@Zappara / Afforess: Civ 5 Modding Suggestion As an avid Civ4 player when patch 3.19 came out I read comments about ROM for the first time and how players who were into it never played vanilla anymore. Hence I gave it a shot and have also since then, never looked back. I often say to players that they have not played Civ4 if they have not played ROM + AND. This mod has so much depth and so many techs that the tech tree that was shown for a few seconds video demo of Civ5 seemed laughable by comparison. Hence I am theorizing that Civ5 will not have as much impact on me as it would if I had not played ROM, due to the sheer amount of content that ROM has. Hence I would like to state the following suggestion for Zappara's / Afforess; Players like myself would be perfectly contented if you recycle a lot of the ideas (techs / units / religions (non existent in civ5)) if you start modding for Civ5. While I am sure there will be plenty of new ideas spawned from mechanics specific to civ5 the point I want to make is that there is no point in re-inventing the wheel for what already works in terms of ideas and content (ROM + AND). I would be happy to see a lot of the same techs / units that ROM + AND had in civ5 and do not mind to see up to 70% of the content recycled. Am just looking forward to faster end turns with the new engine they are coming out with. I particularly hope that you will be implementing religions with the same unique benefits that they had in ROM.