Zombie scenario idea

I dunno about these ideas of zombies being linked to nukes or getting healed from them, as zombies (according to legend and pop culture) aren't affected by radiation in anyway, although if you replace the original nukes with bioweapons, that might be a good starting point. Also, the idea of using culture to develop the virus is a good idea, the first one I had was simply omitting it along with anything not war related. :D
 
I mean, wouldn't you prefer a cheap guided missile? Zombies in a scenario can have the 'may heal in fallout' promotion, which can give more advantages to nukes since bomb shelters are already so OP.
 
In WWZ the zombies can walk underwater :)

^ This.

I've been wanting a serious zombie scenario for a long time. Basically anything thing that will force you to massive attacks on a zombie unit in order to kill it...plus have them gravitate to cities. Let them walk under water (hidden) so you get surprise attacks on coastal cities and such. It should be a game of survival and brutally so. Zombies should have exponential growth. The need to band together survivors, find a decent protective local and defend it. The map terrain will rule the day! Also the need to built units and such quick at the beginning will be fun.

Let's get this fast tracked! :evil:
 
I dunno about these ideas of zombies being linked to nukes or getting healed from them, as zombies (according to legend and pop culture) aren't affected by radiation in anyway, although if you replace the original nukes with bioweapons, that might be a good starting point. Also, the idea of using culture to develop the virus is a good idea, the first one I had was simply omitting it along with anything not war related. :D


How would a civ get to tech out to nukes while on the run from the hordes massing on their cities.

Make it a survival game. Sure let nukes be used as long as the Uranium and rocket units hold out from being pillaged by maurading zombies. But I say set it in the 1960's time frame ( ala night of the living dead) and the idea is just to survive. the longer you survive with a settler unit or worker unit the more points you get. Make protecting them the key. Literally the most helpless units in the game....so no real need to make zombies ultra powerful ...just make numeric exponential growth their strength with the ability to horde and move across the entire map.

The Ice and snow regions could act as a decent protect spot to settle (like the novel) since zombies freeze.
 
Or you could also make embarked zombies that can have the "may heal while embarked" promotion. The zombie can instead be called a fishman that is a zombie that can only be built on the coast.
 
Could also reskin Missionaries as Medics, put Inquisitors in Hazmat suits and have two pre-built "religions": one called Health and the other, The Plague. The Plague would be a high pressure "religion" whose symptoms (well, follower beliefs) would cause massive unhappiness, defence penalties or random Zombie Unit spawning.
So you could militarily march in and take over a city, but it would not be safe until you'd sent the guys in hazmat suits in to clean up the remains. Keeps the fight multi-dimensional!
 
Could also reskin Missionaries as Medics, put Inquisitors in Hazmat suits and have two pre-built "religions": one called Health and the other, The Plague. The Plague would be a high pressure "religion" whose symptoms (well, follower beliefs) would cause massive unhappiness, defence penalties or random Zombie Unit spawning.
So you could militarily march in and take over a city, but it would not be safe until you'd sent the guys in hazmat suits in to clean up the remains. Keeps the fight multi-dimensional!

:salute: Great idea!
 
I love this concept, particularly if 4 civilisations are allowed to build up from the ancient area in each corner of the map before a central zombie hive outbreak is released in the middle after someone reaches the future era. This gives incentive to a science race while building up defences, before the last player standing wins.

That way, players can choose the most defensible positions on the map and war with each other prior to the zombie apocalypse to try and weaken each other. In some ways though, it would be best to protect the players in the corners nearest you and hope that the player on the other side of the map is overrun first - resulting in you being in the strongest position. So it will be quite political and strategic.

I certainly agree that zombies should convert player's units into zombies and that overruning a city spawns as many units as the population. Also, pillaging farms, mines, etc should strengthen them as previously described, as they've converted the farmers, miners, etc. We need to remember that when someone starts to be overrun, things fall apart very very quickly unless strong reinforcements arrive. It also makes city placement very tactial; because if you position a small city poorly, it will easily be overrun and spawn numerous new zombies close to your borders.

I like the idea of a zombie culture tree, giving them small bonuses to improve their strength. I also like the idea of using religion as a form of the virus, giving it multi-level impact with inquisitors and missionaries.

Effectively, this should be an unsurvivable scenario, with zombies multiplying at exponential rates. Strong defences will slow them down, but will never be able to stop them due to converting ex-troops, cities, pilaging tile improvements and an increasing rate of spawn from the central hive. Each zombie should be programmed to directly attack a certain civilisation, with equal numbers of zombies heading to each. Therefore it won't be down to luck (except starting location), it's more down to planning and politics. If zombies overrun your city though, every new spawning zombie from that city will only attack your cities, not head to other players.

Also, just imagine the possibility of launching a strong flank attack on a neighbour just as the zombie apocalypse hits! :)
 
I foresee players eventual losing all their cities and having settlers with escorts attempt to quickly place new ones as civilization slowly sinks to chaos. Tactical placement of new cities would be most important. Placement on Snow even (if you allow those freezing areas to help kill off zombies ala WWZ) would be beneficial as refuges from the chaos but obviously much harder to grow (ie real all around)
 
Could also reskin Missionaries as Medics, put Inquisitors in Hazmat suits and have two pre-built "religions": one called Health and the other, The Plague. The Plague would be a high pressure "religion" whose symptoms (well, follower beliefs) would cause massive unhappiness, defence penalties or random Zombie Unit spawning.
So you could militarily march in and take over a city, but it would not be safe until you'd sent the guys in hazmat suits in to clean up the remains. Keeps the fight multi-dimensional!

I like it.

I'm not sure you'd actually want a Health religion, rather than just one Zombie/Plague the only religion. As you shouldn't have any passive pressure for Health. Having missionary unit clean up infected cities and the inquisitor reducing the citizen's being turned would certainly be cool.

There would also be buildings/wonders that reduce the amount of pressure that the Zombies inflict like Research Labs and the CDC.
 
In the 1979 classic movie "Zombie" an underwater walking zombie actually takes out a shark attempting such a deed.

Gotta call on that. I doubt a zombie would even last long enough to meet a shark, as the wave action strips the rotting flesh from its bones.


Guess what is the most efficient thing of going through water and eating things is?
Spoiler :
ME!
shark-mouth_705_600x450.jpg
 
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