9/10. I think for the fun factor and how it changes how you play the game, GS meets or beats BNW release. A few obvious bugfixes and tweaks and it'll be 10/10 territory. The biggest impact civ6 had on release was how much more fun it became to build your empire with the new district and tile mechanics. I think GS has delivered a nice extension of that fun where RF didn't. I mean, you get disasters, and late game calamity, and power and industrialization and stuff. I feel like the stage of the game where you are "autopilot this end victory" has been pushed back until you win - At least until t4 gov't/ seasteads, I'm always trying to just get that one more unlock to place or slot or build. A phenomenal job on the new civs. Worth the extra $10 IMO. Or maybe there's a big flood and you're eagerly watching to see where the fertility was added, but then you have 3,471 alerts covering your screen so you can't see anything. I would be happy if they either added a fertility lens, or they made it so when you click on the sidebar notification for the disaster, it will make the fertility floating +1's pop up again.