Search results

  1. Gokudo01

    Tradition guide from beginner to intermediate

    I will try to lighten some players who find difficult to take off while picking tradition. I will try to explain what were the obstacles I have to overcome in order to be decent. The first issue I did have is the mindset. When you use to play progress, all cities have got more or less the same...
  2. Gokudo01

    Jungle start

    so what's your new tactics to overcome the early game(without jungle UI) since the herbalist nerf?
  3. Gokudo01

    Industry, 7 flaws

    OK so I ran lots of test this past weeks with industry, and I found 7 points that explain why the tree has got no popularity. Number 1 : Nothing is unique to the industry tree : yes nothing, everything that industry provides, you can get it elsewhere, policy or wonder. And don't tell that...
  4. Gokudo01

    How to make a proper use of industry

    1 - the reasoning behind picking industry 2 - the pick order. 3 - What's the biggest advantages against rationalism ( which will be able to unlock wonder and key techs first )
  5. Gokudo01

    Workshop and Caravansary

    I've got an issue with production buildings : they are better with super productive city than with production starved city. If you are working 2 copper mines, 1 iron mine and 2 normal mine, Forge is super efficient and pays for itself really fast. If your city is kind of struggling, you better...
  6. Gokudo01

    Religion for a tradition opener

    I haven't played trad for long time now and I was wondering which follower should be a priority. As tradition, you will have lots of farm in order to grow and work every specialist possible even outside of the capital because you get +15% extra specialist point. Mastery is great but the effect...
  7. Gokudo01

    QoL suggestions ( minor impact on the balance )

    Hi Gazebo, you know I like your job so let's move the main event. I think two things could be changed to improve our experience. Two things strike me after more than 1 year playing your mod. It's sometimes, really hard to get some adjacency bonus for your farms. And second, village on...
  8. Gokudo01

    Culture

    isn't it the time to bring some catch up mechanism for culture or at least policies ? I understand that increasing culture output could interact badly with cultural victory but isn't there another way ? For example, there is scholar in residence, can't we have something like that for policies ...
  9. Gokudo01

    Policy Discussion: Statecraft

    Ok I need to know what other thinks because I've got some good and bad games with statecraft but every times, I wonder if picking Statecraft was worth. So I need to know what do you think about Statecraft, what does it bring on the table, is it too much, is it enough ? etc ... I ask some...
  10. Gokudo01

    CIV 6 trailer

    qvBf6WBatk0 Can't wait now :D
  11. Gokudo01

    Scientific Revolution

    So we talked, months ago, about the Golden Age Bonus being the weaker. Since then, nothing much changed. To summarize, Scientific Revolution improves your monopolies. + 2 to flat bonus ( happiness and yields ) + 10% to scaling bonus. (yields and golden age modifier) Some examples : Citrus...
  12. Gokudo01

    Feedback : Order

    hi I was looking for the order post but there wasn't any so I create it :D I've just finished a domination game with denmark(standard speed, standard size). I couldn't pick my usual Autocracy because my numero uno foe, Rome, had already picked it. So I chose Order because it supposed to be the...
  13. Gokudo01

    Denmark

    What do you think about Denmark in its current iteration ? :cool:
  14. Gokudo01

    Social Policy : Progress

    Hey I want to ask you some questions about Progress : - When is it better to use it over Tradition or Authority ? - Which nations can exploit Progress better. - What's the way to use it effectively. ( after some games, I feel like you shouldn't beline with Progress because you lose some...
  15. Gokudo01

    How to get respect from AI leaders

    I just post it what you can find in the xml personality files. To summarize, each trait is matched with a behaviour. Generous leaders prefer people who don't save their money, etc ... I wont talk about leader trait because I think you've already understood that Brasilia likes when you level up...
  16. Gokudo01

    What's the difference between "branch" and "leaf"?

    I can't catch the slight difference between those two agreements : National Science Foundation: Science cost for branch techs reduced by 6 / 8 / 10% [150 + 15 DC/T] AND Scientific Grant Program: Science cost of Leaf technologies are reduced by 6 / 8 / 10%. [150 + 15 DC/T] May anybody help me ?
  17. Gokudo01

    Firaxis, we need to be able to sort units

    Now that we've got tons of units, it's sometimes so hard to find the right one to build. We need to be able to sort them by category( Orbital/Rover/Armor/Ranger/Marine/Support/Civilian) or by type : Orbital/ Civilian/Base units/ Unique units Buildings have already got this treatment ...
  18. Gokudo01

    Affinity rework, Culture, improvement and More if Affinity

    2 weeks left until the next extension of Beyond Earth and we already know that many issues wont be addressed. Affinity too science depended, Improvement balance issues ( Academy mainly), Virtues, Quests ( although some efforts have been done with RT ) and more. But, although I know this game...
  19. Gokudo01

    Another issue ...

    I don't find the lua function to set player's science per turn value. I've got setFaith(), setGold(), changeGold(), getScience() but I can't find setScience() function AddOrbitalScience(playerID, unitID) local science = playerID:getScience(); if isOrbital(unitID) then --Add Science to...
  20. Gokudo01

    Is there an event for new playerperks ?

    Because playerperk wasn't in civ 5 . I want to catch an event where the player unlocks/is granted a new playerperk. ( the ones from the Table "PlayerPerks" that you get when you reach some affinity levels or with wonders. ). And if I can't catch new perks with an event, how can I loop though...
Top Bottom