a few too many disconnected systems floating around at the moment.
- My only real beefs with GS is the game is still too fast and too easy (link), and resources, Power and T3 buildings need more work (link and link). I think there’s also a stack of tweaking and balancing needed (link link link). The AI is overall much more rational than it used to be, and it’s city and wonder planning seem better, but with t is also more passive (and yet still seems to kill all the City States?).
- There is also maybe an overall issue with yields at this point. I mean, there’s now way more mountains on the map, which is cool, but it also means Campuses routinely have crazy high adjacencies. Then there’s extra yeilds from Disasters. Then extra yields from Pingala. And Civ was already generous with gold growing on the ground. Just saying, maybe the total yields in the game need a good look. I mean, there’s lots of clever ways to get science - Trade, Policies, Dedications - but do any matter if you can always build three +4 campuses out the gate, plus 6 - 7 science from Pingala?
- But overall, GS is just awesome. A really strong expansion, making Civ a really great game. It really feels like Civ VI is going in the right direction, and will end up the best version of Civ ever.
9/10.
I think for the fun factor and how it changes how you play the game, GS meets or beats BNW release.
A few obvious bugfixes and tweaks and it'll be 10/10 territory.
The biggest impact civ6 had on release was how much more fun it became to build your empire with the new district and tile mechanics.
I think GS has delivered a nice extension of that fun where RF didn't. I mean, you get disasters, and late game calamity, and power and industrialization and stuff. I feel like the stage of the game where you are "autopilot this end victory" has been pushed back until you win - At least until t4 gov't/ seasteads, I'm always trying to just get that one more unlock to place or slot or build.
A phenomenal job on the new civs. Worth the extra $10 IMO.
Or maybe there's a big flood and you're eagerly watching to see where the fertility was added, but then you have 3,471 alerts covering your screen so you can't see anything.
I would be happy if they either added a fertility lens, or they made it so when you click on the sidebar notification for the disaster, it will make the fertility floating +1's pop up again.
Agreed. GS feels like the first real expansion.
I think GS also significantly improved loyalty and emergencies, so sort of of redeems RnF a bit too in those area.
There’s a lot of stuff in GS that feels really satisfying, but the numbers and some details aren’t quite there yet. Hopefully FXS will really nail this in the patches.
(Cheeky, I know, but I hope they can see their way to give a tech hub as an alternate T3 building for the IZ. They could just recycle the Research Lab building with some different colours.)
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