another game another CTD :-(
could someone please try the save, so i would know if the problem is my pc or if its some FFH issue...
thanks in advance
No problem/crash for me. Maybe the autosave of the next turn will help you.
another game another CTD :-(
could someone please try the save, so i would know if the problem is my pc or if its some FFH issue...
thanks in advance
[to_xp]Gekko;7611775 said:I know we aren't supposed to post issues with scenario here, forgive me for breaking the rule.
shouldn't the settlers you get at the start of the Momus lose enraged? it kinda sucks to start the scenario and have a settler randomly running around. I guess settlers, workers, great people etc. should not be able to get a promotion. it would even fix the issue with civs with chaos mana ending up with enraged settlers and great people, same thing with armageddon...
Reported Bugs (General):
#5. Illusion Great People can be used to start a Golden Age (not that they can personally trigger it, but they can be taken as the additional required Great people for the GAs after the first one) (rasot - Post 311)
I am at peace, but I am attacking a Clan of Embers unit with a hidden nationality unit and the mouse-over doesn't give combat odds. (Maybe because of the Barbarian trait?) It does seem specific to the Clan, because attacking a Hippus in the same way gave me the combat odds I expected.
Not sure if this is a bug or not:
Edit - contains info about one of the scenarios and I don't want to ruin it for anyone who has not played the Decius Bannor scenario (can't remember the name).
Spoiler :
In the Decius Bannor scenario, as soon as I destroy the Octopus Overlords holy city, and Rosier gets water walking, the scenario ends with me having won a religious victory. Is this intentional? The reason I suspect it is not supposed to go down that way is that in the next scenario, you are Decius as the Malakim, but you don't really get any background as to what got him expelled from the Bannor (which I assume happens at the end of the first scenario).
I have three issues/bugs/questions from a game I just finished on patch K.
1. Around turn 400 or so, the barbarians got the ability to move through my units. They would move on top of or past my fortified units at the frontier and attack my cities. Several times they stopped moving and were stacked with my units. I was able to attack them, either by moving units from elsewhere, or moving the unit they were stacked on away one space and then attack. I saw assassins, hunters, rangers, beastmasters, etc all do this. Is there something going on here that I don't know about?
Should hopefully have been fixed in patch L.2. A Basium Angel of Death attacked/moved through my city, displaced the 15 units there into two stacks outside the city and took the city. I do not know if these angels get invis and are part of the bug that was fixed in patch L. If so, please ignore this.
3. I captured Acheron and was using the big red dragon to attack cities. When he used his fear attack and scattered enemy units, some of them ended up in the same stack as my units. Should enemies be able to stack with friendly units?
What other civs were left, and more specifically what were their alighnments? Good normally rasie as angels, even as infernals. So if it was a lot of evil empires... no goodies for Basium.