beestar
subdeity
I'm positive on unallocated players forming a new team. That's basically what happened with Who Dat. We put together a respectable showing in our first game (SGOTM 9) and got better and better from there.
I agree with Fluro on all accounts. I wouldn't want to have more than 8 on FE. 7 is really the perfect size for my taste. I doubt the larger teams (10+) are going to be excited about splitting up into more teams though so that new teams can have some experience.
Please don't mix those issues. We are talking team size. I think it is perfectly valid to prefer a not too big team, regardless of who it consists of. I would not like only playing every 9th turnset, and I would fear for the level of participation from those who are not close to "up" (including myself).Gumbolt said:Is any team so big that it will not accept new players to SGOTM because they are too cosy with friends or players they know?
btw, just becouse of tradition, i would love it if our team was called Yellow Sun!
When do the team Forums open?
I agree. I tried hard to find a way to describe both types without implying the opposite.@LC
You can have both: have fun and be (or try to be) competitive.
3. Study the SG2 CFR thread for basic principles on how to play a good opening and then keep the peddle to the metal throughout the game.
Edit: Sorry, AlanH, not trying to go off-topic. Just thought this might be helpful for some new to SGs..
I am an SGOTM newb. Is this the scripture of which you speak?
http://forums.civfanatics.com/showthread.php?t=180492
Yup. It's the only one I generally recommend because it's concise, has great team interaction, demonstrates the importance of innovating based on the scenario, and the scenario is unusual enough to hopefully not lead into you into copycat thinking.I am an SGOTM newb. Is this the scripture of which you speak?
http://forums.civfanatics.com/showthread.php?t=180492
As one of the "Unallocated", I would definetely prefer an experienced team captain. I often play Civ games with my brother. From time to time we have to take an hour-long break just to discuss the current situation and adjust our plan. I assume SGOTM works along the same lines, but I don't really know, since I've never played one before. An experienced team captain could guide the discussion, or start one if new players don't know when to start one. Maybe the discussion and play assignments would work smoothly even without an experienced team captein, but to me it sounds like a risk I would prefer to avoid.
-jj-