Socratatus
Emperor
- Joined
- Jul 26, 2007
- Messages
- 1,636
Could units embark on a transport and set sail in 1 turn in previous games? If so then the 1 turn it cost to embark then set sail could be seen as the unit building it's own raft for those worried about immersion.
The problem is the fact that the AI can`t use it properly and even for the player it can cost a lost unit because of the way they`ll automatically go by the water route.
People who say it saves on micromanaging are not thinking. It is actually causing micromanaging. It`s a good gameplay mechanic to have separate ships and troops, as well intuitive.
I suppose a solution would be to simply add free transports when a unit reaches a land\sea border. They would still have to made but take only one turn. Once made the unit would have to be ordered to BOARD the transport. this one turn `boarding` would give the Player time to halt or stop the troops going into the sea at the wrong time. Not very realistic, but better than what we have at the moment.
Or have the Unit that`s about to enter water Pause for a turn on land instead of pausing after entering the water as a transport. This would give the Player time to abort if it was a mistake. In fact I like this one.
It still doesn`t help the AI though.