The road to madness will be found in the scripting of the Platonic Republic.
 
Do note Operation Scorpion took a *long* time to actually happen; it was near the end of the game.

Honestly, the Monaco collapse should be an event that happens in whatever year it happened in-game, which causes Monaco to, well, collaspe. AI will always have this peacefully, but a player Monaco has the option to turn it into a civil war. The collaspe should then send a flag which, with enough feminist support in France, allow that focus to be taken.
Given the whole Quantum Butterfly potential, I'm expecting a fair number of focus branches to be contingent on flags from various in-game events, the Monegasque situation being one of them. Monaco might not break apart, rendering the whole thing moot, or it could acquiesce to the French demand and thereby pre-empt total annexation, et cetera.

Like I said, the focus trees are very much WIP and subject to drastic rearrangement—I haven't even covered the constitutional crisis yet! ;)
 
is this srsbsns or..?
I'm going to do something to Denmark regardless

EDIT: Oh it's a remake of an old IOT game. Sry. Carry on
 
Subbing because I always enjoy IOT modding projects.

Always thought that an IdIOT mod for HOI4 would be moderately funny, just as an aside.
 

actually I think I was dreaming of such things last night... :hide:

Oh it's a remake of an old IOT game. Sry. Carry on
Well there was a Kalmar expy, sooooo... :mischief:
 
Subbing because I always enjoy IOT modding projects.

Always thought that an IdIOT mod for HOI4 would be moderately funny, just as an aside.

How would E.V.I.L make its appearance though?

On plus side: the cat kingdom I created at the end would make good fun.
 
Given the whole Quantum Butterfly potential, I'm expecting a fair number of focus branches to be contingent on flags from various in-game events, the Monegasque situation being one of them. Monaco might not break apart, rendering the whole thing moot, or it could acquiesce to the French demand and thereby pre-empt total annexation, et cetera.

Well, I think Monaco *should* break apart every game where its not player controlled if its not going to be considered a major power (and it shouldn't), since it has serious gameplay effects on the geopolitical situation of Europe. I understand and appreciate that some events in HOI4 can have althistorical outcomes, but the splintering of an entire country is not the same as Trotsky surviving his assassination. There's no real way to avoid the SCW in vanilla; if you know what you're doing, you can game the triggers and avoid it that way, but the AI doesn't know how to figure that out and thus the civil war is pretty much guaranteed to happen with an AI Spain.

At the absolute very least, France's NIs should be able to force a Monacan collapse if Monaco is an AI. I know I had nothing to do with their implosion in the game itself, but Monaco's collaspe is *that* important for the balance of power in Western Europe.


Like I said, the focus trees are very much WIP and subject to drastic rearrangement—I haven't even covered the constitutional crisis yet! ;)

Fair enough. Do you want me to help you make the French one? I can comb through all my RP, orders, and plans.

EDIT: Oh it's a remake of an old IOT game. Sry. Carry on

My wayard sooooon
They'll be peace when you are dooooone
Put your weary head to reeeest
don't you cry no moooore

:3

How would E.V.I.L make its appearance though?

By being roflstomped lol
 
Well, I think Monaco *should* break apart every game where its not player controlled if its not going to be considered a major power (and it shouldn't), since it has serious gameplay effects on the geopolitical situation of Europe. ... At the absolute very least, France's NIs should be able to force a Monacan collapse if Monaco is an AI. I know I had nothing to do with their implosion in the game itself, but Monaco's collaspe is *that* important for the balance of power in Western Europe
heh, jealous...

But yeah, I've seen the scripting and there are several ways to lock the AI into retrenchment regardless of the options available. I know I'm eyeing something similar re. Devil-Fish and the Roman crisis.

Do you want me to help you make the French one? I can comb through all my RP, orders, and plans.
u dont need 2 ask, bby ;3

By being roflstomped lol
brb, mapping out IdIOTmod :^)
 
Note that any defeat suffered by E.V.I.L should cost the isle base becoming nuked.

E.V.I.L: we will rolfstomp ourselves before you have a chance!
 
heh, jealous...

Of what? :confused:

But yeah, I've seen the scripting and there are several ways to lock the AI into retrenchment regardless of the options available. I know I'm eyeing something similar re. Devil-Fish and the Roman crisis.

I keep forgetting how momumentally stupid that whole affair was.

No one in pdox is going to belive this universe is realistic.


Unrelated, but that was the first time I have ever seen that scene, and that had me in absolute stiches, especially the first question Lincoln flubbed. I swear to Lucina, if I am in a real political debate, and the moderator asks me about religion in schools, that is going to be the first thing out of my mouth.

brb, mapping out IdIOTmod :^)

I can't imagine thinking of the ideologies for that game :crazyeye:
 
The thread title needs to be fixed to IOT XIV; I came in expecting talk of Sombra de Mar plotting human genocide and instead find talk of France and Japan. :p
 
The thread title needs to be fixed to IOT XIV; I came in expecting talk of Sombra de Mar plotting human genocide and instead find talk of France and Japan. :p

I mean IOT IV was really fun for its time, but I also like to pretend 2010 me wasnt me sooooooo :p
 
The thread title needs to be fixed to IOT XIV; I came in expecting talk of Sombra de Mar plotting human genocide and instead find talk of France and Japan. :p

Now I am imagining a mad Paradox mod with our nations across games in...

The Imperium of Man vs the Platonic Republic vs the Gethic Hand vs the S.U.D.S vs the Heavenly Communion vs the Divine Mandate vs the Corporate Collective Conclave vs etch...
 

In between finishing the R2R starting update I spent the last few weeks chipping away, and after much blood, sweat, toil and tears I have some lovely pictures to show off. Behold!

My SOI is non-negotiable:









Based on each country's furthest (uncontested) expansion during XIV's run. It's still largely a work in progress, in part because properly matching the original/final borders requires rearranging states (hence the Middle East hasn't been consolidated). Everyone* that appeared even a fleeting moment is covered for the 2104 start, in part to give the later-game nations something to do prior to the 2112 bookmark.

As you can see, even leaving in the default countries, there's a lot of empty space. I'd said originally I was planning to dump unclaimed land into a dummy country, but on further inspection it would probably work better to break it up into regional warlords.

There are a couple of issues I'm still debating how to handle:
  • Population distribution. Currently the map pulls its state demographics from whatever Millennium Dawn was citing when I cribbed it; as per XIV the global population was something like 800 million tops. I am planning to adjust manpower for certain countries out of balance concerns, but I'm not yet settled on how far to drop the bar wholesale.
  • As per how it was played in the thread, Texarkana's expansion into the western US and Mexico occurs through military invasion; as such, I'm wondering whether to extend Mexico's prewar borders up to California or substitute some minor faction.
  • Similarly, American expansion into Canada only really took off once the PAU was founded, so there's the potential for a land race between Boston and St. Louis for the American interior, since the borders only really finalized once the Winter War was underway.
  • Civ'ed's approach to Rhodesia was to annex neighbouring land and then release it as its OTL country, so several African states are there from the get-go. The question is whether they should begin aligned with Salisbury or remain independent prior to the formation of the African Federation—Botswana was brought in by force after the attempted assassination of Urquhart, so room exists to imagine a less preordained federation process.
  • Oceania. Should it start with all its presumptive claims, or assert them later in the focus tree to avoid being roflstomped before its canon emergence? ;)


Objects are managed. People are led:


Something I absolutely need player input on is national leaders and internal politics. Portraits for the main heads of state are few and far between, and some countries don't even have a named figurehead!

I've done a few adjustments to the National Focus WIPs, but nothing substantial enough to showcase. If you have any behind-the-scenes stuff not already disclosed, I'd be more than happy to try working it into the tree—I'm hoping for at least partially-customized trees for everyone that stuck around long enough to be noticeable.

These are my values. If you don't like them, I have others:


In total there are six ideological groups:
  • Democracy, split between Liberal, Socialist and Conservative. As per vanilla it's the hardest to wage aggressive war, although several of the Tension caps will be reduced.
  • Fascism, split between generic Fascism, Nazism, and Falangism (which may be renamed/expanded for setting specifics). As per vanilla it's the "aggressor ideology" and has no restrictions on warfare.
  • Communism, subfactions to be reworked. Depending on the country it may permit elections. At its softest, any leftist government too radical to fit the Democratic ruleset; at its hardest, Stalinist tyranny. Like Fascism, has basically no restrictions on warfare; has a discount on puppeting defeated countries.
  • Autocracy, replacing Neutrality, factions to be decided. Compared to Fascism, this represents the 'isolationist' authoritarians. Easier to wage war than Democracy but still subject to some tension limits. Currently includes Despotism and Oligarchism as catch-all subfactions.
  • Monarchy, representing the old paradigm of hereditary sovereignty. Split between Absolutist and Constitutional; depending on the country the latter may permit elections. Has minor variations to Autocratic tension rules; can force ideology on defeated countries, and has discounts on puppeting and annexation.
  • Feminism, representing Fourth Wave militarism. Similar to Fascism but provokes lower World Tension and cannot wantonly attack fellow Feminist states. Matriarchy is the stereotypical ******** dictatorship and in everywhere but France will suspend elections; Ebadism is a communitarian alternative in Muslim/Middle East countries that does not freeze the vote. Other subfactions may emerge as Omega dictates. :mischief:
I've done my best to match countries' dominant ideology to their play style*, i.e. Sichuan is Communist even though the party is Democratic, though faction breakdown beyond that is mostly guesswork.

* Japan is a special case and done for thematic effect. While it starts off democratic, pursuing Ruchang's quest for power through the National Focus tree increases Fascist support, and once the Diet is dissolved he swaps to Fascist leader. Thus there is a window where Japan will be Democratic, yet hold no elections. :crazyeye:

IOT: Incredibly Outlandish Tactics


After population, the hardest (conceptual) part of this will be figuring out national orders of battle, in part because of the aforementioned pop slash. Robbie let a half-million-man Roman army slide into the South China Sea, but if we stick to 'canon' estimates most divisions will be brigade-strength at best, with only a couple of frontline units and a reliance on support companies.

I actually wrote up an entire order of battle for the UAR during the game's run, but otherwise I'm going in completely blind on this. The tech tree will also be tweaked along similar lines to Millennium Dawn although it won't be a straight port. Suggestions for military organization, basic templates, and specific equipment/models are happily welcomed.

Corollary to leader portraits, I could also use names/suggestions/images for national military officers. Especially French lady officers. They're kind of a priority.

When the bloody Anglos have more representation than the cradle of the Fourth Wave:


 
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Firstly, in regard to French generals, when it comes to names, a later RP had Arlette Morin as a French General (and Minister of Defense). General description was redheaded and very manish looking. Same RP had Giselle Buckley as the "Minister of Foreign Affairs". The former seemed to be an infantry specialist, perhaps make her a genius-level infantry specialist chief army staff along with an avalible general, and the latter you could make into a political advisor role, with her best fitting "compassionate gentleman lady".

Anyways, main reason I wanted to make this post is because FRENCH LEADERS. France, for people who did not play or remember XIV, had one of the more unstable sets of leadership to the world at large. This is gecause of my penchant to write political drama at the time, and justifying shifts of foreign policy with new leaders.

There were three main characters I had in my RP: Yvette Pettigrew, Annette Renard, and Jeannette Hiver (you can see I like names that end in -ette). All three were leaders of France at one point, dancing who would be president as the game twists and turns.

Yvette and her National Party starts off in power. She was elected back in 2100, after Venus mismanagment of the economy caused the French economy to stagnate. She was also a charismatic war hero, and in general one of the more sane people in French government, being more worried about France's role in the international community than the gender wars. Hence, she actually will start as the Democratic leader at the start, preventing France from acting as the vanguard of the Feminist Revolution as long as she stays in power. Ninjacow has suggested that there be a national focus in place to represent it is still a feminist country, perhaps even having so that other feminist countries treat France as feminist, but we can cross that bridge when we get there.

In 2106, however, a cruise missle strikes the Elysée Palace, killing vice president Adéle Camus and, in the chaos of her escape, leading Yvette to be declared legally dead. This should start off a vast, complex event chain where France can end up with a host of different leaders, depening on actions taken on events.

At first, the leader of France becomes the National Assembly, which has the "bonus" of lowering national unity. There will be an event that shortly fires, giving you the option of letting Hiver lead a pustch and coup the nation. This removes the national unity malus and massively increases feminist support, but worsens relationships with all other nations, especially Austria. Not taking the option of the coup would cause a further national unity drop and give a free puppet CB to all Great Powers, making France very prone to capulating if attacked. However, when Yvette returns, there will be no constitutional crisis, and she will be free to run for a second term without controversy (she'd likely have some really good bonus that Durand doesn't have).

There will be an event sometime after the decision of the coup, which would depend on whether the Vietnam War is still going on. Events in HOI IV can have althistorical outcomes that can randomly generate, and I think the raid on the OSIRIS complex would be perfect for this. Most of the time, she will survive and triumphantly return to France, thus allowing the event chain to go uninterrupted. However, there could be an event where her body is mysteriously found in Vietnam with no explaination to the international community, which would end the event chain if Hiver couped (no effective challenge left to her rule), or convince *someone* to take charge on the democratic route (perhaps an early Durand presidency?). Alternatively, Yvette could be captured by the Japanese and held as hostage, causing a diplomatic incident in itself. Perhaps even a small chance she gets captured by a warlord and sold to the Thai's harem? ;)

When Yvette returns, you get to the lawsuit. There will be an event increasing democratic support, representing the STD threatening the judges. Then, depending who has more support, they rule in favor of Yvette or Jeanette. If Hiver's coup is legitimized, this will lock France down the feminist route, with nothing left to seriously challenge her effective dictatorship, as Yvette is either arrested or killed. If Yvette wins, Jeannette flees the country. Yvette then retires from politics, causing Durand to be elected in 2107 as a unifying, compromise canidate. Alternatively, talks for a comprimise canidate might break down, leading to an actually contested 2107 election, where Francoise Camus (the senator in thor's interview) could run against either Yvette or Durand, as the democratic Feminist path.

Amiée Durand, as the comprimise canidate, is not popular with radical feminists. If feminist support goes too high, she will get assassinated if there is a flag that the lawsuit happened (meaning she won't be assassinated if she got in power via a lack of a coup, and Yvette being unable to reassume her duties). Her vice president, Annette Renard, then takes control, turning France into a feminist state. She has the option of reinviting Hiver for a massive boost of politcal power and national unity. However, Renard would have a special trait that you would lose if you take Hiver. This represented to where XIV ended thereabouts.

However, there was two things I was planning:

1. Yvette is pretty horrified by Jeannette, and in my last RP featuring her, I implied she was going to lead a resistance against Hiver's return. If France turns into a dictatorship, expect the ex-president to respond...

2. Alternatively, Annette by the game's end hated Jeannette herself, and was basically using her return to consolidate her own power. The people wanted Jeannette, not her, and she had little clout in thr government (a big reason *why* she was considered an acceptable vice president). Renardrealized the deep state was more powerful than the elected state, and perferred to lead the STD and intergrate herself into their command so she could use them as a power base. Perhaps, there could be a chance that she "arranges an accident" for Hiver, and takes control.

Thoughts?
 
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