Thank you
I like the historical loyalty game, so the age of the other costs can be removed.
(for example: middle ages, industrialization, modern times)

What do you suggest?

I don't know yet, since i just started new game (with fixed writing & philosophy) and everything seems good. But later, i'll definitely tell you what (and why) i liked or not...

btw, forgot to say. Though ancient, medieval and modern science screens looks nice, but industrial screen doesn't. So, in my game, i changed:

Spoiler :

From this:


To this:


Here is my mini-patch with fixed (i think so) industrial tech tree :) No other changes were made:
 

Attachments

  • MyMiniPatch.zip
    580.1 KB · Views: 114
First impressions​

I played as Russia until the end of 1st (ancient) era. There were two things that disappointed me:

- Unlike other civs, Russia have no access to early religious buildings (i mean things like shaman's yurta or cuneform library). Thus, Russian cities can't expand cultural borders. Why is it? On the one hand, Russians indeed were barbarians before middle ages. Other hand, why even the Australian natives have their civ-specific building while Russians haven't.

- Problem of choice: even being Russian, i still can choose any type of polytheism and any type of monotheism. Why? I thought i can choose Christianity only...
Spoiler :



ALSO:

- Unnecessary governments (Ancient Democracy, Triumvirate, Cionism). I'm sure they were created for Greeks, Romans and Jews, but since there are no more such civs in your mod, these governments (and their prer. techs) should be deleted to not confuse players.

- Crazy Sioux city list (Purushapura, Mathura, Bactra...etc... Indian city names). Most likely you just forgot to change it.
 

Hi Atoll!

I Thank your fixed patch.

This is a bug
1)Causes of the problem:
Russian civilization for the same initial government: was principality, I repaired: tribalism,
So you can build a shrine(barbarism).
Russia is a Christian nation, so that Christianity would have to choose (the AI knows)
Fault of this game can be, the AI setting that can not choose:"- Problem of choice: even being Russian, i still can choose any type of polytheism and any type of monotheism. Why? I thought i can choose Christianity only...

2)Unnecessary governments:
Previous version (Earth 6.0) was more civilization( Greek, Roman, French, Spain, German, Israel, etc. )
It is Greek first government:Ancient Democracy, Roman first government: Triumvirate, ...

3) Crazy Sioux city name:
Here it was Civfanatic forum city and town name for Sioux civilization.
I see, need to write.
 

Attachments

  • Russian_problem_01.jpg
    Russian_problem_01.jpg
    452.7 KB · Views: 226
  • Russian_problem_02.jpg
    Russian_problem_02.jpg
    156.7 KB · Views: 231
Hi Atoll!

Those are new Sioux cities names from Civfanatics forum:

Isanti
Mdewakanton
Wahpekute
Wahpeton
Sisseton
Yankton
Yanktonai
Teton
Saone
Oglala
Brulé
Hunkpapa
Sihasapa
Minneconjou
Itazipco
Oohenonpa
Kiyuksa
Kapozha
Wazhazhe
Assiniboin
Pabaska
Hunkpatina
Ihanktonwan
Tintatonawan
Reyataotonwa
Teenatahotonwa
Mahkato
Mdote Minisota
Haha Wakpa
Peji Sla Wakpa
Cankpe Opi
Hante Wakpala
Zizipela Pajola
Tahkahokuty
Tanka Paha
Can Ble
Tatonkate Ble
Minnesose
Mato Paha
Wiwayankwacipi Tipila
Blu Wakpa
Inyan Kaga Paha
Mato Tipila
Hehaka Wakpa
Onjinjintka Wakpala
Winnewissa Iyohaha
Sahiyela Wakpa
Wanagi Wita
Wabasha
Okoboji
Wanatan
Wakansica Ble
Minnewakan
Titonka
Winona
Kadoka
 
New repaired file:


New sciencial Costs:

Normal game:
ancient age:
3,4,5,2,4,3,2,6,8=77!,4,8,6,10,10,12,5,12,16=83!,28,24,20=72!
37+83+72=192
middle age:
36,32,36,40,32,44,36,40,44=340!,48,52,56,60,68,56,56,64,64=524!,52,68,68,64=252
=340+524+252=1116
indrustrialism:
120,120,100,120,120,140,100,90,90=1000!,100,160,140,200,160,140,180,120,140=1340!,180,140,180,+100,130=730!=1000+1340+730=
=3070
modern times:
240,280,260,240,300,280,300,320,260=2480!,280,260,280,320,300,280,320,360=2400!=2480+2400=
=4480
_______________________________________
earth mod 7.0:
ancient age:
3,3,4,3,2,4,3,3,2=27!,5,4,3,5,4,10,8,3,10=52!,10,12,8,12,20,16,18,*25(X6)=121!=
27+52+121=200(+8)
middle age:
30,28,27,27,32,35,40,30,41=290!,25,36,40,*30(X4),23,48,28,52,52=334!,56,60,68,56,28,56,64,64,68=520!,68,64=132!=
290+334+520+132=1276(+160)
indrustrialism:
110,90,110,100,110,80,80,80,80=840!,90,120,90,100,100,120,140,180,80=1020!160,140,120,120,160,100,100,120,160,70=1250!=840+1020+1250
=3110(+40)
modern times:
200,260,220,220,240,220,240,270,220=2090!,280,200,200,200,280,240,280,300,260,280,320=2840!=2090+2840=
=4930(+450)
 
----------------------------------------------
middle age:+160
----------------------------------------------
Maritime Trade.....................28/20=-8
Medieval_Combat....................27/20=-7
Polearms...........................27/20=-7
Feudalism..........................30/15=-15
Engineering........................32/30=-2
Fort Building......................23/20=-3
Theology...........................30/25=-5
Diplomacy..........................35/30=-5
Music_Theory.......................40/20=-20
Invention..........................41/35=-6
Mining.............................25/15=-10
Printing_Press.....................36/32=-4
Chivalry, etc......................30/25=-5
Free_Artistry......................52/45=-7
Banking............................52/47=-5
Astronomy..........................56/50=-6
Economics..........................56/50=-5
Gunpowder..........................48/45=-3
Chemistry..........................60/55=-5
Democracy..........................68/60=-8
Physics............................64/60=-4
Metallurgy.........................64/60=-4
Theory_of_Gravity..................68/60=-8
Magnetism..........................68/60=-8
Military_Tradition.................64/60=-4
----------------------------------------------160
-
----------------------------------------------
indrustrialism::+40
----------------------------------------------
Steam_Power........................110/100=-10
Nationalism........................110/100=-10
Sanitation.........................80/70=-10
Mechanics..........................80/75=-5
Telecommunications.................100/90=-10
----------------------------------------------45
-
----------------------------------------------
modern time:+450
----------------------------------------------
Ecology............................200/180=-20
Synthetic_Fibers...................260/200=-60
Computers..........................240/200=-40
Alternative_Energy.................220/200=-20
Recycling..........................240/200=-40
Space_Flight.......................270/250=-20
Miniaturization....................280/250=-30
Geothermal_Energy..................200/150=-50
Wind_Energy........................200/150=-50
Solar_Energy.......................200/150=-50
Superconductor.....................280/250=-30
Stealth Technology.................300/260=-40
----------------------------------------------450
 
Earth 7.0 repaired patch:

PediaIcons.txt(janchary)2012.05.02
Incan Heavy Horseman.INI(run.flc)2012.05.03
Aztec Archer.INI(aztec archer problem) 2012.05.23
Meso Warrior.INI(meso warrior sound problem) 2012.05.23
Iaguaraba.INI(iguaraba sound problem) 2012.05.23
PediaIcons.txt(civilopedia aztec archer new pictures) and pics files 2012.05.23
 
Earth 7.0 repaired patch:

Aztec Archer all flc file repair! 2012.05.27
Earth.biq(aztec medieval infantry problem)
Earth.biq(ballgame) 2012.05.28
Civilopedia.txt(text amendment) 2012.05.29


Repaired patch download it
 
Earth.biq(ABYSSINIANS new governments: despotism)2012.06.05
Native Spearman.INI(wasn't sound!)2012.06.06
Native Swordsman.INI(wasn't sound!)2012.06.06
Native Pikeman.INI(wasn't sound!)2012.06.06
 
Repaired patch:

South American Cavalry.INI(no sound)2012.08.10
Galleon2.INI(sound problem)2012.08.10
GoldenHind.INI(sound problem)2012.08.10
WarGalleon.INI(sound problem)2012.08.10
 
Maybe off-topic here, but still...
How about your second project - "Earth Globalism Mod". Is it still alive, or already dead & forgotten?
 
How do I install this mod? I can't really understand the instructions I'm finding online, and the downloads page doesn't explain anything.

Hi

I'm glad you chose my mod.
I will try to help you. I cut the files in Total Commander

Files:
Earth70beta.001
Earth70beta.002
Earth70beta.003
Earth70beta.004
Earth70beta.005
Earth70beta.crc.zip


if you go to Total Commander

1) Unpacking Earth70beta.crc.zip (Alt+F9)--->Earth70beta.crc
2) Total Commander/ Files/ Combine Files selected file: Earth70beta.crc(insert button)
3) merge files---> Earth70beta.exe

4) installation click: Earth70beta.exe
5) Enjoy my mode

greetings: unartis
 
Hi

I'm glad you chose my mod.
I will try to help you. I cut the files in Total Commander

Files:
Earth70beta.001
Earth70beta.002
Earth70beta.003
Earth70beta.004
Earth70beta.005
Earth70beta.crc.zip


if you go to Total Commander

1) Unpacking Earth70beta.crc.zip (Alt+F9)--->Earth70beta.crc
2) Total Commander/ Files/ Combine Files selected file: Earth70beta.crc(insert button)
3) merge files---> Earth70beta.exe

4) installation click: Earth70beta.exe
5) Enjoy my mode

greetings: unartis

Thanks mate. :)
 
Top Bottom