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    whipping moai statues in low-hammer city

    @BornInCantaloup In your examples, why wait two turns before whipping the temple? Whipping the temple after one turn only nets you 17 overflow hammers (i.e. 7 less than in your example), but building Moai the second turn manually gives you precisely those 7 hammers. If you want to keep a...
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    whipping moai statues in low-hammer city

    It really does not matter if you spent your time building (verb) a building (noun), or building Moai, does it? Yes, you will get a larger overflow if you wait a turn before whipping, but the larger overflow equals the extra production you had that turn, which would have gone into Moai regardless...
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    Please help, don't know how to win time victories on noble

    The best way to win by time, is to win by conquest and then refrain from pulling the trigger: That is, kill everybody, but let one civ have a single (preferably tundra) city, and surround that city (every tile in the BFC) with tanks. Then it is just a matter of not accidentally winning by...
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    My personal thread: Clarification of certain game mechanics

    This granary thing was figured a while back also, but I can't find the old thread. Practical lessons: 1) Building a granary before being half-full on the foodbar is pointless; so you can delay the build for something more useful (typically you can't build anything in the few turns you can...
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    Proximity Religious Spread

    If you can reach someone by galley, your religion can spread. But the odds of spreading are independent of whether you actually have units there or just explored the route. If an AI is in theocracy, you should gift him the missionaries. Quite often he will spread the religion himself. (This...
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    Do I misunderstand the combat system?

    @OP: The odds of losing 5 battles at 75% winning chance in a row are indeed 1 in 1024, i.e. that is very unlikely. However the chance of this happening in a game at some point is much higher, as you have many runs of 5 battles with around 75% winning chance. In your case: you started looking...
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    unhappyness, slave rushing, and halt growth

    Halt growth will just stall your city at full food bar. As soon as you remove it you will grow the next turn (even if you do not have surplus food/turn). The unhappy citizen will - eat 2 food/turn (but hey, you had useless excess food, so this is usually not a big deal. Notice that the city...
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    Rolled another Miracle Start

    Do remember, that maintenance (which is rounded only nationwide in the latest patches, so no rounding problems to speak of) is multiplied by inflation. Thus the benefits of a courthouse are multiplied by inflation too. In particular courthouses are better (depending on the era, slightly better...
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    How to catch a spy?

    The odds for capturing a spy depend on some things you can't control (i.e. actions by the AI, such as whether the spy moved this turn) and some things you can. The most significant effect you can control is by closing borders, which increases the odds by a factor of 2.5. However I feel that...
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    Rhino - Peaceful Domination

    Just revolt the city (using spies) continuously. They won't get any income and still have to pay maintenance for the units, so when the money runs out, they'll get into strike and the units will disband. (It helps to first demand/beg the gold they own of of them as much as possible.) Note that...
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    Farming resource nodes outside BFC

    It should also be mentioned that if you don't intend to work a resource it's often better to build a fort on top of it instead of the resourcespecific improvement. A fort also gives the resource, but has added benefits (an extra well-defensible tile, which can act as a canal and airport.) Also...
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    Money Does Grow on Trees: How to Convert Forests into Lots and Lots of Gold

    Look TMIT: I agree there are much worse things in Civ 4 which need patching much more badly than the current implementation of failgold. Unless you use the tactics as described in the OP the effect is not that large anyway. I was never trying to say it is overpowered, but I do feel it is too...
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    Money Does Grow on Trees: How to Convert Forests into Lots and Lots of Gold

    Nice ideas Kid R, but I don't think any beat the "unmultiplied hammers turned into gold (as if you had build wealth)". The only problem with the current failgold is that it is about multiplied hammers, thus failgold beats building wealth. Many of your options use "unmultiplied hammers" but...
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    Money Does Grow on Trees: How to Convert Forests into Lots and Lots of Gold

    I'll take up the challenge explaining why I think the current implementation of failgold is a "failure". I think failgold was introduced to compensate people for failed wonder attempts, thus reducing the risk in actually trying to build a wonder, and therefore encouraging you to go for it even...
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    Binary research (or not?)

    I think part of the reason r_rolo1 says gold demands don't hurt as bad is that after the demand you can turn around and sell them a tech of yours for the gold they just got from you. In that case it is just a tech demand under a different name, in fact better because you have the choice about...
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    Binary research (or not?)

    Giving in to a gold-demand and then selling that AI a tech to get the gold back is off course equivalent to giving in to a tech-demand. Thus gold demands seem less bad than tech-demands. However, since the AI values techs lower than the cost we have to research them, since for them they cost...
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    I won conquest and domination on the same turn!

    The AI won't settle the empty land if you surround its only remaining city with troops ;-). Edited to correct typo.
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    to raze, or not to raze, that is the question?

    Depending on how fast you conquer, if you don't want to tank your economy there is a maximum number of cities you can handle. If you are conquering a lot early and keeping all cities that you would want eventually (because they do have 1 or 2 resources and are placed correctly, but don't have...
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    to raze, or not to raze, that is the question?

    One thing about the way you present your economic health (-9gpt at 50% science): This does not include the relevant number: What's relevant is essentially the number of beakers you make plus the gpt you make (you have to be a bit more subtle as soon as multipliers as libraries and markets kick...
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    Tips for beginners re cities?

    One thing I had to learn was the following: Don't worry about useless tiles, it's the amount of good tiles that is important. A city with 5 awesome tiles and 15 junk is better than a city with 20 mediocre tiles. A grass pig tile can give 6F in the early game, a regular grassland with farm just...
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