Zombie scenario idea

Jampine

Warlord
Joined
Sep 8, 2013
Messages
242
So, lately I've been readying world war Z, and been wondering: could a zombie apocalypse be created in civ? I was thinking of a zombie civ, but decided it would probably work better in a specific scenario, as it would make sense for all the opposing teams to start with modern weapons. So, here is the idea for the zombie team first:

The undead is a unique civ that cannot build units or buildings, and has NO diplomacy options. However, they start with one overrun (captured) city, and 8 "zombie units". The zombie units are basically beefed up warriors, but with some major changes. On the downside, they can only move 1 tile per turn, but they have many powerful upgrades to make them a major menace. They have an increased attack to make them as powerful as the modern infantry, and take 50% less damage from melee and attacks, and 90% less damage from ranged attacks (you gotta shot them in the head) and every point of damage done is then transferred to the zombie attacker, and transform the defending unit into a zombie upon its death. Zombies also automatically pillage every tile they step on, but gain no health from them (this is to represent the clean up operations needed after zombies attack an area, and clearing out all stragglers). Zombies also have 33% increase in damage whilst attacking cities.

The scenario would start with 3-4 civs on a map (likely just a made up one), with one random city already been captured by the zombies. Each civ would start with 5 mechanized infantry, and the main focus to kill the zombies would be research, which would allow you to unlock new training to provide automatic promotions to your units to reduce damage taken from the zombies and increase damage dealt.

The victory goal for the zombie is to capture all the cites on the map, and the remaining humans goal is to simply kill all zombie units, and recapture all cities, but you are allowed to declare war on the other countries.

I'm wondering what you guys think about this, and maybe if you can help me improve this, and maybe we could take this to the mod forum, and see if its possible?
 
hmmm sounds interesting. Would definately be fun to play! However, I'm wondering if the fact that there is only 1 zombie unit and it moves so slow will make it too easy even after the buffs. In the modern era the player will have access to ships (zombies have a severe disadvantage embarking), planes, tanks, paratroopers, helicopters...Just spam high mobility units and it will be nearly impossible to get caught and converted as running away is so easy. It will also be really easy to bait them if they use the AI methods as they are all infantry. aka: bottlenecks, forcing them to embark, or whatever.

I would have several different zombie units to compensate for this. Maybe some fast but weaker ones which can chase you down. Maybe one that has a big buff for embarkment. (or just add the marine upgrade to the list of buffs). It should be balanceable though.
 
The 4 random civs start at the corners of the map. In the centre is the zombie city of Zombocalypse. Each turn, 6 new zombie units spawn. The zombie units have a movement range of 1 but can turn friendly units to zombies. Meanwhile, civs could fight each other but allying would be the wisest choice. No Great Peoples or settlers. Technology is locked at the modern era. Each civ starts with an infantry and must build up to survive to zombie horde. Only the infantry can be built. The last civ to remain hold of their capital wins. Also, you or the AI can't capture cities.
 
Sounds interesting.

The zombies should still get healed when they pillage. After all if they pillage a farm they'll have killed the farmers and become a bigger horde.

Also when they take a city they should instantly gain new units based on the size of the city. Maybe something like 1 new unit for every 4 pop in the city. It would make defending a city an epic battle because you know if you lose it a new horde will get unleashed.

And speaking of cities, the city bombard of zombie cities doesn't make much sense, but without it cities would be to easy to take with ranged units. I'd be tempted to just remove ranged units all together.
 
Zombie scenario theorizing! Well anyway I think it would be neat if a game was played normally until the modern era when the zombie plague starts. Since zombies could walk underwater how about zombies could randomly spawn on the coast. And if a unit is killed it's turned into another zombie. If a city gets taken how about for every population point it has a zombie is created but at the rate of one zombie per population point until the city runs out of population points. As for naval warfare how about randomly spawning zombie cargo ships that can infect other ships (Perhaps like the vanilla otttoman UA but for zombies) and if a ship touches the coast some zombies are spawned. Also as the OP said zombies should have high defensive bonuses but 90% is a bit much, maybe more like 80%.
Well anyway I think it would be coolest if the game was normal until a certain era (modern and atomic era perhaps?) then the zombie started attacking.
 
Best representation would be if the mod could give the Zombie civ the Unique ability to have military units stack.
It would also have a 200% city attack bonus and a 50% attack bonus when attacking from a city.

Defeated enemy units would become Zombies.
 
good ideas, I agree on the idea that when zombies capture a city, the population should be turned into zombies, as this would make the city much harder to reclaim, also it should reset to population counter to 1, and never grow until the city is recaptured.

Another idea hit me about this: since people whinge about the fountain of youth and el doradido being in the game, maybe civ 6 could have an option to trigger some unrealistic wonders and events, one of which being the zombie apocalypse. The idea here is that if you toggled the option on, there would be mythological wonders on the map, but also a chance of zombies beign created, which would have a major impact in the game, as everyone could team up to fight them, or use the chance to smash a rival. (Other ideas I had for this option is maybe aliens invade, or there is a robot uprising in the future era? I know these are all events with new enemies to fight)
 
Well, Civ scenarios have always been based on historical events , and as far as I know, there haven't been any zombie apocalypses noted in history. The Black Plague is about as close as you get. I'd be more interested in seeing Pandemics play a part in the game.

Still,MOO3 had the Ithkul, which closely resembles the zombie theme, and they were certainly a pleasant addition to the game (in a manner of speaking...)
 
Well, Civ scenarios have always been based on historical events

One of the Civ IV expansions had a post apocalypse scenario that basically turned the game into an RPG. (Complete with a rule that if any of your starting units get killed, you lose the game instantly)

Civ II had a scenario where the earth was under attack from aliens in the same expansion that featured historic events.
(In addition, the very next expansion to that followed it up with the Fantastic Worlds expansion)
 
How about the zombies are super raging barbs with a different graphic of course that spawn from camps which instantly come back unless you put a city on top of them. They spawn at double the rate of raging barbs and are twice the strength. You are given like 50 turns to set up your civ and get ready for the onslaught.
 
That would be a good idea. Making zombies that are easily produced (cheaper than guided missiles) that explode in a city or another unit and can make damages. To not make the zombies so OP, you could make them with low HP like a scout or less. Another thing that could be done is make the zombies mobile which makes them easier to explode in nearby areas.
 
The zombies shouldn't be able to gain culture, other then through killing units(like the aztec UA), these culture points should then be invested in a social policy tree or ideology, that reflects how the zombie virus mutates and gives them bonuses.

P.S. in order to avoid the zombie virus infecting this forum it should be isolated in the Creation & Customization" forum...
 
So that zombies won't be so OP, you could also make the zombies unable to occupy cities and/or important units and instead harm any target that the zombie is targetting. For example, a zombie won't capture a settler and instead will attack it by exploding itself on the settler so that the zombies won't be so OP. This goes for cities as well since cities can be occupied by melee units so easily. The zombie unit shouldn't be a melee unit since it explodes on contact.
 
I had a similar idea for this scenario but instead it functions as follows:

All atomic/nuclear strikes set off the zombie apocolypse. All units in the fallout are turned into zombies. The city affected by the nuke spawns some zombies following this formula:


City Size after nuke strike/2 without a bomb shelter OR
City size after nuke strike/8 with a bomb shelter

The :c5strength: of a division of zombies is 50, but here are their bonuses:

1. They gain a stronger flanking bonus (x2 or x3) or a combat bonus for every zombie unit next to the attacking zombie unit.
2. They heal completely or up to 50HP upon killing a unit.
3. They gain 15HP more when pillaging.
4. If they capture a civilian worker or settler or a trade route, a zombie unit spawns next to the inital zombie unit that captured a civilian or pillaged a trade route.
5. They have a combat bonus against cities.
6. If they capture a city, it is razed but every turn, the city spawns a zombie unit.
7. Zombies have 2 moves, but they lose 1 movement in tundra and snow. And they lose -15HP per turn in snow tiles.

Hospitals and Medical labs have an additional function. They provide city defence bonuses against zombie attacks and reduce the effects of nukes in zombifying people.

As for crossing water, I'm not sure. I say they can't cross waterways.
 
Zombies could also feed off of nuclear fallout. When stepping on nuclear fallout, zombies fully recover hp from any damage that ranged or melee units have done to the zombies.
 
Hm, you could add that too. Maybe +10HP when in fallout. Perhaps all human units walking into fallout lose -10HP per turn and they run the risk of turning into zombies (about a 15% chance), unless they have the first aid 2 promotion, with first aid I cutting the risk by 66% (only 5% risk).
 
The market would be there for a zombie apocalypse scenario. Look at the popularity of The Walking Dead and World War Z.

I played a web game a while back called Rebuild where you led a group of survivors rebuilding a city. There were techs to research. Builders could change buildings similar to workers building improvements. It seemed like something that could translate to Civ. Scavengers able to find goods outside your camp could replace scouts. Soldiers wielding makeshift weapons could replace warriors. It'd be neat.

I don't think I'd do an actual zombie civilization though. I'd make them similar to barbarians with a random spawn. It could be neat to have different breeds of zombies, Fast 28 Days Later zombies, slow strong Romero zombies etc. Of course copyrights would be an issue so they couldn't necessarily be named that.
 
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