TPangolin
Just the worst person
The idea: Although it's nice to think that Australia could be an amalgam civilization spanning a long period of time yet covering the same geographic area (thus echoing Russia, Ethiopia, Germany, Japan, Arabia, Denmark and the like) - Australia, much like Canada and America in the Civilization series should be a represented by being a unique late game power, and thus I have chosen to them to be what they are seen as in the 19th-21st Century - A Colonial Nation, with many multicultural peoples, being culturally unique and famous for it's Tourism.
Civilization: Australia
Leader: Robert Menzies
Capital: Sydney
Start Bias: Coastal
Emblem: Green and Gold, Aboriginal Waterhole Symbol
Unique Ability: Colonialist Origins - May not gain settlers or annex cities until the Modern Age. Workers can found puppeted cities. Maritime Trade Routes are unplunderable and the City Owner receives +2 and +2 for each Maritime Trade Route with a different Civilization or City-State.
The First part of this ability is to recognize that Australia was a Colonial nation, founding puppet cities and only having the ability to annex them in the Modern Era essentially represents that Australia was not a federated nation until 1901. The second part of the ability borrows of the Moroccan Culture and Gold Trait. It is essentially representative of the fact that many immigrants throughout Australia's history have come to the Island/Continent via boat - whether it be English Convicts, German Free Settlers or Great Masses of Refugees following the outbreak and conclusion of the Depression, WWI, WWII and the Vietnamese War.
Unique Unit: Digger Infantry - Replaces Great War Infantry, is cheaper, can build roads and gives a boost when gifted to other players.
This is representative of the ANZAC troops that fought in many a battle overseas and on behalf of another civilization, including but limited to the Boer War (where the term 'Digger' was first widely used), the First and Second World Wars, Korean War and of course the Vietnam War. The culture boost is a one off thing, that works similar to the way the Portuguese Nau does.
Unique Building: Wildlife Sanctuary - Replaces the Hotel, requires Zoo, +40% of the output of Wonders in the city added to Tourism. Great Work Tourism in the city +40%. +1 for every worked animal tile in this city and +1 Marsupials unique Luxury Resource.
This is to represent Australia's affinity towards wildlife and fauna - although the building is not uniquely Australian, nearly every city in Australia embraces their love and subsequent pride for Australian wildlife by having either a Zoo, Wildlife Sanctuary or a service that pretty much represents the unbreakable of bond that the Australian peoples have to their unique fauna. The Hotel originally adds 50% to each aspect, but I've toned it down to 40% to compensate for the effects the Hotel has (admittedly it does sound a bit odd to be able to trade Marsupials, however you can still trade crab, ivory and truffles).
I've made most of the art assets for it so far, so after some feedback - anyone willing to help me turn this into a mod?
Civilization: Australia
Leader: Robert Menzies
Spoiler :
Capital: Sydney
Start Bias: Coastal
Emblem: Green and Gold, Aboriginal Waterhole Symbol
Spoiler :
Unique Ability: Colonialist Origins - May not gain settlers or annex cities until the Modern Age. Workers can found puppeted cities. Maritime Trade Routes are unplunderable and the City Owner receives +2 and +2 for each Maritime Trade Route with a different Civilization or City-State.
The First part of this ability is to recognize that Australia was a Colonial nation, founding puppet cities and only having the ability to annex them in the Modern Era essentially represents that Australia was not a federated nation until 1901. The second part of the ability borrows of the Moroccan Culture and Gold Trait. It is essentially representative of the fact that many immigrants throughout Australia's history have come to the Island/Continent via boat - whether it be English Convicts, German Free Settlers or Great Masses of Refugees following the outbreak and conclusion of the Depression, WWI, WWII and the Vietnamese War.
Unique Unit: Digger Infantry - Replaces Great War Infantry, is cheaper, can build roads and gives a boost when gifted to other players.
This is representative of the ANZAC troops that fought in many a battle overseas and on behalf of another civilization, including but limited to the Boer War (where the term 'Digger' was first widely used), the First and Second World Wars, Korean War and of course the Vietnam War. The culture boost is a one off thing, that works similar to the way the Portuguese Nau does.
Unique Building: Wildlife Sanctuary - Replaces the Hotel, requires Zoo, +40% of the output of Wonders in the city added to Tourism. Great Work Tourism in the city +40%. +1 for every worked animal tile in this city and +1 Marsupials unique Luxury Resource.
This is to represent Australia's affinity towards wildlife and fauna - although the building is not uniquely Australian, nearly every city in Australia embraces their love and subsequent pride for Australian wildlife by having either a Zoo, Wildlife Sanctuary or a service that pretty much represents the unbreakable of bond that the Australian peoples have to their unique fauna. The Hotel originally adds 50% to each aspect, but I've toned it down to 40% to compensate for the effects the Hotel has (admittedly it does sound a bit odd to be able to trade Marsupials, however you can still trade crab, ivory and truffles).
I've made most of the art assets for it so far, so after some feedback - anyone willing to help me turn this into a mod?