zModular Python

Not in the code I downloaded it didn't - perhaps that feature was in the XML capture tag. But what I really wanted to do was have units captured as slaves to start with then as various types of "prisoners of war" depending on the advances and things like "The Geneva Convention on Warfare".

I only know of one zUnitEnslavement, and it did (even the pre-BTS version). There was no xml involved. Of course, it didn't do anything at all until you defined the conditions.

This is the one that I know:

http://forums.civfanatics.com/showthread.php?t=205110

Just read the first 4 posts and you'll see.

If you put this in, for instance, whenever a maceman won a battle you'd get a tank:

self.addUnitClass("UNITCLASS_MACEMAN", "UNIT_TANK", 100)

There are some other enslavement modcomps out, but, afaik, only one "z" enslavement.
 
I only know of one zUnitEnslavement, and it did (even the pre-BTS version). There was no xml involved. Of course, it didn't do anything at all until you defined the conditions.

This is the one that I know:

http://forums.civfanatics.com/showthread.php?t=205110

Just read the first 4 posts and you'll see.

If you put this in, for instance, whenever a maceman won a battle you'd get a tank:

self.addUnitClass("UNITCLASS_MACEMAN", "UNIT_TANK", 100)

There are some other enslavement modcomps out, but, afaik, only one "z" enslavement.

Actually that is every time a maceman beats a tank you get a tank - not that it matters since if it does then it didn't allow you to specify what the unit beat up and I needed to do both. now if only I could see what was wrong in my BUG implementation :(
 
Actually that is every time a maceman beats a tank you get a tank

No, it will produce a tank anytime a maceman beats anything at all. There's no mechanic in zUnitEnslavement to have results vary depending on what unit was defeated. It will produce unit "X" (as defined) on combat result, that's it. See post #4 in that link.
 
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