You're ready to expand! Build a Settler!

EvilGuy

Chieftain
Joined
Oct 19, 2005
Messages
41
Location
Montreal Qc
No duh...

This is one of the most annoying ingame-popups, i mean, in the early stages of the game, i can see the use of this message (even tho i don't need it) but when we're in 1950 and the entire map is built on, and EVERY TURN this message pops up at least once it's like... Comon! What good will a settler bring me??? Tell me to go to war to expand my empire instead!!!

Anybody else bothered by this?
Is there a way to stop these useless massages?
 
Yes that's annoying. But now to think of it, is it one of those 'Advisor popups' ? I quickly visited the game and saw that I had that checked at options (why aren't there any right click info about the options or something?)

If I uncheck it will I miss something special? I left the Sid's hints (or something) on just for fun :)
 
EvilGuy said:
Is there a way to stop these useless massages?
There is no such thing as a useless massage ;).

I haven't seen anything special from the pop-up advice. Just "build a university" when I just started one, "build a settler" in a size 2 town when I have 12 more towns on the map...
 
yeah...unfortunately 'advisor' is a total misnomer in this ver of civ. the 'advisor' screens just give you lots of unimportant info while leaving out necessary things and advisor popups are utterly pointless unless youve never played the game before. like why i would want to build a settler in a city sized 3 when ive got a bunch of 15 sized cities..?
 
It seems to me the advisor doesn't know what's going on under his own nose sometimes... e.g. I will give the build order for a temple in a city and a short while later the advisor will pop up saying something like "Gee, this city would benefit from some culture right now, I think a temple would be a good idea." Well, dur!! :rolleyes:
 
I'm guessing these "advisors" put the AI in your shoes, as it were -- IOW, Civ pretends that you've given an AI control of your forces for a turn and tells you what it would've done if it really were the boss of you. As such, it'll provide counsel (such as it is) based on the conditions at the beginning of your turn. That's why it misses, f'rex, that you just said to build a temple before it suggested one. Or so I imagine.

The one I find most annoying is one saying to build a settler when there are no unclaimed tiles left on the map, and precious few places to plop down a city that won't be fighting tooth and claw for every tile it will claim from rival civs. Wish there were a choice in the pop-up for "Let's just pretend I know what I'm doing, 'kay? And don't bother me again about it in this game."

Or maybe "Okay, Mr. Smarty Pants, show me where you'd drop this settler. If I like it, you win."
 
upstart said:
yeah...unfortunately 'advisor' is a total misnomer in this ver of civ. the 'advisor' screens just give you lots of unimportant info while leaving out necessary things and advisor popups are utterly pointless unless youve never played the game before. like why i would want to build a settler in a city sized 3 when ive got a bunch of 15 sized cities..?

Still nothing like the Simcity 4 advisors, who'll have you broke before the first year is over if you do everything they say :crazyeye:
 
"Build a settler" is indeed annoying, particularly when there's nowhere to settle.

I'd turn the advisor popups off, but they're useful in one way: occasionally if I've built everything I want to build in a city, and set it to produce Wealth or something, I'll forget to change back when a new construction option (Hospital, say) becomes available. The popups help. (So would micromanaging my cities better, but wasn't CivIV supposed to relieve us of all that tedium?:lol: )

RichC
 
Just build a settler lol

I put two fortified in my main city, and actually ended up using them later in the game two of my neighbours fought each other and was loads of land open.
 
Yeah - always handy to be able to vulture a couple of cities when 2 AIs go to war.
 
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