First of all, I dont want to talk about the different Beliefs you can pick. Lately I am a bit unsure, how I shall handle my religion game. It is about the time you found your religion, what type of belief you pick, and especially your decisions after it, are you going to heavily spread your religion, just your own cities or are you rushing for Enhancement. For clarification, I would suggest some schemata about the different approaches you can take: Follower Beliefs are in my opinion separated in two parts: - related beliefs, which enhance your yield output depending of the amout, type or generation of - buildings, which you have to pay for, always generate and different set amout of yields, increase the MAJORITY'S religion pressure and make your city tougher to get converted Both types can be used by anyone having it in his/hers city - buildings can be stacked if a city switches majority religions in it, the pressure it applies is only produced for the majority religion 1. The point of the foundation of your religion: Congratulation, you have won the biggest step in the religion game, you managed to found a religion. That part was changed just recently, one more religion now differs your decisions. But it is still important, how fast you manage to found, so you have the full or most of the choices. After chosing your Name/Symbol, you will likely already have an idea what you will pick for founder. It most cases it is circumstances dependent, but you will pick one for sure. Now comes in my opinion the more important question, will you pick a - related or a - building. 2. The point after the foundation: Now you have different options and it heavly depends on your circumstances like your possible own Civ treats, your generation, your picked believes and neighours: Spread your religion as much as possible Just rush your Founder Wonder Just spread to your own cities (and maybe city states) Build you possible picked as soon as possible Save for the next Prophet Wait for picking Fealty (I assume that you found faster than getting your second social policy tree opened, if you did, something went somewhere wrong ... ) 3. Finishing your religion: Considering how things went, your might managed to enhance or even reform your religion and picked the beliefs. For Enhancer and Reformation, you will likely have an idea or strategy, depending on what is still available Followers has the same questions again, related belief or builiding, depending on what is still possible 4. Playing the religion end game: Will you still focus on religion, maybe you wont get much anymore, saving for Great People - purchasing Will you try to make or defend your religion as the World Religion, using it for diplomacy advantages and modifiers? Spending your as much as possible? That is my kind of summarization of the religion play. I am sure it is not complete, but you should agree, that you have A LOT of possibilities and decisions to make, so that I am confused sometimes. For example, trying a 2 follower - building strategy. There are some good synergies, but I feel like, if you dont have a very good faith generation and/or picked fealty, that it is very likely, that you fall behind in the religion game and getting a reformation or just a good enhancer belief is highly circumstances depending. So now it is up to you, what kind of decisions to you make, what are your goals and what are you achieving mostly? Im am very curious!