zerksees emperor training mission

OK looked at the save.

Impression:

We are looking pretty solid right now militarily. At a glance our defenses appear more than adequate right. Inca and Greece are at war. It is important to us that the Greeks hold on.
Sumerians now have more wonders we want to take.

lomax did you build anything besides war units? We do need a little more on the infrastructure side too.

Next 10 turns:

Tominator2 - up next
bobbabooey - on deck drafting own flight plan
zerksees - trade mongering and war mongering
lomax - built lots of war units

Build orders:
- Get up to 15 trebuchet, 15 medieval infantry, 6 settlers, a few muskets (We will add two med inf armies and some anc cav to this to make our stack of doom)
- Change Gems to build aqueduct then temple
- Change Thebes to build library then temple then bank
- When Deer and Six finish their current tasks start settlers and keep building them
- Build marketplaces, aqueducts and banks in some cities near Thebes once military is up to strength

War orders:
- Declare war on Inca immediately (step 1)
- Move elite units near front lines. Use them to take out any stray Sumerians that come through
- Migrate new war units towards Iroquois border
- Continue war with Sumerians – no peace for anything

Diplomatic orders:
- Get a military alliance with France against Pachacuti of the Inca (step 2). You may have to give them wines or education - that is fine. As soon as the saltpeter is hooked up give it to France. If you can get a luxury for it that is good, but let France keep their gold.
- If Zulu make peace with Sumeria, try to buy a new military alliance with them against Sumeria.

Domestic orders
- We are going to research again, put science up to 70% on chemistry
- Workers keep up on the improvements. Attach gems, saltpeter, and irrigate the plains around St. Regis. I will have more on this in a separate post
- Pillage the fortress near Final Frontier, and rebuild the tile
- Reconnect the saltpeter so we may give it to France
 
See the attached map. I have highlighted the areas that need work.

Priority 1 - in red - Need roads on saltpeter and gems

Priority 2 - in blue - irrigate these. A few need roads

Priority 3 - in yellow - put mines on these tiles

Priority 4 - in white - mine here (and road if needed)

Priority 5 - orange and purple. Orange need road and mine, purple need road and forest

Questions: Pink circle - why was this tile improved as no citizens can reach it? Should we put a city on the pink circle to take advantage of the food tiles in the grey circles?

I may have missed a few tiles because the city names are big and are covering them, but this should give you an idea what I see as far as worker tasks
 

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highlights:
- at war with french against inca
- many nations at war with zulu
- our big stack is getting close to isin
- we haven't lost yet

concerns:
- the terrain around isin really slowed things down
- many nations are at war

what the hell i was thinking:
- i'd hoped to gather the stack-o-death(tm) in the marshes near isin, then take isin and start a sweep to the south
- it was a conservative plan, but it guarded our flank
- the trebs wouldn't go through the marsh :(
- some boats were called in, and some settlers built a road, but it took time
- the next commander should be in decent shape over there
- the med inf down south is freelance pillaging

the next few turns:
- isin should fall
- the trebs stuck behind the swamps should come into play
- we might trade tech with the french?

summary:

750ad
- workers go to red and blue spots
- war against inca
- alliance with france against inca (we gave wines)
- science to 70% on chemistry (losing 10gp/turn)
- Gems changed to aqueduct
- Thebes changed to temple
- army beats musketman in Lagash [1-0] (gets on mtn to rest)
- Nine: musket -> medinf
- Five: treb -> treb
- Busiris: pike -> pike
- bigger palace (we now have a nice porch)
- sum building shakespeare

760ad
- settlers continue
- units continue move south toward isin (to make stack-o-doom(tm))

770ad
- Two, Six, Seven: treb -> treb (i hope that's enough)
- anc cav beats archer [2-0]
- damn - trebs can't get through marsh to Isin

780ad
- Three: treb -> library
- Four: treb -> pike
- Abydos: pike -> pike
- Pompeii: pike -> pike
- anc cav beats archer [3-0]
- sent some workers down to clear marsh near isin
- Bong: SoZ anc cav
- Bong: settler -> settler
- Deer: treb -> med inf
- Booey: pike -> pike
- galley sent south to haul trebs around marshes


790ad
- workers keep working, units keep going south
- med inf beats longbow [4-0]
- med inf beats two more longbow [6-0]
- Thebes: lib -> bank
- Five: treb -> lib

800ad
- nothing much
- the French have some nice techs (will wait until saltpeter is ready)
- anc cav beats longbow [7-0]
- New Salamanca: temple -> marketplace
- Two: treb -> med inf

810ad
- still nothing much
- Four: pike -> pike
- Six: treb -> treb
- Busiris: pike -> barracks
- Abydos: pike -> pike
- Seven: treb -> library

820
- noose tightens around isin
- china and sumeria sign an alliance against zulu
- china decalres war on zulu
- Alps: treb -> treb
- Kahn: spear -> spear
- Da Bomb: treb -> med inf

830
- nothing much
- greece and china sign an alliance against zulu
- greece war against zulu
- iro and inca sign alliance against china
- iro war on china
- inca ask for peace (we say no)
- pike loses to longbow [7-1]
- SoZ -> anc cav
- Bong: settler -> settler
- zerksees: temple -> musketman
- Pithom: treb -> treb
- Deer: med inf -> med inf
- This Land: warrior -> temple

840
- treb land near isin (finally)
- med inf beats longbow [8-1]
 
Tominator2

From the writeup it looks good overall but we need the game save. Glad to see the wars are starting. Should slow the AI tech pace and help us with our mission.

We did not need to move on Isin but can't see how that would hurt anything.
 
doh! here's the saved file.

i think the sumerians are on the ropes, just hunkered down and hoping this will all pass over them. unfortunately, some other countries look like they want a piece of the sumerian pie. tha's why i went toward isin. well, that and hearing the lamentations of their women.
 

Attachments

The Plan:
continue planned improvements with workers, continue building war units and infrastructure.
Lower the tech slider to 50% as in 1 turn, we will have chemistry
We need to get the Sumerian cities of Sumer and Umma so we can acquire 3 great wonders.
Since all of our units are close to Isin, assemble all units and start on Isin. Agade will be 2nd. May not be able to get a 3rd city but it will be tried. Raze and replace.
 
What are you going to research after chemistry?

What of the plan to lay waste to the Iroquois? Our trade deal should be ending soon. Since we have already centered on Isin we may as well finish that but then the Iroquois should be next - they should fall easily without the help of trebuchets. Take the wonder city last and keep it.

Do you have enough settlers to fill the gaps? I'm going to look at the save and update this post.

OK just looked at the save. What strikes me the most is there is no stack of doom. I think we have enough units it the stack part that is missing. What I wanted was 15 trebs, 15 med inf, a few muskets, and maybe some anc cav and an army or two in a stack ready to bust something up. Instead we are all spread out.

bobbabooey I would consolidate all the units in one place and get ready to move on Iroquois. The trade will end with them in 1 or 2 turns and I think we do not want to continue the peace. We may have to because we are all over the place. This means it is important to get our units out of Iroquois territory as soon as possible, as assemble into a stack somewhere.

I really don't think Isin is a good target now since I do not think we have enough firepower to take it down and it will take at least 4-5 turns to get it there. Put the units back on the boat and consolidate into a stack of doom. Then wreck down the Iroquois - take Niagra Falls last and keep it.
 
The Plan:
continue planned improvements with workers, continue building war units and infrastructure. Lower the tech slider as in 1 turn, we will have chemistry
We need to get the sumerian cities of Sumer and Umma so we can acquire 3 great wonders.

Gather all units and start on Isin. Agade will be 2nd. May not be able to get a 3rd city but it will be tried. Raze and replace.

Lower Tech slider at 50 as chemistry will be available next turn.

Ground rules: Don't let a city get under 2 when production worker / settler make sure no entertainers. produce medieval and Pikeman Build a couple more galleys and get a worker over to island with swampland. To get a set of workers over there, send an empty galley out 1 turn and if it survives, load galley 2 (galley in safe waters) with workers. Take galley to galley that survived. Switch workers to 2nd galley and take that galley over to safe waters. Result, no lost workers. Check Embassies to make sure they are set up in all civs. Keep a minimum of 200 gold. Make Wise tech trades.

Plan:

General rule of thumb: Grassland should contain mines and Plains should be irrigated.

Before turn: changed tech slider to 50%

IBT - Greeks requested an audience.
They want an alliance with us VS Zulu plus right of passage. We are still trading with them so we can't do that. We send the Greeks away.
Our Pikeman stands his ground against Sumerian longbowman [1 - 0].
Zulu asks us to leave their territory. I appologize.
We learn Chemistry. Begin Learning Metallurgy.
Moved Slider to 70% which the tech will be ready in 17 turns.
Two - MI > Start Aquaduct (10 turns).
Sumerians are building Shakespear's Theatre.

1) 850 AD – Our Army takes out 1 Musket in Isin [2 - 0].
Gave France Music Theory for Gems, Ivory and Banking.

IBT – Sumerians take out 1 of our pikeman [2 - 1].
We lost our supply of Spices.
Zulu offers to re-up the Alliance vs Sumerians, 73 gold, 14 gpt and spices for Iron.
Iroquois wish to re-up the alliance vs the Sumerians. I attempted to get a tech from them but the advisor doubt's they will accept the deal. We decline.
Gems produced Aqueduct > Bank (18 turns).
The french are producing JS Bach's Cathedral.

2) 860 AD – Our army takes out Sumerian longbowman [3 - 1].
Our Army takes out Musketman in Isin [4 - 1].

IBT – China and Sumeria signed a military alliance against us.
Our Pikeman stook his ground against a sumerian longbowman [5 - 1]. Hiawatha offers us 2 gpt for Ivory. We decline. War is eminent.
Three > Library > Aqueduct.
Six > Treb > Treb.
Iroquois and France building JS Bach's Cathedral.
Sumerians are building Shakespear's Theater.

3) 870 ad – try to strong arm Iro to give us Economics. He refuses. Create war next turn.
Our Army takes out sumerian longbowman [6 - 1]. AC takes out Sumerian longbowman. [7 - 1].

IBT – IRO asks for ROP. No Way!
Four > Musketman > Musketman.
Nine MI > Marketplace (25 turns). Sumerians are building JS Bach.

4) 880 AD – Bombard Isin.
Army took out Musketman in Isin [8 - 1].
Veteran AC takes out Musketman in Isin [9 - 1].
Army takes out last musketman in Isin [10-1]. Raze. More free workers! War declared on Iro.
Took 2 Iro workers.
AC took out IRO longbowman [11 - 1].

IBT - Greece and Sumeria Create military alliance against us.
Sumerians take out a pikeman and an AC.
Our pikeman holds it's ground.[12 - 3].
Zulu asks us to leave. We comply.
Five > Library > Musketman. Deer > MI > MI. Abydos > Musketman > Musketman. Sumerians building JS Bach.

5) 890 AD – Our Army took out Sumerian Longbowman. [13 - 3].

IBT - Sumeria Declared war on the French.
St Regis created Musketman > Busiris > Barracks > Musketman.
Our people love us. Expand the palace. We now have a 3rd floor.
Zulu building Shakespear theater. Inca and Sumeria have Metallurgy now.

6) 900 AD - Founded Orex at the site of the old Sumerian Isin. Start on Temple. AC took out Iro Spearman. Got promoted to elite. [14 - 3] Traded with the French alliance vs Sumerians plus Horses for iron and navigation.

IBT – Sumerians take out our pikeman. [14 - 4]. Bong produced Settler > war chariot. Booey created musketman> war chariot.

7) 910 AD – Sumerian caravel approaches Kahnawake. Rush Longbowman for 128 gold. We are approaching Niagra Falls.

IBT – Thebes produced Bank > Pentagon (27 turns). Six > Treb > treb. Pithom > Treb > Aqueduct. Kahnawake > Longbowman > Longbowman. Da Bomb MI > Marketplace.

8) 920 AD - AC takes out IRO longbowman [15 - 4]. Our Longbowman tried to take out Musketman on Kahnawake and lost. [15 - 5]. AC took out IRO Pikeman [16 - 5].

IBT – French wants to trade territory map for territory map. Sorry!
Inca's take our our spearman in Kahnawake along with the city [15 - 5]. Wines produced Settler > treb.
Seven > Library > Knight. Alps > Treb > Knight.
Pompei > Musketman > Knight.

9) 930 AD – AC takes out Spearman. [16 - 5] Gets promoted.
New Leader booey created. AC takes out iroquois pikeman in Niagra Falls. Becomes elite [17 - 5].
Ac takes out pikeman in Niagra Falls. [18 - 5].
MI loses to iro pikeman. [18 - 6].
AC takes out Iro pikeman becomes elite[19 - 6].
MI takes out last pikeman in Niagra falls and we take control of the sistine chapel [20 - 6].
We keep the city and liberate 51 gold.
Army takes out Sumerian Musketman [21 - 6].
MI takes out Sumerian Musketman [22 - 6].
Army takes out Sumerian City Agade. [23 - 6]. Raze it baby.
Army takes out Sumerian Longbowman [24 - 6].
Army takes out Sumerian Musketman [25 - 6].

IBT – Inca and France Signed Peace Treaty.
We successfully defended an Iro longbowman attack. [26 - 7].
Bong Created AC. Four produced Musketman > Bank. Deer > MI > Marketplace.

10) 940 AD – founded NO ZULU HA HA > Temple.
MI lost to Iro spearman. [26 - 8].
AC takes out Iro Longbowman. [27 - 8].
Army takes out Sum musketman. [28 - 8].

Took out a bunch of units and disposed and replaced 2 sumerian cities.
Took Iroquois Niagra falls. A new leader was born and going back to a barracks city to load a new army.
We have horses that we traded with France. We need to work on tech trading.

Zerksees is up next.

View attachment Cleopatra of the Egyptians, 940 AD.SAV
 
Summary: Took out 22 units lost 2 units in battle. Niagara Falls culture flip back to Iroquois (cost us four units) right after peace. Formed decent SOD and it will be able to do some damage the next 10 turns. We are technologically advanced and into the industrial age. Golden age started. We own Leonardos and did some upgrades already.

Inca are huge and we need to get a foothold on their continent soon.
 

Attachments

940 AD – pre-flight.
Change Thebes to knight – military academy is a waste at the moment.
Change New Salamanca from market to courthouse.
Change some other cities to war chariot and knight builds.
Change Six to settler
Micromanage Niagara Falls, change all citizens to taxmen to starve it down. The governor is off but he still resets all the citizens after one starves out

We are at war with many civs, but two of our enemies are small and weak, and the third can’t make it across the ocean so there is little to do here. Greece and China will not acknowledge our envoy.

IBT –
Two: aqueduct -> med inf
Booey: War chariot -> knight
The resistance in Niagara Falls has ended!

Turn 1: 950 AD
Tominator note that the turn you receive the game on is not turn 1, it is turn 0. I think when the battles are done lomax thinks his turn is over.

We should not have signed a MA with France vs. Sumeria as Gilgamesh is ready to sell techs cheap for peace.

Made peace with China
Sell them printing press for 89 gold and world map
Buy metallurgy from Shaka – give 3 gpt, ivory, 70 gold.

Change Abydos to bank and change Buhen to knight
Reset Niagara to starve

IBT –
Six: settler -> settler

Turn 2: 960 AD

Reset Niagara to starve
Army defeats spear, AC defeats spear, army defeats longbow and Tonawanda is a recent ruin [3-0] (4 workers gained?)
Army defeats spear and captures settler netting two more workers [5-0]

Clear the fortress near Final Frontier by pillaging the tile

IBT – Zulu warn as our army is in their new territory near Lagash – we are automatically moved.
Iro longbow defeated by fortified pike [6-0]
Thebes: knight -> temple
Five: knight -> knight
Da Bomb: war chariot -> temple

Turn 3: 970 AD
Made peace with Greece collecting 22 gold and 1 gpt
Sell metallurgy to France collecting 70 gold and 7 gpt
Found Cairo and Memphis in former Iroquois territory
Change Niagara to starve again
Spend 104 gold to rush temple in Niagara
Moving units to form a stack
Been moving anc cav out of Niagara – leave 3 musket and an archer

IBT –
Niagara: temple -> war chariot
Eight: Settler -> settler
(Throughout these turns I reassigned city builds without writing it all down)

Turn 4: 980 AD
Change Niagara to starve
Siege on second last Iro city on the continent:
Vet AC defeats pike, elite AC defeats spears, elite med inf defeats spear, and second elite AC defeats spear and the city falls. [10-0] 5 more slave workers.

Take a shot at the golden age. Redline a spear on a mountain with passing trebuchets, then attack with war chariot. If fails [10-1]
Elite AC then takes on the brave spear, and crushes it [11-1]

Elite sword defeats longbow in the open [12-1]

Make peace with Iroquois, collect physics, 18 gold and 4 gpt. We are missing theory of gravity and some optional techs

Start military tradition at 60%

IBT:
Iroquois and China make peace
Niagara is down to size 3 but the people depose our lead and pledge allegiance to the Iroquois! Argh. We’ll get them next time.

Two: med inf -> temple
Three: aqueduct -> knight

Turn 5: 990 AD
Reforming troop stack to move on Umma
Sell physics to France collecting economics and world map

IBT –
Zulu want our world map but have 0 to offer so we decline
Iro warn as our units are in the territory they gained back by the culture flip – we automatically leave

Turn 6: 1000 AD
Make peace and buy military tradition from Inca for 65 gpt and 150 gold
Peace alone would have cost about 60 gold
Trade with Zulu. Give military tradition + 18 gpt, get theory of gravity
Set science to 0%
Iroquois give 24 gpt and 80 gold for theory of gravity
No one else has anything worthwhile to collect

Change zerksees and New Salamanca to courthouse
Change wines and cheese to settler
Starting to form expedition to settle the New World. Plan to send a settler and a couple defenders

IBT –
Sumeria and Zulu make peace
Six: settler -> settler
Busiris: musket -> war chariot
Cheese: settler -> settler

Turn 7: 1010 AD
Elite AC defeats longbow [13-1]
Troops moving toward Umma

IBT –
Two: temple -> cavalry
Pithom: musket -> cavalry
Zulu finish JS Bachs for us
Lost a swordsman in the jungle to disease!

Turn 8: 1020 AD
Troops moving toward Umma
Take med inf w/army [14-1]
Take longbow with AC [15-1]
Found Elephantine and Jungle Baby

IBT –
Da Bomb: temple -> cavalry

Turn 9: 1030 AD
Nothing much


Turn 10: 1040 AD
Finally the trebuchets move up alongside Umma. My stack of doom is in two parts – the first part is the attacking units and they have been here for a couple turns. They are sitting on a mountain. The trebuchets and war chariot are on grassland across a river from the city and they are escorted by a med inf army.
Army defeats longbow [16-1]

IBT –
Thebes: cav -> cav
Gems: bank -> temple

Turn 11: 1050 AD
Game turn 220.
Siege on Umma
Trebuchets redline the muskets
Army defeats musket [17-1]
Elite med in loses to redline musket [17-2]
Elite AC defeats musket
Elite AC defeats musket
Vet med inf defeat musket [20-2]
Redline the remaining longbow, and bring in the war chariot
War chariot defeats the longbow, Umma falls, we control Leo’s and our golden age begins

Army defeats med inf [21-2]
Med inf defeats longbow [22-2]

Upgrade 6 pikes to musket for 270 gold

Buy magnetism from Pachacuti for wines, ivory and 32 gpt. I have some concern about feeding the beast, but seems a necessary evil for a while longer.
Sumerians got medicine for their free tech.
I contemplate gifting the Greeks forward to see what free tech we get but in the end I decide that will only speed the tech race as they will no doubt sell what they get. More on this later.

Next 10 turns:

War front:
- Take over all Sumerian cities on the continent. Keep Sumer (has Magellan’s Voyage) and raze/replace the rest.
- Take vacant army in Thebes and fill it with cavalry
- Concentrate on using elites to generate more leaders
- Leave an army outside Umma and Sumer to retake them as they flip back. You might even leave them empty and let them take the city. Each time you take it back the pop drops by one. A city cannot flip on the turn you take it, so when you take Sumer pile the units in to quell resistors the first turn, then move on leaving one or no defenders. Turn off governor and starve down the pop each turn. Three warriors coming for military police if you choose that route.
- 1000 gold allocated for upgrades of pikes, spears, knights, and trebs on the turns when we control Leos. DO NOT do the updates in Umma as I would hate to upgrade then lose the units to culture flip
- New leaders create cavalry armies

Trading:
- In 5 turns renew horses with France. Give them a tech or iron

New World:
See the map. Caravel en route to yellow dot. Land and build city there if Inca culture borders have not expanded yet.
Need a settler, boats and some cavalry to go to new world launching from St. Regis. Galleys on the way should get upgraded to galleons. These will be landing about 20 turns from now.

Domestic front:
zerksees complete courthouse then build aqueduct
New Salamanca complete courthouse then marketplace
Thebes – cathedral
Gems – temple -> cathedral -> palace (prebuild)
Let Six finish the granary then build settlers
Keep our settler inventory at 4.
Keep science at 60% as we are working on nationalism


The future:

We will collect medicine or steam power from Sumerians for peace.
We are going to research nationalism as it is very expensive to buy. I think we will go after communism next. We will have to pick up steam power, medicine and electricity along the way, then scientific method. With any luck our prebuild will be timed right and we can build theory of evolution and pick up replaceable parts and espionage.

We have to clean up the Sumerians, Iroquois and Zulu as quickly as possible. Whatever we do we need to get to the Inca before they get flight or we will be in trouble.

The more armies we have the easier it will be.


Roster:
lomax – up next, can hopefully submit a turnlog this time
tominator 2 – wrote a good turn log, moved on Isin, hopefully learned about the stack of doom
bobbabooey – wrote a good turn log, got a leader, took Niagara too fast
zerksees – started golden age, had to trade with Pachacuti, but made us tech advanced – again
 
Note : Inca declare war on us - do you still want me to drop the city on the yellow dot ?


Unit Count :149

IBT
Offer Alexander his guesthouse for a ROP But He wouldn’t accept
Culture expanded
Bong-.Cavalry continue with Cavalry
Four -> Bank start on Cavalry
Zerksees completed courthouse, start on Aqueduct
Five completed cavalry started and another
Deer completed Musk, started Cavalry
Seven completed Aqueduct started Cavalry
FF completed Settler started marketplace
People admire Lomax and expanded the place (must be grateful that Z’s turns are up) with two additions

Turn1
Evac – Umma left Chariot
Knight took long bowman (2-0)
AC took Long Bowman (2-0)
Position workers
Move attacking unit into position


Ibt
Lost Umma and 49 gold (lost chariot (2-1)
France landing party near
STR – Cavalry st C
Gems temple st cathedral
Abydos bank st CV
Rocky Top Cv st CV

Turn 2
Start siege of Akshak
Army took Musk 3-1
Knight took Musk (4-1)
AC took Musk (5-1)
MI took Longbow man (6-1) to worker razed city got 79 gp

Army took Pike men in Umma (7-1)
Swordsman took MF (8-1) got Umma Back w 82 GP
Road to Bananas
Hurry a settler in Alex’ guest house for 28 gp (will give his house next turn) No sense in giving him a temple
Upgrade pike to musk

IBT
Summer pillage road
New Salamanca complete courthouse starts a marketplace
Three completes Cavalry starts another
Alex completes settler

Turn 3
Long bowman takes Musk now Elite (9-1)
AC takes Musk (10-1)
Upgrade pike to Musk

IBI
Incans Destroyed the Chinese
Inca and Sumerian have signed a military alliance against us
Inca are at work with us
Sumerian
Lost 2 MF in Counter attacks
Iroquois destroyed the Greeks
Thebes completes Cathedral start Cavalry
Two completes Cavalry starts another
Nine completes marketplace start musk
Boarder expands
Booety completes Cavalry starts another
Pompeii completes cavalry starts another
People are still happy with Lomax and builds another addition

Turn 4
Notmuch move forces to UR

IBT
Five produces cavalry starts another
Six completes Granary starts settler
Buhen completes cavalry starts another

Turn 5
Army takes musket 10-3
Army takes pike 11 –3
Army takes pike 12-3

Suggestion
Build Harbor on West cost
 

Attachments

Do not drop a city on the yellow dot. It will get crushed.
I see we did not save Alexander in time - no biggie.

OK with putting harbor on west coast - in Pithom?

I'll look at the save.

Edit:

You might want to pillage the tiles around Sumerian capital to starve it down to size 12 to reduce their defense power while waiting for the armies to heal. Whatever you think will work.

Lets finish off our direct neighbors then go after Pachacuti. However we should probably get a military alliance with Zulu against Inca so the Inca can't get the Zulu against us. Pay them gpt or a luxury. We'll just push the Sumerians off our continent, then Iroquois then prepare for the assault on Zulu.

Put the new city to replace the Sumerian city at least one tile south of the ruins.
 
Unit Count :149

IBT
Offer Alexander his guesthouse for a ROP But He wouldn’t accept
Culture expanded
Bong-.Cavalry continue with Cavalry
Four -> Bank start on Cavalry
Zerksees completed courthouse, start on Aqueduct
Five completed cavalry started and another
Deer completed Musk, started Cavalry
Seven completed Aqueduct started Cavalry
FF completed Settler started marketplace
People admire Lomax and expanded the place (must be grateful that Z’s turns are up) with two additions

Turn1
Evac – Umma left Chariot
Knight took long bowman (2-0)
AC took Long Bowman (2-0)
Position workers
Move attacking unit into position


Ibt
Lost Umma and 49 gold (lost chariot (2-1)
France landing party near
STR – Cavalry st C
Gems temple st cathedral
Abydos bank st CV
Rocky Top Cv st CV

Turn 2
Start siege of Akshak
Army took Musk 3-1
Knight took Musk (4-1)
AC took Musk (5-1)
MI took Longbow man (6-1) to worker razed city got 79 gp

Army took Pike men in Umma (7-1)
Swordsman took MF (8-1) got Umma Back w 82 GP
Road to Bananas
Hurry a settler in Alex’ guest house for 28 gp (will give his house next turn) No sense in giving him a temple
Upgrade pike to musk

IBT
Summer pillage road
New Salamanca complete courthouse starts a marketplace
Three completes Cavalry starts another
Alex completes settler

Turn 3
Long bowman takes Musk now Elite (9-1)
AC takes Musk (10-1)
Upgrade pike to Musk

IBI
Incans Destroyed the Chinese
Inca and Sumerian have signed a military alliance against us
Inca are at work with us
Sumerian
Lost 2 MF in Counter attacks
Iroquois destroyed the Greeks
Thebes completes Cathedral start Cavalry
Two completes Cavalry starts another
Nine completes marketplace start musk
Boarder expands
Booety completes Cavalry starts another
Pompeii completes cavalry starts another
People are still happy with Lomax and builds another addition

Turn 4
Not much move forces to UR

IBT
Five produces cavalry starts another
Six completes Granary starts settler
Buhen completes cavalry starts another

Turn 5
Army takes musket 10-3
Army takes pike 11 –3
Army takes pike 12-3


IBT
Loss supply of Horses
Deal w France expires – will not give Horse w/Alliance vs. Sumerians but will take the straight alliance (will do)
Counter Attacks
MF Defeats MF (13-3
MF defeats longbow (13-3
MF takes MF (14-4

Four completes Cavalry start mf
Pithom completes Cavalry st Harbor
Cuzcp completes Smiths Trading Company



Turn 6
Army takes Pike
Cavalry takes Pie
Knight takes Muskets
AC takes Musk
Cavalry takes Musket
Take UR and 200 gp, Shakespeare Theater, and a canon (Raze it)
AC takes Longbow
Lost MI in attack on MI
MI takes MI

IBT
Thebes completes Cavalry
Bong completes Cavalry st Frigate
Gems completes Cathedral st pp
Dabomb completes Cavalry st MI

Turn 7
Founded Lomax
Founded Lomax II

IBT
Lost Cavalry in counter attack
Inca landing party (4 knights) a Ca
Abydos completes Cavalry st Frigate
Seven completes Cavalry St Mi

Turn 8
Lost cavalry against knight
Cavalry takes knight
Cavalry takes knight
Cavalry takes knight
Lost cavalry against knight
Cavalry takes knight (landing party done)

IBT
AC takes Knights
More Incas
Two completes cavalry st Musk
Three completes cavalry st Musk
Four completes MI st MI
N Zulu completes temple st MI
Five completes Cavalry St Musket man
Winde completes Settler st Frigate
Deer completes Cavalry st Muskets

Turn 9
They have Rifleman
Army takes rifleman
Army takes rifleman
Army takes Rifleman
Cavalry takes Long bowman
Sumer is ours along with Magellan’s Voyage and 270 gp

Inca’s
Cavalry takes a Crusaded
Lost Cavalry to Inca cavalry
Lost Archer to Longbow men
Take crusader
Take Cavalry
Take long bowman
Lost cavalry
Take long bowman
Take Cavalry
Take cavalry


IBT
Thebes completes Musket man
ST reg completes cavalry st cavalry
Busirs completes cavalry st another

Turn 10
Nothing Much
Started to position unit for move on Kish

Suggestions/Notes
A little confused Umma is still resisting (it didn’t flip back) I left 1 or two units in at the most sometimes none)
Nothing in Sumer
Repelled to Inca’s attacks, have stepping stone for the Inca’s campaign
Would like to upgrade the T to canons in sumer but concern about the flipping
 

Attachments

The good:
We held off the Incan attacks – including 7 offensive units landing at once!We now control Magellan Voyage
The golden age continues

The bad:

Pachacuti is bigger than ever and has finally figured out how to land units
We do not have railways yet

The ugly:
Shaka is sitting around with nothing to do.

Next 10 turns:

Tominator2 you are next. Take a look at the save and let me know if you have any other concerns.

Try to get peace with Pachacuti, but we are not giving techs, large sums of gold or cities. Do not make peace if he has any of our cities. 400 gold or 20 gpt is our max.

Avoid making peace with Sumeria (this will ruin our trade rep as we have MA with France), and should continue working on taking their cities on our continent. Make no new per turn deals with the Zulu or the Iroquois.

Leave Cheese undefended when there are no Inca units in our land. This will be too tempting to Pachacuti and he will land units there. Keep 3-4 defenders one or two tiles from the city so they can move back in if units land and we cannot dispose of all of the invaders. Put a barracks in Deer so the units up there will heal faster. Make sure our counter-attacking forces are in striking range of Cheese (once they heal up). (lomax said Elephantine was open when they landed but I like Chees better since they can't land in a forest near Cheese)

Turn science up to 80% to finish nationalism. When there is one turn to go on nationalism see if you can reduce the slider and still finish in 1. Then start communism at 70%

Consolidate forces and take two remaining Sumerian cities on our continent. They should be razed and replaced. I would expect one to fall for sure and the second will depend on healing time and losses.

Keep one or two cheap units in Umma and Ur to try to quell the stinking resistance. Have some units right outside to retake if needed.

Workers can continue chopping down jungles and making improvements in the south.

Keep settler inventory at 4.

Some cities can work on infrastructure improvements (20-25% maybe) the rest on military.

If there are any spears or pikes out there send muskets to replace them and then send them to a barracks for upgrades, or to use as MP for the two wonder cities. Coastal cities should have 2 muskets except Cheese, where they will be nearby. Seems like you will be building some muskets.

General:

We need steam power so we can build railroads. This is second in priority after communism.

We are getting near the end of the deal-making with the AI, but we need to keep our rep intact for a while longer.

The AI will generally not accept cities in a trade deal. You have to give them away. There was some abuse of this in earlier versions and so that has been blocked

The AI will attack a damaged army - med inf army in the red or low yellow could be attacked.

Resisting cities:
Citizens will keep resisting unless there are units in the city to quell the resistance. Each resisting citizen counts double for the culture flip, and there is a chance that the units will quell resistors. So it is a good idea to have a couple units in there each turn (bombard units do not count).

Lastly - it is possible that those palace expansions were from zerksees bringing us up to technologically advanced

Roster:
tominator 2 – up next
bobbabooey – wrote a good turn log, got a leader, took Niagara too fast
zerksees – started golden age, had to trade with Pachacuti, but made us tech advanced – again
Lomax – wrote up turnlog, razed Shakepeare’s theatre, had a talk with Pachacuti’s forces, made lurkers want pix
 
highlights:
- peace with inca
- the people like me best (possibly because i am not the slavedriver zerksees is)
- we haven't lost yet

concerns:
- we lost Umma
- we need better ships

what the hell i was thinking:
- i'm an idiot. i never saw the huge stack of trebuchets near Kish. they were hidden under the city banner, and never came up during a turn. as a result Kish was lot tougher to take than expected. if you guys want to re-do the turn that's ok by me, but i won't be able to get back to things until monday or so. :blush:
- anyway, we're not far off schedule. Zerksees thought one city (maybe two) would fall, and Kish did

the next few turns:
- Erech and Umma should fall, and that should be it for the sumerians
- settlers are heading down to replace those cities
- we have plenty to rough up the iro

summary:

1150AD
- science to 80
- med inf loses to archer [0-1]
- turn down zulu ivory for 3gpt (per instructions)
- Bong: frigate -> frigate
- Zerksees: aqueduct -> musketman
- Alps: cav -> cav
- Da Bomb: med inf -> musket

1160AD
- inca blow us off
- army beats archer [1-1]
- sneaking up on Kish
- am confused by settler in Stepping Stone
- french drop in next to Kish, the bastards
- Eight: settler -> marketplace
- Four: med inf -> musket
- Cairo: temple -> musket
- Five: musket -> musket
- Six: settler -> library
- Pithom: harbor -> musket
- Abydos: frig -> frig
- Seven: med inf -> musket
- Pompeii: cav -> market
- people love me - we get new left wing :D

1170AD
- Cheese undefended
- settler joins Stepping Stone
- cav army beats rifle in Kish (and retreats - ouch) [2-1]
- stack-o-doom in place
- french attack Kish (win 1, lose 2, lose another in counterattack)
- Thebes: cav -> musket
- New Salamance: market -> musket
- Two: musket -> musket
- Three: musket -> musket
- Nine: musket -> barracks
- Cheese: settler -> library

1180AD
- bombardment of Kish starts
- anc cav beats longbow [3-1]
- iro want to extend peace - we accept
- get nationalism, start communism at 70

1190AD
- frigate loses to inca galleon north of Cheese [2-2]
- med inf loses to rifle [2-3]
- cav loses to rifle [2-4] (Kish is tough) :(
- cav beats rifle [3-4]
- hurry temple in Stepping Stone
- sumeria and france have peace treaty
- Bong: frig -> frig
- Booey: cav -> library
- RockyTop: cav -> cav
- Oryx: temple -> cannon
- Stepping Stone: temple -> harbor

1200AD
- our artillery sucks
- nothing much
- sums capture a settler outside Kish (doh) [3-5]
- Thebes: rifle -> cannon
- Five: rifle -> cannon
- Abydos: frig -> frig
- people love me, palace now has right wing :dance:

1210AD
- frigate bombards Tientsin in daring night mission
- artillery still sucks
- cav beats archer [4-5]
- stack-o-death gets bigger near Kish
- inca won't take Cheese
- we lost Umma
- Four: rifle -> cannon
- Deer: rifle -> library

1220AD
- 1 artillery hit
- we lose cav, med inf, musket to Umma [4-7]
- cav beat rifle in Kish [5-7]
- cav loses to rifle in Kish [5-8]
- cav beats rifle in Kish [6-8]
- cav army beats two rifle, one longbow [9-8]
- Kish taken, razed, on to Erech
- auto-bombard of Tientsin continues, head inca admiral loses face
- move a few units to get near Umma
- inca trade peace for 80 gold
- Thebes: cannon -> military academy
- Two: rifle -> bank
- Three: rifle -> privateer
- Nine: barracks -> rifle
- Five: cannon -> bank
- St Regis: cav -> privateer

1230AD
- nothing much
- Bong: frig -> library
- Zerksees: rifle -> market
- Buhen: cav -> rifle
- Da Bomb: rifle -> market

1240AD
- nothing much
- units move into position around Umma and Erech
 

Attachments

Here is my assessment of what I probably should be doing.

The Plan:
Changed Privateers over to Frigates in St. Regis and Three.
re-organize the troops to take Umma back. We really should have kept 1 of our armies outside of the city so it would be easier to take back. Send the MI army back to UMMA and take it back (if I don't take it by the time the army gets back there). We have a nice stack travelling down to Erech. Once we get Erech and Umma back, propose peace to Sumerians for techs. They have Medicine.
Prepare a stack to start an attack on Zulu. Our stronger defensive units should be taken down to the cities that border Zulu cities. I feel comfortable with 5 defensive units in Oryx, No zulu ha ha and Cairo.
Fill in cities in the South East. The main attack on the Zulu should start from the East along with taking the city in our North.
Continue with learning Communism.
Starve Sumer down to 1.
I want railroad. As soon as someone gets steam power, attempt to trade communism for steam power and medicine (if we don't get it from Sumerians).
upgrade trebs to cannons (1000 gold)

Golden age continues.
 
Tominator2 said:
1180AD
- bombardment of Kish starts
- anc cav beats longbow [3-1]
- iro want to extend peace - we accept
- get nationalism, start communism at 70

1190AD
- frigate loses to inca galleon north of Cheese [2-2]
- med inf loses to rifle [2-3]
- cav loses to rifle [2-4] (Kish is tough) :(

1210AD
- frigate bombards Tientsin in daring night mission
- artillery still sucks
- cav beats archer [4-5]

1220AD
- 1 artillery hit
- we lose cav, med inf, musket to Umma [4-7]
- cav beat rifle in Kish [5-7]

I think you lost count- and twice!:eek: Here's what you did: You go from 3-1 to 2-2, then when it says you lose three units in Umma, you only count two.
So you beat one more unit then you said and lost one more than you said (and actual total count would be [10-9]).

Don't worry- you're not the only one who makes mistakes like this. From reading this thread, I saw Bobbabooey and Lomax do it too. I think you guys need to pay more attention :crazyeye:
 
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