- Joined
- Jan 24, 2011
- Messages
- 4,801
McMonkey, if you are reading this, you have accidentally clicked in the wrong thread.
Everyone else - McMonkey and I have a gentleman's agreement not to go into each other's threads here. We are writing these for your amusement (and also playtest insight) so please don't spoil things for either of us by spilling the beans about what you've read in one thread or the other!
ALLIES TURN 1
It is May 30, 1942.
The scenario begins with a major RAF attack on Cologne – “Operation Millennium” underway. My aircraft there start with limited movement, so Cologne and Düsseldorf will be the targets. I have 15 Stirling bombers in various states of damage barreling in for the attack.
Back in England, I have a reserve force of a further 10 Stirling bombers, bringing Bomber Command’s total strength to 25. Considering that the Americans have only just arrived and I have but 1 B-17 unit, Bomber Command is going to be my main weapon for the foreseeable future.
Successfully destroying an urban target yields me 7.5 points. I required 1,000 to invade northwest Europe, so I’d better get started.
My bombers come under attack by flak batteries defending Cologne!
The attack is not as successful as I would have liked. We do manage to set about 2/3 of Cologne alight, but we also lose 2 Stirlings in the process, and an attempt to also strike Düsseldorf fails:
With the immediate raid over, it is time to consider my strategic objectives. I am faced with a choice of what to select for my first research goal.
I start with very limited options in terms of what aircraft I can build. My only escort fighter available is the Spitfire, and this has very limited range:
I have an option to research escort fighters, however that will only allow a slight increase in range at this time. Instead, I decide to invest in the future. I select Industry II with a goal of ramping up production to hopefully swamp the Luftwaffe eventually.
Industry is expensive to build, however, so I am going to have to ensure I have steady imports of reinforcements and supplies from across the seas. To do this, I have to win the Battle of the Atlantic.
Thankfully, the Royal Navy is powerful and my main asset at the start of this scenario:
38 Destroyers
16 Light Cruisers (effectively my AA naval assets)
8 Heavy Cruisers
8 Battleships
1 Aircraft Carrier
The Battle of the Atlantic is somewhat abstractly represented in this scenario, to cut down on micromanagement and allow players to focus on the air war. Essentially, I need to have naval superiority within the two blue lines in the picture below. If I achieve this, I’ll be able to spawn supply ships near the Irish Sea – a few turns from friendly ports. I’ll still have to defend them on their way to port, but I don’t have to waste time shepherding them all across the map.
* My plan is to send all destroyers to the convoy route within the blue lines.
* Naval aircraft like Sunderlands will patrol south of this zone to attempt to catch U-Boats before they enter it.
* Light cruisers and all currently-available fighter aircraft will be deployed to patrol the yellow rectangle in the photo below. This is where my ships are vulnerable to attack from the Luftwaffe. My primary objective in the beginning stages of this scenario is to own the sky in this zone. I have 11 Spitfires and 8 Hurricanes available for this task, and preparations are made to move them to nearby bases immediately.
For production, I maximize my efforts towards science because I want to research all industrial techs quickly so I can build up my forces. This does leave me at a fuel deficit, but I can spare this for a few turns.
* Any city that doesn’t have industry starts constructing one.
* Any city with industry that doesn’t have a fuel refinery will build that instead.
* Cities with both will either build freight trains to help others, or destroyers to fight in the Battle of the Atlantic.
* 14 airfields will produce Stirlings
* 6 airfields are set to produce B-17s
* 1 airfield will produce A-20s
* 5 airfields will produce Spitfire Mk. IX’s that I can send west to fight over the Irish sea.
* 2 airfields will build photo reconnaissance aircraft. I plan to use these to keep tabs on the Kriegsmarine and make sure they don’t attempt a reverse channel dash.
More on long-range plans later...
Everyone else - McMonkey and I have a gentleman's agreement not to go into each other's threads here. We are writing these for your amusement (and also playtest insight) so please don't spoil things for either of us by spilling the beans about what you've read in one thread or the other!
Spoiler :
ALLIES TURN 1
It is May 30, 1942.
The scenario begins with a major RAF attack on Cologne – “Operation Millennium” underway. My aircraft there start with limited movement, so Cologne and Düsseldorf will be the targets. I have 15 Stirling bombers in various states of damage barreling in for the attack.
Back in England, I have a reserve force of a further 10 Stirling bombers, bringing Bomber Command’s total strength to 25. Considering that the Americans have only just arrived and I have but 1 B-17 unit, Bomber Command is going to be my main weapon for the foreseeable future.
Successfully destroying an urban target yields me 7.5 points. I required 1,000 to invade northwest Europe, so I’d better get started.
My bombers come under attack by flak batteries defending Cologne!
The attack is not as successful as I would have liked. We do manage to set about 2/3 of Cologne alight, but we also lose 2 Stirlings in the process, and an attempt to also strike Düsseldorf fails:
With the immediate raid over, it is time to consider my strategic objectives. I am faced with a choice of what to select for my first research goal.
I start with very limited options in terms of what aircraft I can build. My only escort fighter available is the Spitfire, and this has very limited range:
I have an option to research escort fighters, however that will only allow a slight increase in range at this time. Instead, I decide to invest in the future. I select Industry II with a goal of ramping up production to hopefully swamp the Luftwaffe eventually.
Industry is expensive to build, however, so I am going to have to ensure I have steady imports of reinforcements and supplies from across the seas. To do this, I have to win the Battle of the Atlantic.
Thankfully, the Royal Navy is powerful and my main asset at the start of this scenario:
38 Destroyers
16 Light Cruisers (effectively my AA naval assets)
8 Heavy Cruisers
8 Battleships
1 Aircraft Carrier
The Battle of the Atlantic is somewhat abstractly represented in this scenario, to cut down on micromanagement and allow players to focus on the air war. Essentially, I need to have naval superiority within the two blue lines in the picture below. If I achieve this, I’ll be able to spawn supply ships near the Irish Sea – a few turns from friendly ports. I’ll still have to defend them on their way to port, but I don’t have to waste time shepherding them all across the map.
* My plan is to send all destroyers to the convoy route within the blue lines.
* Naval aircraft like Sunderlands will patrol south of this zone to attempt to catch U-Boats before they enter it.
* Light cruisers and all currently-available fighter aircraft will be deployed to patrol the yellow rectangle in the photo below. This is where my ships are vulnerable to attack from the Luftwaffe. My primary objective in the beginning stages of this scenario is to own the sky in this zone. I have 11 Spitfires and 8 Hurricanes available for this task, and preparations are made to move them to nearby bases immediately.
For production, I maximize my efforts towards science because I want to research all industrial techs quickly so I can build up my forces. This does leave me at a fuel deficit, but I can spare this for a few turns.
* Any city that doesn’t have industry starts constructing one.
* Any city with industry that doesn’t have a fuel refinery will build that instead.
* Cities with both will either build freight trains to help others, or destroyers to fight in the Battle of the Atlantic.
* 14 airfields will produce Stirlings
* 6 airfields are set to produce B-17s
* 1 airfield will produce A-20s
* 5 airfields will produce Spitfire Mk. IX’s that I can send west to fight over the Irish sea.
* 2 airfields will build photo reconnaissance aircraft. I plan to use these to keep tabs on the Kriegsmarine and make sure they don’t attempt a reverse channel dash.
More on long-range plans later...