Your LEAST favorite Great Person

Your least desired Great Person is:

  • G. Artist

  • G. Diploman

  • G. Engineer

  • G. Merchant

  • G. Musician

  • G. Scientist

  • G. Writer

  • G. Admiral

  • G. General


Results are only viewable after voting.
I doubt prophets stand as the least favorite GP honestly. They are also the ones you can't be obtain through specialists.
 
I find it strange so many think Great Merchant is the worst choice. If you plant many in the early game and spam them in the late game even without industry it is a big chunk of gold. That gold at a minimum can go for quick troops. Also the yields off planting Great Merchants are good.

I voted for Great Artist. It is nice if it gets you a golden age, if not its.....eh.
 
I find it strange so many think Great Merchant is the worst choice. If you plant many in the early game and spam them in the late game even without industry it is a big chunk of gold. That gold at a minimum can go for quick troops. Also the yields off planting Great Merchants are good.

I voted for Great Artist. It is nice if it gets you a golden age, if not its.....eh.
Part of this is the perception that gold late game is so plentiful, more of it is practically worthless. To me, the recent gold nerfs have removed that perception completely for me, gold is very important, and I always want more.
 
Problem is that late game most of the tiles have other more important improvements than Towns, so you have to choose the GPTI that will take you closer to victory, and Towns don't do that.
 
Surprised to see Merchants and Admirals leading the vote lol. You can place towns at outskirts of Empire just make sure to have a road beneath for best yields.
Voted for musician, cause it's always optional. From dozens of games I had only once a need for musicians - competed with AI in tourism, was literally a race between us two. Since that game I check their tourism in industrial or earlier and can be dealt otherwise than honest competition lol
 
Surprised to see Merchants and Admirals leading the vote lol. You can place towns at outskirts of Empire just make sure to have a road beneath for best yields.
Voted for musician, cause it's always optional. From dozens of games I had only once a need for musicians - competed with AI in tourism, was literally a race between us two. Since that game I check their tourism in industrial or earlier and can be dealt otherwise than honest competition lol
You still need to work the Town tile to get the yields, so it need to be in reach of the city (and in a road). Hard to justify that when you have Holy Sites or even landmarks, let alone Manufactories or Academies. It's on my last place of priority unless I'm really struggling with money in the mid game.

I needed musicians more than once to reach influential with the last couple civs after being sanctioned. No CV without them.
 
Part of this is the perception that gold late game is so plentiful, more of it is practically worthless. To me, the recent gold nerfs have removed that perception completely for me, gold is very important, and I always want more.
Yes I found myself to go more and more out of the way for gold, often have to prio early markets and even working specialists there because Im bleeding gold.
If AI isnt interested I'd get 2-3gpt for a lux.
An early merchant would help but they do take time to get generated.
 
You still need to work the Town tile to get the yields, so it need to be in reach of the city (and in a road). Hard to justify that when you have Holy Sites or even landmarks, let alone Manufactories or Academies. It's on my last place of priority unless I'm really struggling with money in the mid game.
But don't you have more than 10+ cities per usual game? In my usual games (on standard maps, emperor-immortal) I never out of tiles for great person improvements. After all in the ultra late game you gain tons of money via Merchants. And towns scale the income.
Anyway I get your point, in High empires merchants might be less impactful. I'm less surprised now :)
 
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