first, the
1000AD save
Preflight check: were spread out but thats not unexpected. I see a lone sword is planned for the southern city, even though it has a pike. Move a sword to join him. Im gonna take all the swords strung out in the eastern mountains and throw them at the Eastern Inca town. Need more lux. Move a couple of stationary units towards the front as well as the settler in Toulouse
IBT: Lose 3 knights, 2 ACs, and a trebuchet. We need to be a little less exposed when attacking. imho, i usually consoldate and attack from strength rather than string out units to confuse the enemy.
T1: 910AD kill lots of stuff and consolidate the fronts.
IBT: Inca complete Compernicus
T2: 920AD Take Riobamba with no losses (3 retreats) and without the army (healing for gems town). Kill pikes and spears in the southern Inca city, losing 1 archer but not enough to take the town.
T3: 930AD kill 2 more spears in the southern city without losses but attack stalls. Will need to heal the wounded swords.
IBT: Lose 1 pike and 1 knight to MDI counters
T4: 940AD Very poor RNG only allows me to kill 3MDI and 2 spears in Vilcabamba, leaving a 1/3 pike on top. Position Knight army, 5 knights, 3 ACs, and 6 Trebs to take Gems city next turn.
Get good RNG and capture Ollantaytambo + 2g + 2 cats + 2 workers with no losses. Silks are not hooked up yet due to cultural borders.
T5: 950AD @ Gemtown: Trebs go 5 for 8 and get a MGL from an elite Knight! Send back to Johnstown and form another Army. Use 2 elite ACs and capture the city.
@ Vilcabamba: RNG is kinder and I kill a pike, spear, and MDI to take the city
IBT: lose 2 knight but defeat 1 MDI @ silktown.
T6: 960AD 1 sword dies but the other 2 win and we take Arequipa. May lose it IBT due to health reg archer outside of town.
Kill a healthy MDI outside of Silktown, letting 2 redlined MDIs go. Getting ready to take the town SE of there next turn and getting into position to take southern Inca town. 2nd Knight Army loaded in Johnston and takes off.
IBT: As predicted, Arequipa lost to Archer.
T7: 970AD Damnit! 3 swords die against spears in southern town. At least the knight won
T8: 980AD Capture Sausa and rename Salsa. Capture Haunuco Pampa to connect the silks and rename Deadhill.
Adjust sci slider to gain 1 turn on gunpowder.
T9: 990AD Trades: With Sumeria: Spices and 20gpt for our Gems, Ivory, and Wines. Note, they know the Americans and the Vikings.
Seems we burned a deal with the Celts and our rep is tanished according to the Maya.
Meet the Vikings by moving our exploring galley 2 tiles. They are up everything as well and will give us Gunpowder for our WM but this only shaves 2T off our research so next player should check for something better from them.
With the added lux, I reduce the lux slider to 10% and bump up research to 70% so we get gunpowder in 1T.
Retake Arequipa losing 1 sword.
IBT: Republic -> Chemistry
T10: 1000AD Position trebs and troops next to Machu Picchu.
Note: we can trade our WM to Maya for contact with the Americans. This will probably drive down the price of Chemistry as we are behind in techs and need to catch up.
I turned off research while checking for trades and found that no one want our gpt. However, I forgot to turn it back on. You can get Chemistry in 10T or Theology in 5T. Sorry about that.
Theres a vet pike in Deadhill that can be upgraded next turn to a musket if we want to trigger our GA.
Inca citizens are unhappy but I dont really care. Either taxstarve them till they cooperate or let them stew. Just dont let them riot as theyll break the furniture
Inca archers keep sneaking up from the East. I was killing them with the lone sword out there but the RNG gods finally turned on me in Turn 9 and it died attacking. Move the knight in the area down to help out.