LK160, CCM, AW, Turkey

I can't start until tomorrow at the earliest. Can you grab quicker?

If not, I'll take it.
 
Loading the game now.
 
Mid set teaser

 
Late set teaser.

 
Very late set teaser.

 
1861 AD (0)
We are up to 58% area, 63% pop. This definitely is my last round in the game.

I am a heavy builder. Despite that, I agree with JJ that more buildings are meaningless at this point. Outside of a few culture buildings at strategic points I will stop building. In reviewing the cities, I also find a few that will continue on happy buildings to avoid riots.
I hope to find someplace to draft some units. We have way too many resistors in our cities.

We kill Canada: 1 knight, 1 medieval explorer. (2-0)
(IT) We kill Egypt: 1 infantry, 1 cavalry. (4-0)
We lost one artillery piece. (4-1)

I saw Egypt kill a British unit. The silly AIs are fighting each other.
 
1862 AD (1)
With the border expansions we are up to 59%. 66% still seems ages away.
We destroy an Aztec settler pair that landed by Tamuin.
We capture Namur and $22. Sadly the Dutch live on. They still have 2 cities somewhere on the map.

[End of session 1]

It will kill tile development on the former Poland land mass. However, I load 3 full steamers worth of steam rollers to start the journey to the war front. I'm really stalled due to lack of rails.

I wind up keeping Heliopolis. It has national monument. That is good for 2 culture points per city. We can't have enough culture. We gain $405, 1 worker, and 2 zeppelins for our troubles.

The Nameless Town is founded.

Australia is a joke. It is far closer to the fight then Poland. Yet, it has a pitiful number of steamrollers to work with. I cash rush several.

I missed it last turn. I found some fortified workers and steamrollers. :(

We kill Aztec: 1 pike. (5-1)
We kill Lowlands: 3 Swiss mercenary and 1 crossbow. (9-1)
We kill Israel: 1 knight, 1 invisible, 1 dhow, and 1 bucket. (13-1)
We kill Egypt: 5 infantry and 2 cavalry. (20-1)
We kill German: 1 adventurer. (21-1)
We kill Korea: 1 musket, 1 MDI, 1 crossbow, 1 fire lancer and 1 eastern horse artillery. (26-1)
We kill Britain: 1 rifle. (27-1)
We kill: 1 privateer. (28-1)
We lost 4 Hotchkiss and 5 early tanks. (28-10)
(IT) Germany wants to talk. :lol:

Korea makes several attacks on Nameless Town.
We kill: Egypt: 1 adventurer. (29-10)
We kill: Korea: 1 musket, 4 crossbows. (34-10)
We kill: Israel: 1 bucket. (35-10)

Texcoco flips. Taking it back could be a pain, as Poland was too stripped of troops. We lost a happy source, so I am stuck with scroll ahead.
Cempoala also flips.
 
1863 AD (2)
We recover Texcoco and gain $919.
We recover Cempoala and gain $1,073.
We capture Zitlaltepec and gain $2,012. Ships were destroyed in port.
I killed an Aztec settler, so I thought I might be able to wipe them out. They must have another. I will go into the editor and destroy that settler. Unit #948, Aztec settler is deleted.
The pain in the rear Aztecs had 2 settlers. I'm glad I saved the game with a couple of attacks left. I delete unit #961.
Make that settler count of 3. I delete unit #2807.
We capture Chiconaulta and gain $3,355.
The Aztecs are history :dance:
[End of session 2]

I am pulling a bunch of steamrollers from our starting lands. I'm running out of things for them to do. Steamrollers will have a higher priority than troops to get over. In case you haven't figured it out yet, I'm getting frustrated with lack of railing ability in Germany.

City on an Island and Island Suburb are founded.

Sue Happy Lawyer arrives. We indirect rush a steamroller.
Korean Smashing Ottoman Sipahi arrives. We indirect rush a steamroller.
We gain 2 more artists.
We capture Thebes gaining $513.
We raze Pi-Ramesses gaining $525. We are ripped off, as we got no workers.
I know nothing is founded.
Stripping the pathetic steamroller force in Australia is painful. However, I have no choice. I'm stuck in Germany due to lack of rails. I don't even have a good sorting area for troops. I need a big block of rails for that.

We kill Aztec: 1 Villista, and 2 infantry. (38-10)
We kill Korea: 1 crossbow, 1 rifle, 1 Hwacha, 3 pikes, 1 fire lancer, and 1 MDI. (46-10)
We kill Egypt: 1 cavalry and 8 infantry. (55-10)
We lost 4 Hotchkiss, 1 early tank and 8 infantry. (55-23)
[End of session 3]
I find one city on Germany with no resistors. I cash rush a steamroller.
(IT) We killed an AI ship. We lost a steamroller. (56-24)
One of our little islands had an Egypt city on the tip that I didn't know about. I wonder if it was just settled.
 
1864 AD (3)
We rush more steamrollers in Germany where possible.

We capture Memphis. We gain $585 and Dome of the Rock. I use one of our artists on it.

We kill Canada: 1 medieval explorer. (57-24)
We kill Egypt: 6 infantry, 1 cavalry and 1 Bedouin rider. (65-24)
We kill Britain: 1 partisan. (66-24)
We lost 2 early tanks and 1 Hotchkiss. (66-27)
(IT) I watch Britain and Egypt fighting again.
We complete flight. I don't know if the next tech will even matter. I start research on marine engineering. We only need 30% science to complete it in 4 turns.
 
1865 AD (4)
[End of session 4]

Our lone worker in Germany becomes an airfield. A few airfields are dropped in Poland and Australia. A decent amount of airfields are dropped at the bottom of Turkey.

I can finally spread our troops out in Germany. It is nice to actually be able to have a handle on troop count.

I capture Lisht and $477. Egypt is removed from the small island.

I capture Alexandria and gain $756. It comes with the useless Magellan's Voyage.

Bingo Was His Nameo is founded.
Annoying Jungle is founded.
I capture Nuremburg and gain $520.
Annoying Jungle is abandoned now that Nuremburg is captured.
Gator Place is founded.
Van Halen is founded.
I capture Ulsan and gain $835. 3 zeppelins are captured.
Jungle Love is founded.
I capture Inchon. I forget to note how much cash.
Calvin and Hobbs is founded.
We gained an artist. They are quickly spent on a culture bomb.
I capture Hanover and gain $638.
I capture Dortmund and gain $0. Germany is down to one city.
Palace of Tusks is founded.
Temp Jungle City is founded.
Stuttgart is captured and I gain $718.
I capture Regensburg.
Germany has left the game.
I Love Bananas is founded.
I capture Cheju. Now Korea is the target. :)
Ottoman Sipahi in Asia arrives. A steamroller is rushed in Cheju.
Lee's Favorite Ottoman Sipahi arrives. A steamroller is rushed in Thebes.
I capture Paegam.
I capture Pyongyang. A supply shipment is captured. It is airlifted back to Turkey.
Troops flood into the German cities. I want to be able to rush settlers in them. They have plenty of pop to do it. Combat settlers and steamrollers are my bottlenecks.
I just caught that Cologne has all British citizens. This land mass has been fighting.
[End of session 5]

Explain Black Rocks is founded.
We gain another artist.
I capture Namp'o. It gets culture bombed.
I captured Pyongsong.
The offensive stalls out due to lack of steamrollers. I have plenty of troops in Germany. Lack of combat settlers and steamrollers continues to be the delay.


We kill Canada: 1 medieval explorer. (67-27)
We kill Egypt: 13 infantry, 3 cavalry and 2 riflemen. (85-27)
We kill Korea: 1 crossbow, 2 rifles, 1 spear, 1 grenadier, 5 pikes, 7 MDI, 2 muskets and 6 Hwacha. (110-27)
We kill Germany: 2 rifles and 2 Landsknecht. (114-27)
We lost: 1 artillery piece, 3 infantry, 1 enslaver, 6 Hotchkiss and 3 Sipahi. (114-41)
(IT) We lost 2 Hotchkiss. (116-41)
 
Final turn what the???

 
1866 AD (5)
We capture Seoul.
We capture Wonsan. 4 workers were inside.
Turkish Infantry WWI of Doom arrives. We rush a ship on that small island.
[End of session 6]

'ello Britain is founded.
Pusan is captured from the British. We gain $59.
Fly High Freebird is founded.
El-Amarna is captured. We gain $1,566.
Hierakonpolis is captured. We gain $1,762.
Dark Side of the Moon is founded. I culture bomb it.
Hyangsan is captured.
Rocky Mountain High is founded.
Abydos is captured. We gain $62.
Meet George Jetson is founded.
Taejon is captured. We are now at 91 lousy tiles needed to win with lots of border expansions coming up.
His Boy Elroy is founded.
Asyut is captured. We gain $2,939.

We have killed the Egyptians.

I find an Arab city. I have to declare war on them. :eek:
Wow, I didn't realize there was a civ we weren't fighting.

We capture Manp'o.
Daughter Judy is founded.
Jane His Wife is founded. It is just 38 tiles to win.
Little Dipper School is founded.
Chonju is captured.
Avaris is captured. We gain $64.
I'd be shocked if we don't get 10 tiles from border expansions.



(116-41)
We kill Maghreb: 1 medieval explorer and 1 galleass.
We kill Korea: 1 musketeer, 4 rifles, 3 fire lancer, 1 MDI, 3 pikes and 1 invisible.
We kill British: 1 MDI, 4 rifles, 1 partisan, 1 spear, and 3 Rolls Royce.
We kill Israel: 1 Dhow, 1 knight, 1 invisible and 1 crossbow.
We kill Egypt: 9 infantry, 2 cavalry and 2 rifles.
We kill Dutch: 1 grenadier.
We kill Arabia: 1 infantry.
We lost: 12 Hotchkiss and 2 early tanks.
[End of session 7]
 
It is official:

 
The early kill of Japan helped a lot.

All that cash from USA really helped research. We were way to far behind in tech early on. All that deficit research was a big plus to catch up. At the end we were the tech leader. :)
 
I'm ready to start LK161 AWM, Pangaea next week at long as everyone still confirms interest.


Just hit entered, and click through the build screens to see the official notice.

No final shots as Civ crashed on me after the victory screen.
 

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Wow :goodjob::clap::hatsoff::woohoo: I thought it was going to take more than 5 turns to get the needed land.

I agree with you about Steamrollers and Settlers, they are what let me have the 2 big turns I had.

I am still in for LK161. Less than 66% land and population required for victory would be welcome.
 
I thought it was going to take more than 5 turns to get the needed land.
Most of that was the last 2 turns. Once enough steamrollers arrived, and I got past creating a sorting area.
 
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