This more or less just looks like a graphical version of Utopia, and other browser-based games that have been around since about 2000 or so.
See also: Civony, renamed to Evony after Firaxis threatened them. You know, the game that flooded the internet with ads featuring buxom women and saying "Free to play, forever!".
Rather, the ads state explicitly that the game will be about something fun and/or sexy, but the actual game has nothing whatsoever to do with what the ads promise. IIRC someone is taking them to court over false advertising.
I am in the beta and 2k greg tells me there are no NDAs so if you guys have any questions you want answered shoot...
Good of them to do that, but... it's my understanding that virtually ALL FB games are in perma-beta, so it turns out not to be a big deal. I do have a question, though: When does this game become fun? I've only played a handful of these FB games, tried a couple empire-builder-types which turned out to be way too complicated for my taste. CivWorld seems too much like the other games I wind up deleting within 15 minutes. I'm trying to like it, but it's just not working. I can't seem to get anything useful to happen, and I'm not even all the way through the tutorial (I think). There's so bloody much going on that makes no sense, I can't get into it at all.
Wow, I'm really digging the retro sub-par 1995 graphics.
Oh, and it sounds like a lot of 'fun' competing to be the king and having other people be your duke or princess ... umm ... is Sid getting senile in his old age? What an enormous waste of time for Firaxis.
The graphics are just fine. In fact, they're a little TOO fancy, because the game runs painfully slow even on my fast machine. As long as I can tell what everything is, it doesn't have to be what passes for cutting edge. Photo-realism makes it incredibly HARD to tell what units and terrains are what. Keep it simple!
Overall, I'm really not impressed. The trade system seems cool, and I kind of like the truck puzzle, but the rest of it just seems like they're trying to throw too much into it. I feel not one whit like I'm playing something for fun and more like I'm being coerced into playtesting something I can already tell is as critically flawed as MOO3. I realize creating something worthy of the name Civ AND keeping it simple is nearly impossible. I have no idea what to suggest to achieve this goal, but I don't think they're getting there.