Can you explain the bit about multiple people playing the turn? That sounds very interesting.Part of the reason for the thread was to close the one apparent difference between PBEM and Sequential Pitboss, namely that in PBEM you have historical saves to look back to. The experiment showed that sequential does have saves as well.
So what we're left with is, sequential pitboss is exactly the same thing as PBEM from the game play point of view. It has these additional benefits over a PBEM.
- No need for the admin to force an absent team's save. Just let the timer roll.
- Anyone on the team can look at the save. This is possible in PBEM but clunkier.
- Multiple people can play parts of the turn in a pitboss. In particular, a team can have a builder do the cities, and a general move the units.
- No "mail delivery delay" excuses.
One disadvantage of pitboss -- no easy way to capture saves for the admins other than to have teams capture a save at beginning (or end) of turn and email it or upload it.
Sorta difficult at the moment since I don't have a copy of the game.@ CommandoBob : Just try to set up a pitboss.. It is pretty simple to see how different people can play different parts of the turn just by logging in at different times...
From the beginning of a team's turn until the end turn is pressed (enter or the end turn button) you can login any number of times. Two can't login at the same time of course, but the team can use as much or as little of their 24 hours as needed to let anyone look or act who wants to. It's not like the old PBEM method where you had to either keep the game open or use task manager to kill the civ process to keep it from making a save.Can you explain the bit about multiple people playing the turn? That sounds very interesting.
That sounds Nice!From the beginning of a team's turn until the end turn is pressed (enter or the end turn button) you can login any number of times...It's not like the old PBEM method where you had to either keep the game open or use task manager to kill the civ process to keep it from making a save.
...does any player need to have Civ IV?
Indeed. All the players must have the correct expansion and version of the game to be able to log in. Only the host can do without some of the game files - and then only a few (like the Art folder, I think).Yes, anybody connecting to the PitBoss server must have a working copy of cIV BtS [v.1.37??] installed on their machine.
WIthout BtS, you're a blind teammate