I'm aware of the crashes on the latest version. I have someone more skilled than i am in those types of things looking into it. You can try maybe version 343 or 344 on the svn, which should have some crashes but noticeably less so than the most recent one...So pretty weird bug I found in an older SVN version I was using (because the current one crashes when making/loading games to be useable at all.
I have also checked this in the Stable version, and I have used several 'Play Now' games and used the world builder to test several times (spawning in typed Mana and a mage with the right spells), I cannot for the life of me figure out whats causing it
The Main Report is as follows:
Version: Stable 14.11 download.
Civ: DVD version
Some (but not all) spells are just uncastable, the ability button is there, but its 'greyed out' and not clickable. So far, this is true for Dispel Magic, Scorch and Spring, and also the 'add slave to city' spell for D'tesh, which makes them completley unplayable. Civs like Mechanos need dispel magic to be able to use typed mana nodes for anything at all. This also makes clearing Haunted Lands (usually done with dispel magic) very difficult also.
Any idea at all what could be causing it? The attached screenshot is of Gaelan, standing on a mind mana node on a desert tile, and neither Dispel Magic (for the Mana) or Spring (for the Desert) are available to cast.
At first this issue occured on my Laptop while I was away, and I only realised quite a way into the midgame as Mechanos, which was quite frustrating.
This was the first time I had played on Windows 11, so at first I thought maybe that was it. But I tested it on my Windows 10 Desktop and have the same issue. I also loaded up Orbis, and things seem to be working just fine with that mod.
I would try testing this on the latest version, but it just crashes, so I guess thats a problem that needs fixing aswell
Badb is a lair result at the momentMaybe I'm not reading things right, but who or what is Badb and how does he enter the game? I see that he's available with the Strength of Will Technology. With all the Ice promotions, does he have something to do with the Frozen? I've disabled the Frozen module, and previously if I didn't disable it I would select the No Liberation option, so if he's part of the Frozen module, that explains why I don't see him in my games, even if he's in the Civilopedia.
That thought occurred to me, too, but I don't think I've ever seen him in any of my games, but maybe I'm wrong. Okay, I'll keep an eye out, thanks.Badb is a lair result at the moment
He shows up from exactly one lair, so it's normal that he's less visible than some other results ^^That thought occurred to me, too, but I don't think I've ever seen him in any of my games, but maybe I'm wrong. Okay, I'll keep an eye out, thanks.
It's definitely working as was intended initially (it's a bts legacy system), but is also one of the things on my todo list to changeI ´ve a little question, I play as Hyborem and taking other civs as vasalls in a peace situation (in this case Dao) declares immediatly war to Agares, is that working as intended?
From lore sight it might be logic as infernals want to destroy everything, but it ´s a bit boring if you can ´t have vasalls without losing peace with Agares. If I remember right I conquered in another game another civ with hyborem and took it as vassal, but this mad civ switched religion to kilmorph later and I had instant war again with Agares. For my current playthrough nevermind, I guess I need to destroy more civs and cities then.
errr i'm gonna go with bug on that one.Posting here rather than in the bug thread, because I'm not sure if this is a bug or working as intended.
A Demonic stack of 15 Necromancers showed up in my territory and captured one of my cities -- that's the city to the north in the attached screenshot. They moved south towards my capital but I was able to eventually defeat them and go back and recapture that city to the north, but it was a real surprise.
Is there some event that causes this? I didn't see anything in the Event Log, but I might have missed something. The Armageddon Counter is really low, so I doubt this is AC related. I went into Worldbuilder to get a look and saw that Bradeline's Well is northwest of my territory, but I don't remember Bradeline's Well producing a stack like this.
Just wondering what's going on here, since I don't think I've experienced anything like this before.
SVN Revision 355.
Active modules are the following: Advanced Workers, Black Duke, Churel, Crime Balance Test, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Lizard Art, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare.
View attachment 646767
Unfortunately I don't have a saved game to provide for your analysis, since I thought it might be the result of an event I hadn't previously encountered. Next time, if it happens again.errr i'm gonna go with bug on that one.
there's a number of various effects that together cause this :Hello. Just got back onto Rife after some time off, not the least stable version - so this work!
Question: all the evil civs struggle in ever game, while the good ones excel.
In my current game, (Deity, normal speed, Erebus normal size, two extra civs due to less water and mountains) I’m on turn 215, I have over 1250 points and the other Good (Lanun) has 1150. The rest, all evil or evil-changed neutral are on 300-700. Ashen Vail was just founded at turn 214! By a neutral Elohim! All evils are hopelessly out of tech compared to me and the other good or good-changed neutral. Hyborem seems to be faaar off. I’ve helped the doomsday counter to at least reach over ten.
Is this as intended? When does Ashen Veil and Hyborem appear in your games?
it's less because it would take too much effort and more because i don't actually know what changed between the patches to keep it compatible, and i haven't found out enough info about it. I have the option of doing it blind, but that indeed is something i'm reluctant to put time intoThe problem with Fall from Heaven is it's very buggy mostly because it requires the legacy pre patched version of BTS.
However the pre patched version of BTS (when you switch to BETA in properties) isn't really the same in Steam, so there's some issues if one doesn't have a hard copy. But the problem even with a hard copy gets worse with mod mods because they tend to port assets and code from the patched version which might cause things to go slightly haywire under the hood.
Other mods have been ported to the final patch for BTS so they generally avoid these issues however base FFH2 was finished before the final patch was made and then no one bothered to port the whole thing over likely because it would be too much effort and bug squashing required.
Better to just play base FFH2 and avoid mod mod issues. Regular FFH2 is at least okay on Steam as well.