@Zhahz
The problem is that in civ5 they appear to be completely separate views, just like they were in civ4 as well. That means there's bound to be lag in switching between the two. Galciv2, as I understand it, still was the same view but stopped rendering the units and covered them with icons? This probably made it easier for the transition to be smoother.
I can understand wanting that in civ5, but I don't think it's going to happen. In civ4 it was technically called the globe view, and the strategy layer was just one of the ways to use globe view. It was the one where you could draw lines and place signposts.
Supreme Commander also had the automatic strategic view, but again, it wasn't really a separate view, but just placing 2d icons over where the units were but on the same 3d map.
The problem is that in civ5 they appear to be completely separate views, just like they were in civ4 as well. That means there's bound to be lag in switching between the two. Galciv2, as I understand it, still was the same view but stopped rendering the units and covered them with icons? This probably made it easier for the transition to be smoother.
I can understand wanting that in civ5, but I don't think it's going to happen. In civ4 it was technically called the globe view, and the strategy layer was just one of the ways to use globe view. It was the one where you could draw lines and place signposts.
Supreme Commander also had the automatic strategic view, but again, it wasn't really a separate view, but just placing 2d icons over where the units were but on the same 3d map.