well that's nasty , i guess all we can do,it's to make them catch the worst flu that i call Monkey Flu lol
According to Wells all it took was the common cold!
Thanks for the links! Downloading now, an hour left, sigh.
ı have removed lots of cities and units to ease the workload on the computer , managed to see up to Turn 5 or 6 but the game simply stops when ı erase cities and ı have to ctrl+alt+del to get out . Most probably coincidence but my computer has also started to show signs of unstability so ı give up for the moment.
will return ; on the day ı get a suitable machine .First turn battle is spectacular , would like to see the endgame .
Hi r16, u r a legend , i deleted all my other files for HG Well's, then re-downloaded the file, un-packed it, then carefully moved the files from Conquests to the Senarios Folder - just as you u suggested - and it worked like a peach !!
If u ever hit Sydney I owe u a beer !!
Thanks a lot...
1. To leave England you have to research the Martian Cylinder, which is a helo class unit that can lift units into Europe. Also researching the Martian Transport will give you a naval class transport. I also STRONGLY suggest you spend the time building LOTS of fighting machines and black smoke, the humans are NUMEROUS!
2. The Digging Machine mines and makes fortifications.
3. To irrigate you need Handling machines. They make cities and all the other things workers do.
4. Human workers are to be sacrificed for culture. No Martian building but the Palace gives culture.
5. Ireland will be that way till you research the Martian equivelant of the airport and build it. Ireland is a backwater anyway. You can build everything in England.
Any other questions do not hesitate to ask.
Cheers, Thorgrimm
4. The Council Relay has the Aquaduct attribute.
5. IIRC, the Coastal Emplacement has the harbor attribute.
That has to do with the aquaduct attribute, that keeps you from building it next to a river. So avoid planting cities next to a river square.