Can someone help me please? I know this thread/mod are dead, but I really like using it as it's one of the few compilations that (a) I like and (b) is compatible with version 1.0.1.167, which I'm stuck with due to technical complications.
I really hate the unit scaling from R.E.D. (which is included in this mod); they're too damn tiny, I can't see a thing. I figured it would be a simple matter of deleting the RED files from the "mods" subfolder of the CCMAT v2 folder but doing so results in no in-game change in unit scaling, even after deleting the cache and starting a new game. There seems to be a return to default unit formations but I may be imagining it.
Any ideas on what (if anything) I can do here? Do I need to mess around with some XML or LUA files? Or was this mod seriously designed without any thought of modularity?
EDIT: I have resolved the issue through some manual fiddling. I am leaving the above text in place so anyone else desperately seeking a solution can find it.
SOLUTION: After deleting the RED files I realized that the unit scaling was dictated by the Civartdefines_<XXX> XML files in the Resource subfolder of the CCMAT v2 folder. I used Nexus to unpack the default FPK files and (after backing up the mod's Resource folder, of course) I found and copied over all the necessary files. This doesn't seem to break the mod and totally works. Godspeed, Civ 5'ers