This is not a poll for a proposal I'm just wondering what people feel about this, hope it doesn't violate new forum rules.
Currently "Can upgrade units in allied City-State/Vassal territory" bonus is provided by Exploitation tree in Imperialism, which in theory should allow the player to conduct overseas invasions by using city-states on other continents as jumping points. Warmongering is not my preferred playstyle, but I don't remember really utilizing this policy when I go for domination anyway. It's very likely that overseas CS' are already being diplo-bombed by the AI, so if you don't get a sphere, a coup or a couple GDiplos, it is unlikely to have them as allies. It doesn't fit thematically with Exploitation either.
I think this would provide a lot more benefit to the diplomatic playstyle, therefore to Statecraft, where your allies can often get attacked by their neighbors. You can gift units, but it's less effective because a) AI will never utilize them as good as you do, b) It locks the units to that CS, where in practice you're more likely to alternate defending city-states. It may not be a common case, but it's very annoying to shuffle units back and forth when it happens.
Exploitation can instead have a bonus of "allied city-states gift twice as much strategic resources" or "get strategic resources with tributes", both are a lot more exploitative. I don't know what would be taken off of Statecraft though.
Moderator Action: No polls outside of the VP Congress. - Recursive
Currently "Can upgrade units in allied City-State/Vassal territory" bonus is provided by Exploitation tree in Imperialism, which in theory should allow the player to conduct overseas invasions by using city-states on other continents as jumping points. Warmongering is not my preferred playstyle, but I don't remember really utilizing this policy when I go for domination anyway. It's very likely that overseas CS' are already being diplo-bombed by the AI, so if you don't get a sphere, a coup or a couple GDiplos, it is unlikely to have them as allies. It doesn't fit thematically with Exploitation either.
I think this would provide a lot more benefit to the diplomatic playstyle, therefore to Statecraft, where your allies can often get attacked by their neighbors. You can gift units, but it's less effective because a) AI will never utilize them as good as you do, b) It locks the units to that CS, where in practice you're more likely to alternate defending city-states. It may not be a common case, but it's very annoying to shuffle units back and forth when it happens.
Exploitation can instead have a bonus of "allied city-states gift twice as much strategic resources" or "get strategic resources with tributes", both are a lot more exploitative. I don't know what would be taken off of Statecraft though.
Moderator Action: No polls outside of the VP Congress. - Recursive

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