Ahwaric
Shrubbery-hugger
I decided to take a short break from RL work and did some updates to the mod. The patch 0.11 b is linked in the first post, for changelog check the second post.
Sorry for the long silence. I did read all the posts, just did not have time to post something longer.
@ Rawn
Thanks for the feedback! I really like some of the ideas, but I currently do not know how to add food to a city short of event. I will need more time than I have now to try to figure it out.
As for the Stewards, I really want to have some events etc., just wanted to have other guilds more or less complete first.
If anyone has any ideas for the events or other ways to spice stewards (or any other guild), post it here
@ charleswatkins
I still try to find what is the cause of your religion problems. So far, without succes. If anyone has simillar problem let me know.
RoK should work exactly as you described and there are no evil leaders short of Hyborem that can't adopt RoK.
@ Quetz
Half the things? So what the other half is ?
In fact, this mod started as my personal fix for the things I do not liked/missed first in Vanilla civ, then I moved it to FfH. I only decided to release it after I added guilds and pagan temples, as someone might find a use for this part. I am glad some people really like it.
It is great that you like priest changes. It is probably not the most elegant solution, but I still think it is better than psuedo-mage priests we currently have in unmodded FfH. And sanctify is a must for a good/neutral priests
@ Dzhel
I will look into the barbarian thing.
Both this one and the other two are straight from base FfH.
The [happy icon] happened to me too and I think it was posted in the bug thread, but currently I do not know how to fix it.
Flying unit fix is already in the patch (I guess you have seen it as it is gone from your post)
I have added missing abilities for the guildsmen so I hope it is better balanced now.
I also tried to add some more unique art or match it better with the civ lore or existing art. That is the reason for Grigori change.
If you think that some of the art do not really fit, please do not be shy and post it here.
I hope to post some more than just bugfixes, but unfortunatelly summer is a busy season for me. So we will see...
Sorry for the long silence. I did read all the posts, just did not have time to post something longer.
@ Rawn
Thanks for the feedback! I really like some of the ideas, but I currently do not know how to add food to a city short of event. I will need more time than I have now to try to figure it out.
As for the Stewards, I really want to have some events etc., just wanted to have other guilds more or less complete first.
If anyone has any ideas for the events or other ways to spice stewards (or any other guild), post it here
@ charleswatkins
I still try to find what is the cause of your religion problems. So far, without succes. If anyone has simillar problem let me know.
RoK should work exactly as you described and there are no evil leaders short of Hyborem that can't adopt RoK.
@ Quetz
Half the things? So what the other half is ?
In fact, this mod started as my personal fix for the things I do not liked/missed first in Vanilla civ, then I moved it to FfH. I only decided to release it after I added guilds and pagan temples, as someone might find a use for this part. I am glad some people really like it.
It is great that you like priest changes. It is probably not the most elegant solution, but I still think it is better than psuedo-mage priests we currently have in unmodded FfH. And sanctify is a must for a good/neutral priests
@ Dzhel
I will look into the barbarian thing.
Both this one and the other two are straight from base FfH.
The [happy icon] happened to me too and I think it was posted in the bug thread, but currently I do not know how to fix it.
Flying unit fix is already in the patch (I guess you have seen it as it is gone from your post)
I have added missing abilities for the guildsmen so I hope it is better balanced now.
I also tried to add some more unique art or match it better with the civ lore or existing art. That is the reason for Grigori change.
If you think that some of the art do not really fit, please do not be shy and post it here.
I hope to post some more than just bugfixes, but unfortunatelly summer is a busy season for me. So we will see...