Ha! Now that is interesting. Will the zombies always attempt to land within one tile of a city? Because I have oftentimes seen them appear two tiles out.
Bengal Tiger... No, the Zombies will "Un-Earth" in ANY Tile that is remotely close to your Buildings... especially if they are Not defended well. The Use of your invisible Units will simply allow the Zombies to believe that the Closer Tiles they are on are available and they will send the Coffin Units and Morticians there.
Yes, this is a Different Game in many ways from the previous versions but in order to have Many Champions and all of the Lethal Shooting Units against the AI that will not use those units as a Human will... it was necessary to provide the Zombies with the Strong and fast Units with programing I set up for them so they could contend with all of you Smart Humans
The Real Key to being able to handle the Omega is to capture Adventure Island and Upgrade the Annihilator by at least sometime soon after the Zombies reach the Omega. Other than this, it is the use of the Voyagers and all or the Units a player has, combined with a Good Strategy that is based on Knowing what is going to happen as the game progresses. That requires some time to learn. This is why I placed the Tips in Game Concepts in the Civilopedia and have offered more here on this thread.
I don't believe it will hurt the game play for players to understand what I have divulged. On the contrary, I believe knowing those factors will enhance the ability for players to have a Better time Playing because that comes from Understanding. I did not want players to have to suffer through many long games just to discover how to capture Sam Hammer or the TARDIS for example. Those Units are not Only Fun but VERY Helpful.
It is all a "Chess Game"... meaning one must know the game factors and "pieces", what to expect and decide on a strategy that fits them and their play. I merely offer what I do as an example but the game will accommodate many strategic styles. That said, do listen to the essence of what I have said because I know and understand more about this game than anyone, naturally
To me, it is almost too simple because Anything become easy when we know all about it.
Anyone who plays this game enough to really understand it well, will Win every time but I hope they will continue to have fun with it anyway.
One thing I wanted to accomplish was to have the game continue to be a challenge until the end as well as provide some surprises and challenges without causing players to feel that the game is too complicated or difficult. Some of the simple pleasures are in the details of the game and units... being able to Play "Your Way" coupled with Re-playability.
I suspect that many players will post their methods and tips... I look forward to reading those and the many unique ways players go about getting through and Winning their games.
Probably the Most Flattering thing I could hear from a Player concerning this game is that they had Fun Playing it because after all... that is what it is for.