inthesomeday
Immortan
- Joined
- Dec 12, 2015
- Messages
- 2,798
Well my guess is that people were meant to make designs based on the Maori Musket Wars, actually, I just felt like they'd be repetitive if everyone did them and Caesar got their first
Well my guess is that people were meant to make designs based on the Maori Musket Wars, actually, I just felt like they'd be repetitive if everyone did them and Caesar got their first
I actually planned an Eureka Rebellion based Australia design with Bushrangers as unique first, but someone did it, then I planned a Maori Musket wars... but Uighur came first, then thought a bit about doing Tasmanian indigenous people, but I couldn't come up with a good design.
So is life...
I feel compelled to tell you the Ned Kelly quote is 'such is life'.
UA: Inasi
Melee units trained in a city with an outgoing naval trade route start with the "Amphibious" promotion and have no sight penalty when embarked. Gain a free trade slot for every capital city owned.
UU: Kalia (musketman)
+1 movement points when embarked, and is 33% weaker (16 ) on land and 25% stronger (30 ) in the water. May attack naval units and other embarked units.
UB: Mat Weaver (mint)
Does not require any nearby resources, but must be built on the coast. +25% trade route length and internal trade routes to conquered cities yield culture and gold equal to their occupied unhappiness.
I dont really understand why does foreigners keep grouping us Indonesian up with the rest of the Pacific.. I guess its kinda makes sense if you only look at the eastern third-half of our archipelago, but even they are culturally distinct due to influences from the more asian-flavoured western-half.
Edit: I just remembered that the people that arrives in Madagascar were actually came from Kalimantan/Borneo, which I admit is a sign that indigenous people here arent that different over to our cousins in the Pacific, but still, most of us are exposed to asian cultures due to our location since pretty early on, and thus making us distinct
I believe Kul was asserting that by posting by Sultanate of Sulu design I was lumping Indonesia in Oceania.
However I don't consider the Sultanate of Sulu to have been in Indonesia. I consider it to be Philippine. They spoke Filipino languages and their political centers were Filipino. While they did control parts of Borneo most of the political and cultural stuff was Filipino. And as I said, myself Filipino, I consider Filipino culture more Oceanic than Asian/Indonesian.
But whatever challenge host says about the region goes.
Sorry for being lateGundjitmarra
Partpoarenmin
Tae Rak
UA - The Fighting Gundjitmarra
City located on fresh water source get 15% Food bonus. Unit doesn't suffer penalty fighting in marsh, and it count as freshwater source. All unit have 10% combat bonus outside 2 tile radius from any city
UU - Fighter* (Musketman)
+10% strength in own's territory and city formerly belong to you. +1 movement
UI - Waterways
Buildable in flat tile bordering at least 2 freshwater source. 50% chance for creating marsh. +1 Food yield per bordered fresh water source. If bordering Lake, +1 Food to lake per Waterways
Spoiler :*REALLY need better name
UA: Sori-Luri augury: Upon the outbreak of war, the Sori-Lury casts an augury, giving units a bonus based upon the difference in military size with the civilization you are at war with*. (The bonuses do NOT stack with multiple wars; it's calculated in regards to the civ with the biggest military, since they are the biggest threat)
UU: Tanimbar Warrior (replaces the musketman): 22 combat strength compared to 24. Gains the Jungle Warfare and Isle Inhabitant Promotions, which grant +15% combat strength in jungles and +15% combat strength on islands (landmasses that are smaller or equal to 10 tiles) respectively.
The combat bonuses stack and the Isle Inhabitant Promotion is not lost upon upgrade. (Tanimbar Warriors still existed when the West got to the islands, so I guess making it a Musketman replacements makes a little sense?)
UI: Trepang (a type of sea-cucumber) Harvest Area (unlocked at Compass): May only be built by fishing boats on Coastal tiles (tiles adjacent to land-tiles; not the specific coast-tile) and may not be built adjacent to another Trepang Harvest Area. Provides +1 food and +1 gold.