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  1. J

    Where is Austria?

  2. J

    Unique Units in Civ4?

    I agree completely with your statement... I like to play with several civs, yet their UU´s are terrible... there have been many suggestions regarding fixing this, like having one per era. I think if it was possible, have one UU land based and one maritime UU, which will allow more chances for...
  3. J

    Max unit limits

    This is an excellent point that would add the most reality to the game. Endless units do not make sense in terms of the reality of the World and the game ends up being one of mass producing tanks and foot units in order to conquer the World, instead of using a more tactical approach. From my own...
  4. J

    complete use of your territory

    I think this is an excellent idea to take the most advantage of the terrain. An important issue is that these villages (or farm/mining/fishing towns) cannot take the tiles belonging to a city, only those free and available. Regarding military issues, they should be able to create militia and...
  5. J

    The Way of the Fugitive

    Or perhaps other ideas (they might have been mentioned I guess): -become guerrilla fighters (with the hidden unit) -ships, tanks, horses could pass to the conqueror and be added to the conquiering army... -join another civ that is enemy to the conquering civ, as a volunteer army (like the...
  6. J

    UNits for Civ4

    This is a valid point, from my experience, there are units that I have barely build while in the game (ex if I have horses, I never build archers)... what could be a great option is that different units can be customized to each civilization (making them uu`s). For example, you could have more...
  7. J

    underwater cities

    It will make the game a futuristic game, and it seems that most civ players prefer the historical trends... in CTP it was terrible
  8. J

    Automated buttons for workers

    I have seen several screenshots placed in the forums that show a long row of buttons for the different activities of workers, and I was wondering if someone could please tell me how to activate those buttons. I know the keys, but that will definitely will make life easer to have them in front...
  9. J

    Telegraph and telephone?

    How about power lines? this can actually follow a realistic pattern in increasing productivity when you are able to provide power to certain areas of your empire. It is a realistic fact that if you are at war with other civ and you are able to cut the power to its cities, it will definitely...
  10. J

    CIV 4 Expected To Be No 1

    I agree with the issue of modding. It is very difficult for those of us not too proficient with programming skills and not enough time. It would be an excellent and helpful addition to the game a simple system in which we could add further units, graphics, techs, leaders, eras, etc... hope...
  11. J

    Corruption

    As a CIV player, I will suggest that corruption should be more focused on what it usually ends up being in governments: mismanagement of funds. Rather than taking the shields away, corruption could affect the costs in gold of production. Government corruption (which is the one that CIV...
  12. J

    Corruption

    So your are saying that pretty much there is no production at all of anything in "not-so-privileged countries"? The problem of corruption is rather money-wise than production-wise, therefore the problem is not about building but of control. BTW there is corruption in ALL countries of the...
  13. J

    Ranks in Civ Traits

    I think it is an excellent idea. What will be needed is to define the level of benefits you will receive from assigning % or points from each civ. Ex. the higher you add to military trait it will reflect on the higher probability to get a ML and reducing the cost of the barracks. I will also add...
  14. J

    Your Favorite Traits? (C3C)

    sorry me too...
  15. J

    small weak cities

    This idea will certainly make war and conquer more interesting, therefore making the game faster. Taking on a whole civ with 10 large cities and 15 small ones with lesser value makes the game rather slow. I will add that either the cities surrender or you can ask them to surrender in order to...
  16. J

    Mercenaries

    Not only bribe barbarians, but also encourage internal conflicts (like the soviets did throughout the World)... it could be a special unit called freedom fighter, that acts like the privateer (no nationality), yet it is "financed and armed" by enemy nations...
  17. J

    Bring back the Senate, PLUS

    I like this idea. The senate could have certain power, yet not enough to forbid you from your state decisions (such as wars). Perhaps it could be also a nice small wonder building, available with the republic and once built it will reduce corruption (ironic.. :lol: ) in all your cities....
  18. J

    Islands

    I agree with the concept, although there is the fact that the island itself must have space enough for colonies and probable wars... perhaps a new editor concept of drawing islands instead of continents?
  19. J

    number of turns for a trade..

    Perhaps when you are negotiating a trade deal, you could use the duration of such as part of the negotiating process.
  20. J

    Ideas for civ4: sports?

    I guess there was a misunderstanding about my initial point in this thread. When I suggested the city improvements, advances, etc. was to add this fact to the whole general civ idea, not to make it a sports sim. As you can add temples, cathedrals, etc and research monotheism and polytheism...
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