Q1) Did anyone already manage it without cheating?
Q2) Does anyone think it's doable (setller level, huge map, and artificial farming excluded)?
Q3) Did I miss something? (yes, I know, govannon can help amurite mages to get their tier1 mage spells, and calabim mages can farm cities)
PS: still testing
for me, the issue is not with getting the whole mastery.. but of getting the level 2 mastery. it is already very strong.
it means that getting level III in water, can give me up to 3 promotions ??? water III, master of fire and water, and master of elements;
if those promotions gave minute bonus, why not... but the bonus given to them is strong... so having it for free is dangerous IMO
I have been able, more often than not, to have at least the level 2 promotion. (master of elements - level)
the protector / destructor, never.
however I almost never focused on getting that. (I tried to level my unit in a coherent manner, but not too much).
lets crunch some numbers.
let say adpet at 4 mana (3palace +1 node):
2earth or 2 fire : lvl1 fire, or water or earth..., let say fire
free promotion earth1, or ice 1, then 3 levels : (mobility, spell extension 1, combat 1, if possible lvl 1 in the same mastery: earth, or ice as remain). you are level 4:
updgrade to mage 3 mana 3 palace, +3 (use a terraforming mage to go use metamagic and get: 3 air node)=> free air 2, and using free promotion : fire 2.
we are, at level 4, at : Air2, Fire2, earth1, ice1 (mobility C1 .. or 2 spheres of other mastery path)
2 level to get ; earth 2, ice 2 : you are level 6
upgrade to ARCHMAGE, with 4 mana nodes : 3palace +4 : take 4 water nodes==> free water III. +1 free promotion : Fire III.
level 6 : Fire III, Water III, Earth II, AirII.. ice II and automatic
master of fire and water.
+2 promotion (level 8): Earth III, Air III : Master of Air and Earth.
+1 promotion (level 9): ice III
level 10 .. take Master of elements. ==> 82 xp for a NON-CHARIMSATIC leader
(any grigori adept can get here very easily.. and for others, it is not much harder than being archmage.)
so it is really as "easy", with a little planning, AND ONLY 4 MANA NODES, without being charismatic, to get 4 School-Mastery Archmages.
those are STRONG.
Getting SUCH an unit at less than 100xp is already a bit OP. Please do not give School-level mastery for free
it should not be easy to get this strong.
However, you are right, getting a SECOND School-mastery is very hard :
let say, that using the 2 "upgrading levels" toward mage, instead of combat/spell extension, you got : death 1, and shadow 1.
"only" 4 promotions for master of death and shadow, then 6 promotions/levels, for master of chaos-entropy, and 3 more for dimensional and 1 for Master of Necromancy:
total : 14 promotions : level 24 : 530 xp.. a tad much. (and 577 to get Destructor).
however, being amurits and using GOVANON, you get free levels : 3 levels less to get: 442 xp to be a Destructor.
If destructor is free : 401 xp for an amurite to become a Destructor..
But as a Destructor is a little bit game breaking.. it's normal it should be hard to get.
And As A Side note ... i'm note sure one is supposed to be able in any normal game to become omnipotent.
Already, Destructor and Protector are neat tricks for the one that got lucky or worked a bit for it.
(and destroyer and Protector ARE really powerful.. their name is not just for show).
IMO Omnipotent is for very specific situations:
-when you aimed for it, AND got lucky...
-play Marathon on huge map (Marathon for more raising the chances of xp.. (marathon increases the number of "actions per tech", so increases the relative xp you gained in total.. so increase the xp in 1 unit if you don't lose it).
free promotions
- get many manas , 10+ nodes+ those from the rites of ogma + some free mana from religions and unique features, + 3palace, + a few from vassals or trade),
xp
- get a adventurer into the adept path to get 100 free xp,
- get a lawIII archmage for support to give you valor, and a Great General for +1str +1xp ;
- follow a Warlord for improved odds and better xp.
- be grigory, or amurite or Bannor or Calabim.
__ grigory for a certainty of an adventurer, + chances for exploration
__ amurite for govannon and (iirc), some increased chances of mana sources. and increased xp through cave of ancestors)
__ Bannor for the bannor chain of command : (can arcane unit become at least colonel ??? having colonel(or capitain) and a warlord on top + 6-10 units fighting and giving you xp for fighting might really be worth the expenditure of 2-3 promotions.
__ Calabim for feasting (edit)
-be charismatic so you reduce this huge xp amount by a lot
combat odds for (again) more xp:
- becoming a lich so you get more str.
- get a rod of air or of fire, and Orthus axe to give you much str and blitz,
- have the timor mask so ennemy never attack you,
- use much support units to improve your odds: earth1, haste, regeneration, dance of blades, blur...etc,
- get the school masteries and protector/destructor in to adequate order, they render you unit stronger by much.
oh, and did I mention being lucky ?
some number crunching :
if you have 32 manas.. (ie : a LOT, but attainable on a huge map after rites of Ogma)
you can get.... 2 schools mastery for FREE when upgrading to archmage !.. (1 from free promotion, and 1 more to get)
and as you need 82 xp for the third school mastery is you have 4 more nodes... (see above)
(82 xp +2 mastery promotion, for 3 school masteries with 36 mana :122xp)
only 1 school remains to be earned the hard way : 15lvl + 1 school mastery + destroyer and protector + omnipotent :19 more levels : level 30 : 842 xp in total.
getting those 842 xp late game will be very hard. that's for sure.
but IMO, it should be attainable with the afformentionned feats :
let say, with a commander and valor : it is 'only 400 fights with skellies" , with haste, and blitz : it is "only 200 turns".
but you won't fight only skellies, and there are other means to get this xp. (and you can try to kill heros...
)
In conclusion:
If you want, you may try to make Omnipotent become easier to get.. (it is already hard to get (but not impossible) even with all the feats I proposed above)
but PLEASE, do not make School mastery much more easy to get.
-here are some proposal to ease Omnipotent, without giving School Mastery for cheap
_make Protector and Destroyer (an omnipotent eventually) be auto-acquire, but not School mastery.
_School Mastery, Protector, Destroyer are to be paid... but each give ... 1, 2 or 3 FREE PROMOTION when you acquire them.: like : 3 free promo for school mastery, 2 for protector and destroyer... thus helping to learn the other schools, but not giving the first one for free.
_open some means to get either XP or some mana promotions (ie level2) for units with a "school mastery" level.
something like : "school master" can "learn" level 1 promotions from mages having level 2
"Protector /destroyer" can "learn" level 2 promotions from archmages/druids that know the level 3
_Protector/destroyer can "destroy/ seal" a mana node in exchange for learning the 3 levels of the sphere ; loses the Protector/destroyer promotion (needs to re-buy it: get 3 promotions for the price of 1)
_School Master can "destroy/ seal" a mana node in exchange for learning the first 2 levels (not losing promotion).
_Schools Master can learn a full level 3 of a sphere by converting to a faith (then cannot convert anymore; need to pray on the holy Shrine)
_university can teach levels 1-3 of a sphere to school masters; can only be used once per university (which transforms into a UU: university without the teaching).
...Etc
Hope it helps. (really, really, you shouldn't allow the first school mastery to be even one tiny winy bit easier)