Zaab Spicey

Zaab Spicey 2020-01-21

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Jan 10, 2019
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Lonecat Nekophrodite submitted a new resource:

Zaab Spicey - Civilization 6 Vanilla enhancements and optimizations. New Units and Reorganizations of Unit List

Civilization 6 Vanilla enhancements and optimizations. For any Civilization 6 players not yet ready for challenges of expansions, but admires new units. Also this mod reorganizes unit lists to be more historically accurate.
Changes in this V: 1.0 Version.

Changes to Vanilla games

1. Changes to Existing Units
- Bombard now moved to late Medieval Era, available with Military Engineering (and slightly weaker)
- Redcoats are now Anti-Cavalry class. and slightly weaker
2. New Units addid
-...

Read more about this resource...
 
Author's note:
1. This Zaab Spicey Mod was once named Vanilla Zaab, the name was changed however due to apparently unsolvable bugs and errors, bugs and errors that partially due to my entry level skills caused errors at coding level and ArtDefs. And the other parts due to most recent SDK modbuddy kit which became rather faulty and the crew has not fixed certain problems yet. and it's problems many modders in this forum whines. The other reason was that the future versions will be compatible with expansions. Rightnow some units are ported from RF expansions as I see fit to expand Vanilla gameplay. Also many new units are added throughout the course of the game. And Discussions on this forum had drawn conclusions to reorganize unit lists so that Bombards will appear in Late Medieval rather than Renaissance. and Redcoats will replace Anticavalry class (which actually formed backbone of any army, while 'melee' were more or less elite units (excepts Warriors and Infantry).
and it took some 5-6 months JUST to finish this version. well hopefully the next one will be released faster.
2. Also existing units are reshaped to reflect more historical or hypothetical appearances. Not every civs shown up in every era y'know? Greeks and Romans didn't survive into Renaissance and Industrial Era unconquered so uniforms or wargear of successor states had to be researched, or... 'use personal imaginations'. But this is what I can do for now
3. No new class and abilities are added. YET, Also no changes on naval units. This is a plan for next version that navy will earn attentions as one new class will be added. This because Frigates as Devteam saw was NOT the same as Ships of the Line (Frigates are faster but slightly weaker), nor should (dreadnough) battleship be the successor.
I've yet to think of the class name. Should it be 'Battleship' or 'Linear Ship'?

Credits
Civfanatics Members: Deliverator, Laurana Kanan, LeeS, Boris Gudenuf, ShirotoraRyu

Without them this mod will not even come to exists.
 
WIP For version 2

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Siege Rifles. based on both English 8 inch RML Howitzer and 200 pounder Parrot Rifle. Industrial era siege choice that comes shortly before Artillery.
Rifled cannon to the right is to compare size only.

EDIT: 21st August 2020 updates on Siege Rifles
A pair of new wheels are being made

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Last edited:
OK Siege Rifle is completed successfully.
Now Work begins on Rifled Field Cannon (Muzzle loaded). This one is designed so to perfectly shared Field cannon animations

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Based upon 10 pounder Parrot Rifle. not done yet.. even barrel needs a trunion repositioned and sights added. (these weapons were accurate enough to have sights ;) )
 
About three busy weeks passed and rifled field cannon model is ready to get its textures. This cannon is built to conforms with existing Field Cannon animations.

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^ Wrought iron cannon with Wrought iron carriage, handspike and its slots also made of iron, and so axels and lynchpins as well as wheel tires, the wheel itself are still made of wood. :P painted woods to be precise.

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