blackbutterfly
Emperor
That sound fun actually
Discipline is one I almost always have slotted vs. zombies. (Discipline is +5 vs. barbs which Zombies are).
That sound fun actually
Oh I've got it slotted and it helps, though I got wiped down to my capital in my last game and this one isn't faring any better down to two cities. And the barbs are producing units like there's no tomorrow. Even regular units, not just zombies. End of classical age just got into medieval and up to the 641st zombie unit and they are almost 60 strength, able to wipe my walls down pretty good. The AI and city states are not faring well either. I know people say that this mode is boring or produces few zombies but since I tried turning off Barbarian Clans the zombies are horrible. Traps, barricades don't matter much they just keep coming in almost endless swarms. I can't even muster enough military to take out the barb camp producing so many units. I should stop torturing myself and turn it off for awhileDiscipline is one I almost always have slotted vs. zombies. (Discipline is +5 vs. barbs which Zombies are).
Traps, barricades don't matter much they just keep coming in almost endless swarms.
And score eurekas while doing so. Pity they don't gain xpWait...you can make zombie corps/armies? Ahahaha...awesome.
Yes, exactly. I played one game on Deity and neither AI nor me had big problems. Then tried a game on Prince with Zombie and Shuffle modes. Holy cow! You may laugh, but religious victory is practically impossible despite AI not getting farther than having just a capital city - no missionary will get through those hordes of zombies, if the city is not on or near the coast. Unless there's a Yerevan and you can save them and then make a bunch of heathen converting apostles. I wandered to a cultural victory, but it is still a deep mystery to me how their tourists got out through this kind of siege and came to visit my landsIt is harder without. And it is harder on lower levels. AI with no bonuses is very fast reduced to capitals only and city states vanish one by one.
Ah OK. I just didn't see the traps I used do all that much. It was continual damage but they didn't feel like they helped much.Actually not true. Traps & Barricades are the key.
Unlike regular units that eventually get weaker to Zombies as they grow in strength, the traps and barricades generate the same amount of hit point damage regardless.
Try the achievement "It's a trap". Generate 50 HP damage from ZD improvements. Look closely ->
Good to know!Yes at a certain point you need to use traps and barricades against the zombies when ranged attacks are reduced to <15 pts. But even before traps become efficient there's an ease of use element - you don't have to click on them every turn they just do damage.
And, ultimately, your own zombies are the only units that are guaranteed to keep up. Zombie corps/armies will always be stronger than the zombies you face Careful though! Even defensively you don't want hostile zombies suiciding on your zombie.
Example above is great as you don't have to mar your landscape with unworkable tiles just kite the shamblers to a 3-tile (re)killing field.
Traps and barricades are useless. In my game I built some just for fun. If you want to play this save I warn: it is boring. Opponents are just single cities, I have managed to save 1 city state (scouting was/is problematic). Do not move some workers because zombies will spawn tnere and they are quite strong.
I have no idea how to take Sweden without creating more zombies or at least acceptable amount of them. Please give me a hint
Just that you know, you do not need Yerevan to make lot of heathen converting apostles because the promotions come from a pool. You have to take out all unwanted promotions first, it's fast, if you have Moksha.Yes, exactly. I played one game on Deity and neither AI nor me had big problems. Then tried a game on Prince with Zombie and Shuffle modes. Holy cow! You may laugh, but religious victory is practically impossible despite AI not getting farther than having just a capital city - no missionary will get through those hordes of zombies, if the city is not on or near the coast. Unless there's a Yerevan and you can save them and then make a bunch of heathen converting apostles. I wandered to a cultural victory, but it is still a deep mystery to me how their tourists got out through this kind of siege and came to visit my lands
Spoiler :
I just wish they could destroy final cities!
So it looks like Zombie Defense is another mode where the AI hasn't got a clue of what's going on. I haven't seen a single case of AI using Dark Signal or Turn Undead projects...