beestar
subdeity
I noticed this as well - personally I think it's an unwelcome additional piece of micromanagement, as I monitor my workers to make sure they get the job done.
I don't think you actually gain city production (since city output is processed on the interturn) but certainly happiness, resources, road effects, improvement triggers for Stone Works and Circus, are all triggered immediately.
Could this be fixed by having worker actions complete on the interturn?
I don't think you actually gain city production (since city output is processed on the interturn) but certainly happiness, resources, road effects, improvement triggers for Stone Works and Circus, are all triggered immediately.
Could this be fixed by having worker actions complete on the interturn?